Why does an explorer’s pack come with more things that can fit in it?

The Explorer’s pack comes with a backpack and a bunch of stuff that (I assume) goes inside.

A Backpack can fit 30lbs in it. But the stuff – a bedroll (7), a mess kit (1), a tinderbox (1), 10 torches (10), 10 days of rations (20), and a waterskin (5) – totals 44lbs.

My party holds the weight of stuff a bit loosely, rather than playing RAW. But if you did play RAW, you wouldn’t be able to carry all the stuff you’re given. Why would the game designers do that?

What does the OGL mean for things based on d20 elements, but which aren’t games?

I’ve been thinking lately about how the Overlord novels/manga/anime are so clearly based on 3e/3.5e/d20/whatever, yet were still commercially published–and, as far as I’m aware, suffered no legal action from Wizards of the Coast.

Much of the “mechanics” of the series (at least from what I’ve seen) are entirely possible within the parts of d20 that are covered by OGL.

Just as an example, let’s look at Overlord‘s spell magic arrow, a clear copy of d20’s magic missile. It’s a 1st-tier spell, equivalent to a 1st-level spell, and it launches an unavoidable bolt of non-elemental (equivalent to force damage, or not having an energy type) magic that deals a small amount of damage and cannot be blocked by normal means. The spell can also create multiple bolts if cast at a higher tier/level, just like how magic missile would (depending on what exactly the Overlord wiki means by this, possibly similar to the Spell Points variant rule, also open content)

By my reading of the OGL 1.(e), “Product Identity” (which, as per section 7, must be agreed to not have any of the following done with it, from 1.(f): “Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content”; 1.(b) defines Derivative Material as “copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted”) includes both the “spell” magic missile and the “magical…effect” produced by magic missile, as well as any modification or adaption thereof.

The effects of magic arrow are clearly derivative of magic missile. But the specifics, such as dealing 1d4+1 damage (or what 1d4+1 damage even translates to, beyond rarely being enough to kill a target with one shot), or having a range of 100 ft. + 10 ft. per caster level, or any of those details which pertain to actual d20 mechanics, do not seem to be mentioned in Overlord.

So this brings me back to the question, which is more general than just that single spell. How is it that Overlord‘s use of things which seem like they ought to be forbidden due to being considered WotC’s “Product Identity”, is actually okay? Is it because Overlord isn’t a game (in which case, where are exceptions like this stated in the OGL? Does it have to do with the fact that the above details are generalized into a written/drawn form?)? Is it because magic missile isn’t explicitly designated as Product Identity beyond the proper name of itself as a spell (in which case, what about spells like sleep and animate dead, which Overlord keeps the names of, or elements such as “troll” creatures with high strength and what amount to d20’s Scent/Regeneration abilities?)? Or is it something else entirely?

(Sorry if the formatting of some of this question is a mess, I’m not really used to dealing with talking about licenses and don’t know what’s considered conventional)

weird things in traffic with wireshark (mitm ?)

I’m searching a malware in my laptop but I’m not sure if it’s within or outside (I mean on the router). Anyway I started to capture the traffic from my pc with wireshark and I found really a lot of weird packets. They’re colored of black and are:

  • [TCP retrasmission] <— a lot
  • [TCP out-of-order]
  • [TCP Dup ACK]
  • [TCP Spurious Retrasmission]
  • [TCP ACKed unseen segment]

Those errors could be signs of some kind of mitm attack ?

10 Things your mom never told you about GSA Search Engine Ranker

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http://asiavirtualsolutions.com/10-things-your-mom-never-told-you-about-gsa-search-engine-ranker/

Allot of people are having a hard time understanding what to do or what is needed to run GSA Search Engine Ranker. I have produced over a 3000 gsa projects in the past 3 years so i do have a little experience when it comes to using of GSA Search Engine Ranker, so I decided to put together a blog post on the essentials things you need to run it and important settings.

