The Circle of the Shepherd druid’s Unicorn Spirit Totem (XGtE, p. 24) says:
The unicorn spirit lends its protection to those nearby. You and your allies gain advantage on all ability checks made to detect creatures in the spirit’s aura. In addition, if you cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level.
Does casting Goodberry count as a spell that “restores hit points”, since the characters then have to do an additional action to actually restore the hit points?
Some races, for instance a kobold, have a disadvantage of Sunlight Sensitivity:
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The Totem Barbarian gains a feature called "Aspect of the Beast" at level 6. The player can choose as animal as a totem and gain some aspect of them.
The aspect of "Eagle" states:
You gain the eyesight of an eagle. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn’t impose disadvantage on your Wisdom (Perception) checks.
So how would this play out?
By nature, the kobold has disadvantage in sunlight (both being and seeing things within). But the Barbarian feature clearly states they can see "…up to 1 mile away with no difficulty".
Would the "no difficulty" cancel out the issue with seeing something in the sunlight? Specifically, would they be able to perceive (up to a mile) without a disadvantage?
Note: I’m ignoring the factor of the kobold BEING in the sunlight as they can be in a building, under an umbrella, whatever. I’m specifically curious about how well they can see.
I was creating a goliath Path of the Totem Warrior barbarian (PHB, p. 50), and had chosen the Bear totem for his 3rd-level Totem Spirit feature. The 6th-level Aspect of the Beast feature, however, is redundant for a Bear totem/goliath combination, since they both basically double his carrying capacity. I wondered if I could choose a different totem at 6th level.
I did notice the following language for each subsequent totem choice after the first (at levels 6 and 14):
At ___ level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.
My first assumption was that this is like swapping out spells known when you level in some spell casting classes, such as the bard (i.e. if you choose Wolf at 6th level, your abilities switch over to a Wolf Totem barbarian). After all, in online discussions, people often refer to a Bear Totem barbarian, or a Wolf Totem barbarian, but never do I see reference to a multi-totemed Barbarian. However, I wanted the 6th-level Wolf ability, but didn’t want to give up the 3rd level Bear ability.
Can a Path of the Totem Warrior barbarian have multiple totems? That is, can they have different totems chosen for each subclass feature at the same time?
My question for today is, when a totem warrior barbarian chooses a 2nd animal after his 1st animal at level 3, do they get the first ability presented at level 3? Or do they get the new ability?
For example, lets say i chose the bear at level 3, and then at level 6 i chose the eagle. Will i get the eagle’s ability which was presented at level 3? Or is that option no longer available, and i’ll get the ability the eagle gives at level 6?
Is it possible for a Totem Warrior Barbarian to select another totem from level 3 instead of the Aspect of the Beast at level 6?
At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one. (Player’s Handbook)
This means that it’s possible for a Barbarian who selected the bear on level 3 (resistance) to e.g. select the eagle on level 6 (eyesight).
However, is it possible to select the eagle level 3 upgrade (Dash bonus action) on the Barbarian level 6 upgrade, when the bear was selected on the level 3 upgrade? As the Totem Spirit of level 3 is "lower" in some terms, I wouldn’t mind to allow it. This would create a level 6 Barbarian with resistance and Dash as a bonus action, a pretty fast tank character (for example).
And is this also valid for level 14 Totemic Attunement, thus allowing to select another (not yet selected) totem from the previous levels?
Can you use the Spirit Totem feature of Circle of the Shepherd (XGtE, p.23) while you are in your Wild Shape form (PHB, pp.66-67)?
Starting at 2nd level, you gain the ability to call forth nature spirits and use them to influence the world around you. As a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you.
You can’t cast spells. […] You retain the benefit of any features from your class, race, or other source, and can use them if the new form is physically capable of doing so.
From what I can deduct, Spirit Totem would be available for a Druid to use in Wild Shape form because it is a class feature which is not a spell; albeit it is magical.
I would appreciate any answers to support or contest this. If you or your table have play-tested this feature, even better!
Unicorn totem reads:
In addition, if you cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level.
Healing spirit reads
Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore ld6 hit points to that creature (no action required).
Does this mean that the unicorn totem heals everyone in the party each time a party member enters the healing spirit area or is it only when the first party member enters the healing spirit area?
I am looking at the level Elk Totems ability for my next level of Barbarian. Currently most of our travel time has been on foot, but our Noble Half-Elf Ranger wants to get herself a horse drawn carriage. Would the travel pace of the carriage be doubled? Since both mounted and foot travel is covered by this ability it would make sense that land vehicles should be as well. Water and magic vehicles would not be affected.
Sword Coast Adventurer’s Guide, pg. 122:
Elk. Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to 10 companions while they’re within 60 feet of you and you’re not incapacitated (see chapter 8 in the Player’s Handbook for more information about travel pace). The elk spirit helps you roam far and fast.
The Circle of the Shepherd druid’s Spirit Totem feature lets the druid summon a spirit that creates an aura with a certain effect. One option for the type of spirit is the Bear Spirit (XGtE, p. 23):
Bear Spirit. The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 5 + your druid level. In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura.
The PHB ruling says that unless otherwise stated, temporary HP can last until the character that receives it takes a long rest. Now, I am planning to use the Bear Spirit before short or long rests to provide my team some temporary HP. My fear is that it might be too OP.
How long does the temporary HP from the Shepherd druid’s Bear Spirit Totem last?
Say a 14th-level Totem Barbarian chose the Eagle totem for the level 14 Totemic Attunement feature, and had the Persistent Rage barbarian feature.
Would they fall after flying 80 feet, assuming they have a base speed of 40 feet from the Fast Movement feature, and take the Dash action? Or would they be able to fly continuously for 1 minute?