Selling B2B gaming provider – 3 months 37,591.97‬$ – this month revenue of 11,429.42$.

I am putting up for offer a casino gaming provider business, with references, clients.

Either selling it off as a whole or preferably I am looking for a business partner, that has expertise in running extensive complex product that can help me to scale up this insane biz.

Currently I have freelancers on a need-to basis to provide my client's needs.

Base deployment software I offer consist of 41,000 files within 4,000 folders.

ryan.gold to check page to forward discreetly to main…

Selling B2B gaming provider – 3 months 37,591.97‬$ – this month revenue of 11,429.42$ .

Is this Dryad race balanced when compared to officially published races?

In a similar vein to these two questions, I’ve made my own Dryad race, but without subraces for right now. I based the very basics off of tieflings, but replaced the damage resistance with the Speech of Beast and Leaf and Fey traits, as well as modifying the spells gotten in the tiefling three-tier spell progression; finally, I modified the languages known, and the +1 to Int went to Wis instead.

Is this race balanced when compared to officially published races?

If it is too weak, I was considering making the Speech of Beast and Leaf trait just make the dryad always under the effect of Speak with Animals spell, and grant a similar effect for plants. If they were still too weak, I was also considering adding either Charm Person or some other charm effect. If they were too strong, I’d get rid of one or two of the Forest Legacy spells.

Sapling Dryad

Speed. 30 ft.
Ability Bonuses. CHA 2, WIS 1
Age. Dryads mature much slower than most other races, and live much longer. They achieve maturity at age 100 and may live indefinitely if they are not killed. Most Saplings are between 50 and 200 years old.
Alignment. Dryads generally do not care for much outside their forests, but those that do are usually Good aligned.
Size. Dryads are usually slightly shorter than most humans. Your size is medium.
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Speech of Beast and Leaf. You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, and can respond by communicating simple ideas.
Forest Legacy. You know the Druidcraft cantrip. Once you reach 3rd level, you can cast the entangle spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the pass without trace spell; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.
Fey. You have two creature types: humanoid and fey. Because of this, you have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Languages. You can speak, read, and write Common, Elvish, and Sylvan.

How can Godot accomplish this?

I’m porting an old BuidBox 2 game to the Godot game engine. I already added all assets and scenes to the Godot project. The game is a 2.5D (isometric) endless runner. What I want now is to add a mechanism to load the next scene offscreen, remove the player’s character from the current scene, and add it to the next scene seamlessly, without breaking the game physics or causing the player character to go behind or in front of other game objects that it’s not supposed to.

For instance if I have this scenes:

Scene1 |-bg |-player └-fg  Scene2 |-bg |-player └-fg 

I would like to load Scene2, remove player from Scene1 and replace player from Scene2 with the player node I removed from Scene1, without the player node changing its velocity or position abruptly in the physics world or appearing behind the bg node in Scene2 or in front of the fg node in Scene1.

Hint: There is a column named “pma_timestamp” in table “table_a”, but it cannot be referenced from this part of the query

hi i want to use a user defined function so that while inserting values in column i want to insert last_day of the month in one column by referencing other column in same table.

my code is-

insert into table_A (id,pma_timestamp,monthend) values (103,’2017-08-15′,last_day(pma_timestamp));

but getting error. how to resolve this

In a mechanics and lore perspective is this reasonable customized dragon mechanics [duplicate]

I am working on the first main antagonist for my campaign a DnD 5th edition

This will be a green or blue dragon who has the ability to shape change into a human and is a magic user.

The dragon will be attempting to gather magical knowledge, spell books, arcane items etc therefore gathering strength and becoming harder for the party to combat as the campaign progresses. Initially appearing as an ally.

My question is that I know there is an arcane dragon archetype in the monster manual but these dragons seem to have inherent magic much like a sorceror as opposed to learnt. I am looking for my dragon to have some inherent magical ability strengthened by utilizing spells more like a wizard, having an ever growing list of available spells that grows as it gains more knowledge but needing to prepare a set amount each day based on its development.

In terms of either Current or historic DnD lore and mechanics are there examples of dragons learning spells in this way, gathering a magical Arsenal in the same way as a wizard would and growing in terms of magical ability over time by learning new knowledge? Am happy if the lore or mechanics ideas come from older editions of DnD that I can tweak to fit in with 5th edition.

