Is this hagspawn homebrew race balanced?

I recently got the idea of hagspawn race. Hags generally reproduce by eating children and getting pregnant with a child. If that child is a girl, then when she reaches 13 years of age, she becomes a hag like her mother. This race is not supposed to be a half-hag , but a child conceived by the aforementioned method.

  • Base race:
    • Ability Score Increase: Your Charisma score increases by 2.
    • Age: Hagspawn mature at the same rate as humans. Females become full-blooded hag by the age of 13, while males remain hagspawn fo their entire lives. Males live for around 400 years, while females live as long as their mother hag (Green- 1000; Night- unknown,longer than dragons; Annis-500 years; Bheur-???)
    • Illusory Appearance: You can cast the Disguise Self spell once using this trait. You regain the ability to do so when you finish a short or long rest.
    • Claws: Your claws are natural melee weapons, which you can use to make unarmed strikes. You can use either Dexterity or Strength for the attack roll of this attack. If you hit with them, you deal slashing damage equal to ld4 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
    • Mother’s Knack: You gain proficiency in either Deception, Persuasion, Intimidation or Arcana.
    • Languages: You can read, speak, and write Common and Sylvan. Sylvan uses the Elven script, but Sylvan itself is thought to be far older than Elvish.
  • Green: Your mother was a scheming, swamp dwelling green hag. Distinguishing traits of these hagspawn include: mismatched eyes and red or green hair.They are genarally scrawnier than other hagspawn, though no less dangerous.
    • Green Hag Magic: You know the Minor Illusion and Vicious Mockery cantrips.
    • Tongue of The Forest: Through sound and gestures, you may communicate simple ideas with Medium or smaller beasts.

This is it for now. I appreciate all criticism. I would like some advice on how to create subraces based on other hag types.

Is this reflavouring of the Dao Genie warlock patron balances?

I am intending on reflavouring the Genie, so that each type of Genie patron is instead a Fey Court themed around the seasons. All but one of the Genies work without changing.

Here is how I’m intending on reflavouring each variety:

Marid, winter; Efreeti, Summer; Djinni, Autumn; Dao, Spring.

However Dao is themed around stone, so I intended to change the extra spells to these for levels 3-5.

  • 3rd: Haste
  • 4th: Grasping Vine
  • 5th: Wrath of Nature

These weren’t my only considerations, but I think they might be the best ones to pick.

My concern was that Haste might be too powerful however I thought Plant Growth, Daylight, and Aura of Vitality would be underpowered.

Are the new spells balanced in relation to what they were previously and the other genie options?

How is it possible that mathematica can’t calculate the eigenvectors and eigenvalues of this?

How is it possible that mathematica can’t calculate the eigenvectors and eigenvalues of this:

Code:

$  Assumptions = f \[Element] Reals ; \[CapitalNu] = (1/(4*Cosh[f]^3))*{{Exp[f]*(Cosh[f])^2, Exp[f],      Cosh[f], Cosh[f]}, {Exp[f], Exp[f]*(Cosh[f])^2, Cosh[f],      Cosh[f]}, {Cosh[f], Cosh[f], Exp[-f]*(Cosh[f])^2,      Exp[-f]}, {Cosh[f], Cosh[f], Exp[-f], Exp[-f]*(Cosh[f])^2}} Eigensystem[N]  

Image:

enter image description here

It is not very hard on paper(I ‘ve done it) but it has too many calculations. I ‘ve seen mathematica doing way harder things but it just failed on this one…

Where is my mistake?

In this joke, what should the Dwarf have said?

Link to joke

Context: the party is traversing a mountain pass in a blizzard a la Lord of the Rings scene. DM has everyone roll the dice to see if they don’t fall down the cliff, and dwarf warrior in heavy plate armor fails the check.

DM: Heavy gust of wind pushed you off the path. You slip and fall off the cliff. What do you do?

Dwarf: I flap my arms really really hard.

DM: Seriously?

Dwarf: it’s not like I got better options.

DM: ok, roll the dice.

Dwarf rolls natural 20.

DM: …

Party: …

DM: roll again.

Dwarf rolls another 20.

DM: …!

Party: …?!

DM: …sigh. With astonished look on their faces, the party behold a most miraculous sight. A dwarf in heavy armor is slowly rising up in the air above the cliff edge by flapping his arms really really fucking hard.

I laughed really really fucking hard when I first saw the joke 😀

But more seriously: what did the DM expect the Dwarf to do? It seems to me that the Dwarf simply doesn’t have any options (the player said as much), but in that case, why didn’t the DM just say "you fall to your death"? Alternatively, given that the DM has already asked "what do you do", what should the Dwarf have said/done? I imagine the player can’t just say "I fall to my death".

I’m trying to understand the interaction between players and the DM in these perilous situations. Either person might not see a way out for the player, but the other might. What should one do then?

Is this Leanan sídhe homebrew race balanced?

I’m wondering if this race is balanced or not. I appreciate all criticism. Here are the traits:

  • Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Fey: Your creature typ is fey rather than humanoid.
  • Otherworldly Inspiration: You have 4 Otherworldly Inspiration dice, each one of which is a d6. You regain all dice when you finnish a long rest.
  • Fey Charm: As an action you can force a creature to make a Wisdom saving throw. If the creature fails, it becomes charmed by you for one minute, during which you have to Concentrate as if on a spell. The spell ends early if you or any of your allies deal damage to the creature. While charmed in this way, a creature can do nothing but use its movement to approach you in a safe manner. It stops moving when it’s 5 feet away from you, instead it just stares at you and listens to your voice. Using this ability costs you two Otherworldly Inspiration dice.
  • Dark Muse: As a reaction when a creature that can hear you makes an ability check, you can roll one of your Otherworldly Inspiration dice and add the number to the results of the Creature’s ability check. The Otherworldly Inspiration dice rolled is expended.

Is this recommendation for a fighter to take the Weapon Master feat entirely useless?

Tasha’s Cauldron of Everything includes some recommendations for building a Battle Master fighter. The introduction to the section says:

Below are recommendations for how you might build a Battle Master to reflect various types of warriors.

Each of these builds contains suggested fighting styles, maneuvers, and feats. Those suggestions are from the Player’s Handbook, except for the ones followed by an asterisk, which indicates an option introduced in this book.

Two of these builds (Duelist and Gladiator) list the Weapon Master feat as a recommended feat. Weapon Master says:

  • Increase your Strength or Dexterity score by 1, to a maximum of 20.
  • You gain proficiency with four weapons of your choice. Each one must be a simple or a martial weapon.

The Proficiencies section of the Fighter class says:

Weapons: Simple weapons, martial weapons

Fighters are proficient in all simple and martial weapons.

Am I missing something here or is the Weapon Master feat a complete waste of an ASI for a fighter? Is there some way that taking the Weapon Master feat as a fighter is not entirely redundant?

Is this 5e character too OP?

I have created a D&D Fifth Edition Character under a homebrew race known as a Reaper. It is meant to be more of a monstrous race than a ‘race’ but I wanted to play as it for fun and humour. However, looking back on it, I can see that it may be a bit OP. You can find the link to the character Here. Is it too OP? If it is, what can I do to make it less so?

Why does the Sentinel Feat include this condition? [duplicate]

In D&D 5e, the last part of the Sentinel feat contains this text:

When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature

  1. Thematically, why shouldn’t you get the opportunity attack if the target has Sentinel? I can’t think of any flavor/narrative reasons why your ally having an ability would prevent you from using your own ability.

  2. If that clause was included strictly to prohibit combos among fellow sentinels, is there an official source that says as much?