Does Deadly Agility work with light thrown weapons?

Does Deadly Agility work with light thrown weapons?

Deadly Agility (Combat)

Prerequisite(s): Weapon Finesse

Benefit(s): You may add your Dexterity modifier in place of your Strength modifier when wielding a light weapon or a weapon that gains the benefits of the Weapon Finesse feat (such as the rapier) when determining additional damage inflicted upon a successful attack.

When wielding a weapon in your off-hand, Deadly Agility will add the same fraction of Dexterity as you normally would for Strength.

I’m just asking as RAW "add your Dexterity modifier in place of your Strength modifier when wielding a light weapon or a weapon that gains the benefits of the Weapon Finesse feat" since there are weapon the are light that can be thrown (daggers, shuriken, darts, etc.).

Does the Thrown Weapon Fighting Style apply to ranged, improvised attacks?

The Thrown Weapon Fighting Style states:

[…] In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

My question is whether "a thrown weapon" means "a weapon with the thrown property" or "a weapon you have thrown". An example of something being in the latter category and not the former would be improvised weapons:

[…] If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.

Do ranged, improvised attacks counts as "ranged attacks with a thrown weapon"?

Can you benefit from the Dueling fighting style after having thrown a light weapon?

So, the PHB has this to say about unsheathing a weapon (page 190)

You can also interact with one object or feature of the environment for free, during either your move or your action. For example […] you could draw your weapon as part of the same action you use to attack.

So, if I had already a short-sword in one hand, I could technically draw the dagger dangling at my belt and throwing it as part as the same action, correct?

And since they’re both light weapons, I could then use my bonus action to attack with my short-sword (without the proficiency bonus on the attack roll), right?

But would that attack benefit from the +2 damage bonus from the Dueling fighting-style, since I did attack with only one weapon in hand, or wouldn’t it count since I technically used another weapon during this turn?

Does either ability of the thrown weapon fighting style affect boomerangs?

The thrown weapon fighting style says:

You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

Boomerangs, listed here, and the Storm Boomerang which is not in SRD, don’t have the thrown property. This would seem to exclude them from the first ability which is very explicit about what it affects, and possibly exclude them from the second, depending whether "thrown weapon" refers to a weapon with the thrown property or to any weapon that is thrown to make a ranged attack. This seems absurd though.

If a thrown weapon has only normal range, does it have unlimited range? [duplicate]

As i was reading the Soulknife Rogue feature "Psychic Blades" from Tasha’s Cauldron of Everything:

…This magic blade is a simple melee weapon with the finesse and thrown properties. It has a normal range of 60 feet and no long range, and on a hit, it deals psychic damage equal to 1d6 plus the ability modifier you used for the attack roll. The blade vanishes immediately after it hits or misses its target, and it leaves no mark on its target if it deals damage.

Following that, i look at the PHB for the rules on range for weapons:

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.

So, the psychic blades from the Soulknife have unlimited range but with disadvantage or only can attack on the normal range?

Critical Hit from Thrown Dagger

I am trying to find out if a dagger can threaten a critical hit on a 19 when thrown as its crit range is 19-20. I am making a Flying Blade Swashbuckler and am interested in throwing daggers as my method of attack. The rulebook says:

Thrown Weapons: The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn’t designed to be thrown (that is, a melee weapon that doesn’t have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.

Another member of my party believes it would not due to that second-to-last sentence:

Regardless of the type of weapon, such an attack scores a threat only on a natural 20 and deals double damage on a critical hit.

Similarly, this would also mean a starknife would not receive its ×3 critical modifier if thrown. Please help me understand why this would or would not occur. I can’t find a clear answer for this anywhere.

How can you build an effective character based on thrown weapons?

I am trying to think of good ways to build an effective D&D 5e character whose strong point is with thrown weapons. The hangup seems to be drawing them fast enough. Thrown weapons seem to be less effective than either melee or ranged weapons, either of which you can work up to 3 or 4 attacks per Attack action if you do it right, and use the appropriate feats. Thrown weapons seem to max out at 2 attacks per Attack action, and even to get that you need the Dual Wielder feat.

Has anyone worked out a way, consistent with the rules, to make thrown weapons not be so hobbled by this, other than finding a Dwarven Thrower?

Magic stone and thrown weapon fighting dd 5e tashas

I am a ranger with multiattack and thrown weapon fighting. I have a sack (homebrew) that lets me draw and throw a magic stone (flavoured as a turnip). I think i have established that i would have three attacks (multiattack and bonus) . thrown weapon fighting lets me draw as part of the attack. my question is . do i add the usual 1d6+wisdom modifier damage on the offhand throw? or is it just 1d6? the cantrip is cast on the stone. im unsure. essentially , if someone throws the stone with the offhand does it still hit with the modifier damage?

Can the Soulknife’s psychic blades be be used with extra attack as a thrown weapon?

The Soulknife (p63 TCoE) has the ability to manifest Psychic Blades

Whenever you take the Attack action, you can manifest a psychic blade from your free hand and make the attack with that blade…

…The blade vanishes immediately after it hits or misses its target…

…After you attack with the blade, you can make a melee or ranged attack with a second psychic blade as a bonus action on the same turn, provided your other hand is free to create it. The damage die of this bonus attack is 1d4, instead of 1d6.

Can you attack multiple times with it as a thrown weapon, if you have the Extra attack or Haste spell feature?