This will be usefull for people planning on starting with GSA SER or are allready using it but need some help.

Topics covered are as below:

Things You Need

  • GSA Captcha Breaker

  • TXT Captcha Solver

  • Recaptcha Solver

  • SERengines.com

  • Proxies

Important Settings

  • Auto Throttling

  • HTML Time Out

  • Blacklist Filter

  • Advance Settings

  • Indexing

The information is free of charge, you dont have to subscribe or pay anything

http://asiavirtualsolutions.com/10-things-your-mom-never-told-you-about-gsa-search-engine-ranker/

Website redirects to a different site. I have tried multiple things and can’t figure it out [closed]

The website is I own both websites and are on the same server. webproof is not used and i have deleted it. but it seems that iproof transfers to webproof still. Things I have tried. 1. moving iproof ip address to a different one. 2. deleting webproof dns settings. 3. deleting webproof from web server. Just deleted the entire thing. 4. made sure the iproof dns settings were correct and did not cname to web proof.

I cant find any settings in the plesk module to transfer over to webproof. What is everyones ideas to stop the transfer.

Making groups out of a list of things based on some similarity

Let’s say I have a list of n items – i1, i2, …, in.

These items are similar to one another based on some similarity function, say similar_func(item_x,item_y) where item_x,item_y belong to list i1, i2, … in. This function returns a number that ranges from 0 to 1, where 0 means not similar at all and 1 means exactly similar.

Now I would like a create a number of groups, each of which may contain items from the above list. Each group having items that are similar to each other items of the group by let’s say 0.5.

I could run a double loop on the list, comparing each item to one another and creating a group whenever I find two items with similarity more than 0.5. Of course I would need to check if the item already exists in a group already created and with all the other items in that group.

This brute force method is possible and will give the right answer.

But I would like to do this more efficiently. Is there a efficient method for solving this problem?

Edit: There can be any number of groups and an item can be in multiple groups.

If similarity(x,y) = 0.6 and similarity(x,z) = 0.6, but similarity(y,z) = 0.4, then there will be two groups -> [x,y] and [x,z]

Also if x is similar to y AND x is similar to z, then it doesnt mean that y is similar to z. The similarity between two items solely depends on the the return value of similarity function when those items are passed as arguments to it.

What things SQL Server takes backup of when we run a full backup

Like I am trying to ask that, suppose we run a full backup using GUI or T-SQL, which file SQL Server takes backup of i.e, only data file or log file as well.

I have read that it takes active transaction portion (Log File) of SQL Server as well. please confirm.

If yes, then what will happen to a transaction that was running at that time, and committed next, logs of the transaction will there on backup or not.

how will sql server revert back to it, if the database fails.

Can the Half-Orc’s relentless endurance protect them from things that would normally kill someone instantly

In our campaign, we have a Half-Orc Barbarian. Very original. We are going along this cliff-side fortress and our worried about falling off. The Half-Orc’s player jokingly says that he’ll be fine, due to his Relentless Endurance. But I was thinking about it, and it seems like he’s right, but this seems excessive. Could he really survive the fall? Or survive lava? Or anything else that should kill instantly?

Drawing from the Deck of Many Things with a Simulacrum


Tl;dr:

Can I use my Simulacrum to draw from a Deck of Many Things and if yes, what restrictions do apply?

Longer version

Imagine the following situation: You have gotten a Deck of Many Things and successfully identified it with an Arcana check, so you know what you got your hands on. Since you are aware how horrible the effects can be, you get a brilliant idea – at least you think so:

If I cast Simulacrum, let it draw from the deck and order it to give me whatever it got, I can draw from the deck without any risks!

It should be obvious that certain effects would not benefit neither you nor the simulacrum, e.g. the potential XP gains/losses, since you a) can’t transfer XP and b) your Simulacrum can’t gain XP.

I appreciate an RAI answer if there are areas that are not governed by strict RAW, but try to bend the rules only when necessary (or for a much greater fun factor).