I am specifically looking to see if there is any precedent I can work from to try and make this more balanced as the campaign progresses.

Is this variation of the Guidance cantrip balanced? [closed]

As a player who currently can cast Guidance, I find its decision making process a little less than exciting. Essentially, if I’m not concentrating on a spell and there’s no time pressure, cast Guidance. I’d like to make the spell more meaningful. So my thought:

GUIDANCE
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Cleric, Druid

You touch one willing creature. Once before the spell ends, the target can roll one ability check with advantage. The spell then ends. The target cannot benefit from the effects of Guidance until they have completed a short rest.

I think this provides a more meaningful decision point behind the spell, since it can’t be used for every check. It could even provide a meaningful benefit in combat, if you were to use it on, say, your barbarian friend who was planning on grappling someone. I do worry if it is almost too weak, since Working Together wouldn’t stack with it. Would allowing it to be used for attack rolls or saving throws then make it too strong? (Per my understanding, those don’t qualify as ability checks).

Is this Homebrew “Boggart” balanced? [closed]

I wanted to put a Boggart into my 5e game, similar to a Boggart from the Harry Potter franchise. For those who don’t know, it’s a magical shape-shifting creature that can transform into the worst fear of whom ever looks upon it.

A point of contention I have is what type of creature should it be? Undead? Aberration? Construct? And, what Challenge Rating should the creature be? (I’m think about putting it at around 5-7). Also, if it is unbalanced in some way, how can I make it balanced? Anyway, here it is…

Boggart

medium aberration, neutral evil

Armor Class 13

Hit Points 67 (9d8+27)

Speed 0 ft., fly 60 ft. (hover, only when unseen)

STR 6 (-2) DEX 16 (+3) CON 16 (+3) INT 12 (+1) WIS 14 (+2) CHA 15 (+2)

Damage Immunities Necrotic, Poison

Damage Vulnerabilities Radiant

Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified, Poisoned, Prone,

Languages Can understand deep speech but doesn’t speak it

Incorporeal Detection When a Boggart is not being directly observed it is considered invisible, specifically when it comes to divination based spells. It is also immune to magics that can read its mind.

Shapechange Weakness Unlike other shapeshifters, the boggart is susceptible to transmutation spells like polymorph. If the boggart is transformed against its will into something the creature does not fear it is unable to use Terrifying Apperance.

Terrifying Appearance When a creature looks at a Boggart, the Boggart must use its reaction to immediately cast True-Polymorph on itself to transform into whatever the viewers worst fear is. The viewer must make a Wisdom Saving Throw (DC 15) or be frightened by the Bogart while it remains within line of sight. A creature can remake the saving throw at the end of their turn if they are not within line of sight, or if they willingly enact the blindness condition in some manner. It will take on all game statistics of its new form but it retains its original health. If the viewers worst fear is an inanimate object the boggart will transform into an animated version of that object as if under the Animate Objects spell. If multiple creature are observing it or if the creature has multiple worst fears, the boggart will cycle through them at random after each turn. Anytime the boggart is not in the form of whatever the viewer fears most, the viewer automatically succeeds the saving throw against being frightened.

My idea is to have Polymorph be the equivalent of Riddikulus, Is this a good idea or should I create a home-brew spell specifically for that purpose?

Would this homebrew version of True Strike be balanced?

True Strike has been a popular discussion point. On one hand, it’s considered one of the weakest spells in the game, but on the other, balancing it as being a bonus action seems to make it overpowered.

My approach is based on its fluff text.

Your magic grants you a brief insight into the target’s defenses.

I propose that, similarly to the Fighter’s Know Thy Enemy feature, True Trike would grant advantage on an attack in the next turn, as before, and, additionally,

The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:

  • Intelligence score
  • Wisdom score
  • Charisma score
  • Armor Class
  • Current hit points
  • Total class levels, if any
  • Total spellcasting levels, if any

I’m not sure if two characteristics is too much, compared with the Fighter’s 7th level feature. This would be one of the few ways (if any?) to get information about a creature’s mental scores, and it clearly has more of a caster-vibe than Know Thy Enemy.

