Do you gain XP based on your “level” or your XP total?

Let’s say a 3rd-level character with 5900 XP (100 away from reaching 4th level) clears two EL 5 encounters during an adventure. The PHB says on page 58 that XP is handed out at the end of each adventure, so this means they were in both of these encounters while they were 3rd level.

According to the table on page 38 of the DMG, a party of four 3rd-level characters gains 450 XP per character from an EL 5 encounter, whereas a party of four 4th-level characters gains 400 XP per character.

So, at the end of the above example, would the character have gained 900 XP (they were treated as a 3rd level character during the second encounter, because at the time of the encounter they had 3 HDs and the class features of a 3rd-level character, etc.) or 850 XP (they were treated as 4th level during the second encounter, because at the time of the encounter they had between 6000 and 9999 XP)?

Elan Aegis total power points

An Elan gains:

Naturally Psionic: Elans gain the Wild Talent feat as a bonus feat at 1st level. If an elan takes levels in a psionic class, she instead gains the Psionic Talent feat.

Then she takes level in Aegis so Wild Talent became (or change with) Psionic Talent. (In this personal case the DM asked she to spend 1 feat to take Psionic Talent, not automatic.)

Then she would like to take the 1st-level power: Empty Mind and so she uses 1 feat to take Wild Talent feat (again) and 1 more feat to take Unlocked Talent feat (Prerequisite: Wild Talent).

Now she can choose one 1st-level power: Empty Mind

The question is: this is a correct path? And if is correct, how many power points she can add to the normal amount (Aegis level progression + Int modifier + psionic aptitude choice) coming from psionic features? Wild Talent: +2, Psionic Talent +2, Unlocked Talent +2 = 6 or 8 (Wild Talent 2 times)?

Can multiple creatures completely block a ranged attack thus providing total cover?

I’m asking because while DMG p.251 states that 3 or 4 lines blocked by an obstacle gives 3/4 cover if the attack can still reach the target, it doesn’t state what happens if the attack can’t reach the target. I assume total cover but I might be wrong. And, as in the question, what if more than one creature each blocking 3 or 4 lines to a target. Would it create a 1/2 cover (as per Sage Advice Compendium), 3/4 cover, total cover or something else? also considering that only the best degree of cover is applied when more than one source of cover is there, if multiple creatures can ever create total cover.

I find all this to be confusing.

thanks for clarifying.

Getting catagory title total number of questions and answers order by number of questions

I have three tables. Which is in at this fiddle,!9/46dfd6

Which is like this?.

CREATE TABLE `user_answers` (   `id` int(250) NOT NULL,   `question_id` varchar(250) NOT NULL,   `user_id` int(250) NOT NULL,   `answer` text NOT NULL,   `date` date NOT NULL ) ENGINE=MyISAM DEFAULT CHARSET=latin1;  CREATE TABLE `user_questions` (   `id` varchar(250) NOT NULL,   `user_id` int(250) NOT NULL,   `note_id` int(250) NOT NULL,   `title` text NOT NULL,   `question` text NOT NULL,   `date` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP ) ENGINE=MyISAM DEFAULT CHARSET=latin1;  CREATE TABLE `material_univarcity_list` (   `id` int(100) NOT NULL,   `name` varchar(50) NOT NULL,   `about` mediumtext NOT NULL,   `date` date NOT NULL ) ENGINE=MyISAM DEFAULT CHARSET=latin1; 

I want to get a resultant table which has count – Name(Name is from material_univarcity_list) Total number of questions to that particular name. Here id of material_univarcity_list table is the note_id of user_questions and I want total number of answers to that particular catagory here question_id is the id of user_questions. How can I do this?

My expected result is like

no|catagory        |number_of_questions |number_of_answers  1|DBMS 5th sem ISE|            2       | 3 

How can i do this?

how to display count of total posts and for every category and having possibility to filter between dates and user

Hello i use simple plugin that count numbers of posts for every category and total but i was stuck in how to display count of posts between to dates and with authors.

