Filter records and find those with minimal date

I have the following tables in Microsoft SQL Server:

  1. Users: Includes uID (primary key), birthDate, name
  2. Conversations: Includes convID (primary key), hostID (foreign key for uID in Users)
  3. Participants: Includes uID (foreign key for uID in Users), convID (foreign key for convID in Conversations).

I need to write a query which finds the name, ID and birth date of the oldest user who didn’t participate in any conversation, and that his name contains the letter ‘b’. If there is more than one user, I need to return all of them.

I don’t know how to both filter the users, and than find those with the minimal birth date (the oldest).

Considering “PointSize[0]” and even $[-1]$ in NumberLinePlot, why those circles still exist?

In this code, I put "PointSize[0]" (or [-1])

NumberLinePlot[{Sin[x] < 0, Sin[x] >= 0}, {x, 0, 13},   PlotStyle -> {Directive[Thickness[0.001], Red, CapForm["Butt"],      PointSize[0]],     Directive[Thickness[0.001], CapForm["Butt"], Black, Opacity[100],      PointSize[0]]}]  

but I get this plot

enter image description here

As can be seen, those circles still exist (cf. magnified part). How can I get rid of these circles and have only line segments?

Can a creature with multiple attacks per Attack action make all their attacks if they are incapacitated between two of those attacks?

The Player’s Handbook states (emphasis mine):

An incapacitated creature can’t take actions or reactions.

Suppose I am fighting a creature that has a multiattack, and I have an ability that can incapacitate a creature as a reaction. If the creature has completed the first attack in its multiattack, could I prevent the remainder of its attacks with my ability? Or is it too late, since the remaining attacks aren’t actions?

What’s the point of things like intelligence/wisdom scores, when those are the predominantly characteristics of the player?

While I understand the role of things like strength (you can/can’t lift that), dexterity, constitution, etc. as character attributes, I really can’t make sense of intelligence/wisdom scores.

If a player notices that you can go around the monster, or just naturally has good memory, they’re going to do clever and insightful things even if they have INT/WIS of 1.

How to fix the error and do thread to those equation

 bList = Table[b, {b, 0, 4.1, 0.1}];   \[Chi][bList_] = (Z/K1)*NIntegrate[Subscript[f, pp1][q]*Subscript[F, pp1][q]*BesselJ[0, q*bList]*q, {q, 0, 1}] +  (N/K1)*NIntegrate[Subscript[f, pn1][q]*Subscript[F, pn1][q]*BesselJ[0, q*bList]*q, {q, 0, 1}];  

I want to do Thread and Interpolation to those values but always give me this error NIntegrate::inumr: The integrand (0.0131326 r Sin[q r])/(1+(E^(1.75439 Plus[<<2>>])+E^(1.75439 Plus[<<2>>])) (0.5 +0.0882389 Power[<<2>>])^1.5) has evaluated to non-numerical values for all sampling points in the region with boundaries {{[Infinity],0.}}.

 Subscript[f, pp1][q_] =(6.254736279890945*(1 - 1.4511668475476842*i)*i)/E^(0.2115*q^2)  Subscript[F, pp1][q_] := ((4*Pi)/q)*NIntegrate[Subscript[\[Rho], p][r]*Sin[q*r]*r, {r, 0, Infinity}];    Subscript[\[Rho], p][r_]=0.013132593248303927/(1 + (E^(1.7543859649122808*(-2.380427976610103 - r)) + E^(1.7543859649122808*(-2.380427976610103 + r)))*(0.5 + 0.08823886490842314*r^2)^1.5)   Z = 6;N=6;K1 =1.55;  Subscript[f, pn1][q_] =(18.25974896615874*(1 - 0.8748275119106319*i)*i)/E^(0.2115*q^2)  Subscript[F, pn1][q_]:= ((4*Pi)/q)*NIntegrate[Subscript[\[Rho], n][r]*Sin[q*r]*r, {r, 0, Infinity}];   Subscript[\[Rho], n][r_]=0.012100952740630248/(1 + (E^(1.8975332068311195*(-2.47 + r)) + E^(-1.8975332068311195*(2.47 + r)))*(0.5 + 0.08195512137553475*r^2)) 

Can’t identify the URL shortener of those url’s [closed]

When I’m browsing my favorite forum, there is a guy who send a lot of resources about Security/Networking etc. Now, when I am pointing with my mouse on his link, I can see in my browser that the link is different than the actual url of the website. It’s shows that:

https://kzr.im/<random_string> # a random string 

I’m searching the web for any information about this (url shortener?), and I just don’t find anything. Do you know anything about it ?

Can others understand the content of the words embedded in the Message spell by the spellcaster, as well as those who respond to him?

Can others understand the content of the words embedded in the Message spell by the spellcaster, as well as those who respond to him?

Am I right that the meaning of the Message spell is transmitted through the verbal component, and for the answer the target must move its lips? (Can someone in this case understand the content transmitted by the spellcaster, by listening to sound or by reading lips, and the contents of the answer of the target, reading by its lips?)

How do you distinguish between magic effects that bypass immunity and those that don’t?

This question was triggered by a question with respect to punching with Ogre Gauntlets and counting the unarmed attack as a magical attack for purposes of bypassing immunity.

Basically, it goes like this: If you have a weapon with a certain magical effect, let’s say the minor property unbreakable (can not be broken, requires special means) or temperate (no harm in temperatures between -20 to 120 F), it can bypass the immunity of something like a Werewolf because it is magical instead of mundane. This goes for any minor property because those properties are under the Magic Items portion of the DMG on pg.143.

How does this differ from a pair of gauntlets with the exact same effect being used as an improvised weapon (emphasis added for clarity) from dealing damage in the same manner to the same Werewolf? Or something that’s clearly not a weapon like a Shield of Missile Snaring being used to bash an opponent?