How balanced would this be?

i want to write this query for php

SET @sql = NULL; SELECT   GROUP_CONCAT(DISTINCT     CONCAT(       'max(CASE WHEN ca.date = ''',       date_format(date, '%Y-%m-%d'),       ''' THEN coalesce(ca.remarks, ''N'') END) AS `',       date_format(date, '%Y-%m-%d'), '`'     )   ) INTO @sql FROM time_dimension where date>='2020-09-01'   and date <= '2020-09-30'; select @sql; SET @sql    = CONCAT('SELECT ca.employee_id,                ', @sql, '              from             (               select c.date, a.employee_id,a.remarks               from time_dimension c               left join attendance a on c.date=a.date             ) ca             where ca.date>=''2020-09-01''               and ca.date <= ''2020-09-30''                and employee_id is not null             group by ca.employee_id'); select @sql; PREPARE stmt FROM @sql; EXECUTE stmt; DEALLOCATE PREPARE stmt; 

How can I correct this code to get an answer?

I need to calculate matrix m1 according to following algorithm. Then, I have to put it in the differential equation. However, matrix m1 is complex and therefore the differential equation does not work.
How can I correct this code to get an answer?

 m = {{0, WP[t], WP[t], WP[t], 0}, {WP[t], -FSR, 0, 0, -WS[t]}, {WP[t],  0, 0, 0, WS[t]}, {WP[t], 0, 0, FSR, -WS[t]}, {0, -WS[t],   WS[t], -WS[t], 0}};   q = Eigenvectors[m]; qq1 = Normalize[q[[1]]]; qq2 = Normalize[q[[2]]]; qq3 = Normalize[q[[3]]]; qq4 = Normalize[q[[4]]]; qq5 = Normalize[q[[5]]];   Ali1 = {{D[qq1, t][[1]], 0, 0, 0, 0}, {D[qq1, t][[2]], 0, 0, 0,    0}, {D[qq1, t][[3]], 0, 0, 0, 0}, {D[qq1, t][[4]], 0, 0, 0,    0}, {D[qq1, t][[5]], 0, 0, 0, 0}};  Vali1 = ConjugateTranspose[Ali1];  Kazi1 = Ali1.Vali1;   Ali2 = {{D[qq2, t][[1]], 0, 0, 0, 0}, {D[qq2, t][[2]], 0, 0, 0,    0}, {D[qq2, t][[3]], 0, 0, 0, 0}, {D[qq2, t][[4]], 0, 0, 0,    0}, {D[qq2, t][[5]], 0, 0, 0, 0}}; Vali2 = ConjugateTranspose[Ali2]; Kazi2 = Ali2.Vali2;  Ali3 = {{D[qq3, t][[1]], 0, 0, 0, 0}, {D[qq3, t][[2]], 0, 0, 0,  0}, {D[qq3, t][[3]], 0, 0, 0, 0}, {D[qq3, t][[4]], 0, 0, 0,  0}, {D[qq3, t][[5]], 0, 0, 0, 0}}; Vali3 = ConjugateTranspose[Ali3]; Kazi3 = Ali3.Vali3;  Ali4 = {{D[qq4, t][[1]], 0, 0, 0, 0}, {D[qq4, t][[2]], 0, 0, 0,  0}, {D[qq4, t][[3]], 0, 0, 0, 0}, {D[qq4, t][[4]], 0, 0, 0,  0}, {D[qq4, t][[5]], 0, 0, 0, 0}}; Vali4 = ConjugateTranspose[Ali4]; Kazi4 = Ali4.Vali4;   Ali5 = {{D[qq5, t][[1]], 0, 0, 0, 0}, {D[qq5, t][[2]], 0, 0, 0,   0}, {D[qq5, t][[3]], 0, 0, 0, 0}, {D[qq5, t][[4]], 0, 0, 0,    0}, {D[qq5, t][[5]], 0, 0, 0, 0}};  Vali5 = ConjugateTranspose[Ali5];  Kazi5 = Ali5.Vali5;   m1 = Kazi1 + Kazi2 + Kazi3 + Kazi4 + Kazi5;   sol1 = NDSolve[{D[c[t], t] == (m1).c[t],  c[0] == {1, 0, 0, 0, 0}}, c, {t, 0, 2 tf}];   ans = Evaluate[c[t] /. sol1[[1]]][[5]];  ans1 = Abs[ans]^2;  Plot[ans1, {t, 0, 2 tf}, Frame -> True]  

Hi friends, I need to calculate matrix m1 according to following algorithm. Then, I have to put it in the differential equation. However, matrix m1 is complex and therefore the differential equation does not work.
How can I correct this code to get an answer?