<div class="wrap posts-and-users-stats">      <nav class="nav-tab-wrapper">         <?php echo "<h2> Nombres des articles </h2>" ?>      </nav>      <section>         <?php     $  categories = get_categories( array(     'orderby' => 'name',     'order'   => 'ASC' ) );           <table id="table-<?php echo esc_attr($  taxonomy); ?>" class="wp-list-table widefat">                         <tbody>                 <?php foreach ($  categories as $  category) { ?>                     <tr>                         <td><?php echo esc_html($  category->name ); ?></td>                         <td class="number"><?php echo esc_html($  category->count); ?></td>                     <?php } ?>                     </tr>             </tbody>                  </table>     </section>   </div> 

this the code i used for filter

<form method="post">             From : <input type="date" name="from">             To : <input type="date" name="to">             User :<?php wp_dropdown_users($  args); ?>             Catégories :<?php wp_dropdown_categories($  args); ?>             <input type="submit" name="submitbtn">         </form>     <?php          $  from = $  _POST['from'];     $  to = $  _POST['to'];     $  user = $  _POST['user'];     $  category = $  _POST['categories'];     print "From" . $  from . "\n";     print "To" . $  to . "\n";     print "User" . $  user . "\n"; 

Total distance per day for different travel paces?

The travel pace description and table on page 181-182 of the Player’s Handbook states that a normal travel day may contain 8 hours, and gives the following table:

 Pace:   /Hour    /Day         Miles in an 8-hour walking day:   Fast   4 miles  30 miles --> 4x8 = 32 miles (-2 miles a day) Normal   3 miles  24 miles --> 3x8 = 24 miles (OK)   Slow   2 miles  18 miles --> 2x8 = 16 miles (+2 miles a day) 

Why is there an difference of 2 miles for fast and slow pace?

In Ghost Ops do NPCs get free attacks only on total Bullet Time failure or also on partial failure?

I have the original version of Ghost Ops (which uses Fudge dice), not the Savage Worlds version or the OSR version. This question is about that original version, but if you think the rules in one of the other versions can throw some light on this, please chip in.

On page 132 of the core rulebook there is an example of a failed Bullet Time action. The PC was attempting to shoot 3 NPCs in the head, and needed an 8 but only got a 6.

The book then has some more rules:

The Handler can decide that the Operator succeeded in some of the attempt. Maybe they barged the door and managed to get 2 of the attempted headshots off but missed the third. Failing a Bullet Time event places the Operator as prone for 1 round, allowing any Tangos free attacks. Deciding to attempt Bullet Time is risky but can be ultimately rewarding.

So, if the GM has said the failed roll can be partial success (hit 2 of the NPCs) and partial failure (miss the 3rd NPC), which of these applies?

  1. It still counts as a normal fail – the PC is prone and subject to a free attack by all three NPCs (assuming the two he shot aren’t dead or disabled).
  2. It still counts as a ‘reduced’ fail – the PC is prone but only the third NPC, who was not hit, gets a free attack.
  3. It counts as a success – the PC is not prone and the NPC/s don’t get free attacks.
  4. The GM decides on a case by case basis.

I’m hoping there is clarification for this question in one of the expansions, or in an updated version of the pdf (I only have a print copy). I’ve failed to find any errata on the internet.

Total catastrophic failure, or should a GM ever allow re-rolls and do-overs?

It’s a critical moment in the game at the end of a marathon session, everyone is on the edge of their seats, and the player rolls… a 1. Evil bad guy wins, party dies, game over. As a GM, what should you do? Probably don’t structure your game to hinge on the result of a single roll, right? Well what if it was an improbable-but-possible series of bad rolls?

Should you ever let people re-roll after failing? I’m thinking no, otherwise everybody will want to re-roll after every bad outcome.

What about letting the party start over from when they first entered the room? Just for the sake of convenience and without any sort of time reversal game mechanic.