Does a player need to perform a successful tool check with their Mason’s Tools proficiency to benefit from the Demolition feature?

The entry for Mason’s Tools within the PHB (p154) lists this as one of the proficiency’s benefits:

Demolition. Your knowledge of masonry allows you to spot weak points in brick walls. You deal double damage to such structures with your weapon attacks.

It then lists this as one of the possible activities:

Find a weak point in a stone wall [DC 15]

One might interpret this to mean that you must make a successful DC15 check with the Mason’s Tools before being able to deal double damage to a stone structure with your weapon attacks.

Another might read these as isolated entries, believing that your proficiency with Mason’s Tools automatically allows you deal double damage to stone structures with your weapon attacks as a passive benefit. Meanwhile, successfully performing the tool check above bestows its own separate benefit.

Obviously, the confusion lies in their using the phrase "weak point" in both the Activity as well as the Demolition feature. However, if read literally, the Demolition feature does explicitly state "You deal double damage to such structures…" and not "you deal double damage to weak points within such structures…".

So, to word this as questions:

Do you need to perform to a successful tool check to benefit from the Demolition feature of the Mason’s Tools?

And if not, what would be the benefit of finding a weak point in a stone wall with a successful check of the Mason’s Tools? (For example: Would a weak point within a stone structure simply have fewer hit points than the rest of that structure?)

Do I need to use the All-Purpose Tool as my spellcasting focus to gain the benefits to the attack roll and saving throw?

In Tasha’s Cauldron of Everything pg.119 it’s presented a magic item called All-Purpose Tool, which has the following text in it’s description:

[…] While holding this tool, you gain a bonuss to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool’s rarity.

When it states that you need to hold the tool to gain this benefit, does this also imply that I need to use it as my spellcasting focus as well? Or can I just hold it with one hand and use the other hand to hold another spellcasting focus and still gain this benefit?

What are Weiterleitungshinweis Backlinks in the Ubersuggest SEO tool?

Today I was checking my old backlinks and I saw my competitor making backlinks exactly where I have created it, so I tried to check his backlinks using the Ubersuggest tool (by Neil Patel) and I saw his top backlinks were from Weiterleitungshinweis I don’t even know what that means and whenever I tried to open then it was a redirect link but with different Top-Level Domain.

Below you can see that all the links backlinks are the same just different TLD, How it is happening and how I can create backlinks like this?

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Is the same page tool overkill for brand new players?

I’m about to run the D&D 5e starter set for a group, most of which are entirely new to RPGs. The Same Page Tool looks like a great resource for a new group playing together, but not necessarily for brand new players getting familiar with the game, the setting, their character, the rules all for the first time.

Is it better to skip the same page tool for the first few sessions to allow people to get used to the game rather than overload them with information?

Designer-friendly Database Tool for Pokémon-like Game

I’m programming on a game that relies on a database for a lot of the creatures and items in the game (think Pokémon). Currently, we have a Google Sheet that the designers are making. They will be using it to populate all of the items necessary for the game, so it acts as a ‘source of truth’. However, to translate this into the database (SQLite) we’ll need to write some code to pull the data, format it and put it into the database. The maintenance of this will also be pretty annoying, as we already need to maintain the database schema and the code representation (Unity C#).

Before writing this code I’m exploring other options. I’ve looked into Microsoft Access (and similar programs) but they seem to be geared towards making applications now and don’t have much in the way of SQLite integration. I’m leaning towards using a visualiser tool like DB Browser for SQLite or SQLiteStudio, but the lack of cloud syncing might mean a janky solution with Google Drive or AWS.

I’m looking for a solution/tool that:

  1. will be accessible for game designers (who have little to no SQL experience, but willing to learn)
  2. will keep changes between designers synced
  3. will be easy to manage and maintain for the codebase and SQLite database.

Is there anything out there that does this? I realise some compromises will have to be made for both areas but has anyone had experience with this?

Thank you!

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Read Manga WordPress based with manga update tool