Libgdx and Box2D with android studio: Why isn’t the ball responding to touch inputs?

public void create () { 

. . . . . Gdx.input.setInputProcessor(new PlayerControl(camera, BallBody));

}

        public boolean isPointOnPlayer(float x, float y){             for(Fixture fixture : BallBody.getFixtureList())                 if(fixture.testPoint(x, y)) return true;             return false;         }      public class PlayerControl extends InputAdapter {                  private Vector3 _touchPosition;          public PlayerControl(Camera camera, Body ballBody) {             _touchPosition = new Vector3();         }          @Override         public boolean touchDown(int screenX, int screenY, int pointer, int button) {             // don't forget to unproject screen coordinates to game world               camera.unproject(_touchPosition.set(screenX, screenY, 0F));             if (isPointOnPlayer(_touchPosition.x, _touchPosition.y)) {                 // touch on the player body. Do some stuff like player jumping                 BallBody.applyForce(new Vector2(0, 100f),new Vector2(0, 10f),true);                   return true;              } else                 return super.touchDown(screenX, screenY, pointer, button);         }       } 

Does the Fire Elementa’s Touch attack’s ongoing damage stack with itself? [duplicate]

If a fire elemental uses the Touch attack:

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

And then hits a creature twice, how would the emphasized text work? Would the creature have two instances of it and take 2d10 damage at the start of the turn or only one? If they would have it twice would they be able to put both out by dousing the fire?

Do the Fire Elemental’s Fire Form trait’s and Touch attack’s ongoing fire damage stack with each other?

Inspired by the following:

  • Does the Fire Elementa's Touch attack's ongoing damage stack with itself?

I realized that my own answer to that question hinges on the idea of features having the same name, but the Fire Elemental actually has two different features that cause extremely similar effects.

Notably it has the Fire Form trait and the Touch attack which state:

[…] In addition, the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

[…] If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Do these two ongoing effects stack with each other?

How to calculate the delivery of a touch spell using the familiar?

Familiar Conduit text reads

Under your tutelage, your familiar has grown attuned to the hidden currents of the world and can serve as a conduit for your magic. If the next action you use is to Cast a Spell that has a range, the spell uses the familiar as its origin point.

Touch is a range, but familiars do not have the required stats to make an attack. How does one calculate the success or failure?

DND 5E – Monk build help and touch mechanics – Also some item questions

first post/question here.

Right now I have a Level 13 Way of the Open Hand Monk (he hits 14 in the next long rest). And I am considering to multi-class after hitting level 17. Sacrificing the capstone and the +5 movement.

I currently have 20 DEX/WIS as a Variant Human. So my AC is 20, I have Bracers of Defense being made so when I attune to that I will have AC 22.

I do get my final unarmed die, my last proficiency bonus and my Quivering Palm when I hit 17, so I am thinking at this point is safest to multi-class.

My decision to do this is dependent on whether if the following setup works.

I wanted to take 2 levels in Fighter and 1 level in Cleric or just 3 Levels in Fighter with Rune Knight Archetype.

Fighter Level 2

Fighting Style: Mariner – This is mostly for the +1 AC for AC 23 with the bracers

Second Wind: Meh, can be useful, but this is just an added bonus.

Action Surge: Biggest reason I want Level 2 Fighter. Having a second action on a boss fight can be big, and with Quivering Palm, ending it in the same round on something that needs to die fast can be crucial. Or having 2 Quivering Palms in 3 turns.

IF I go Level 3 Fighter

Rune Knight – Fire Rune and Stone Rune would be my runes of choice.

Fire Rune does not cost a bonus action to invoke and can be invoked on a successful attack. It’s straight up 2d6 fire damage, but if it fails on a STR save, it is also shackled for 1 min and keeps getting hit with 2d6 until it finally saves.

Stone Rune can be invoked as a reaction on a target that ends his turn within 30 feet from me. It has to save on a WIS throw or become charmed for 1 min, leaving it incapacitated until it saves.

Giant Might – Also learned at 3rd level Rune Knight, for 1 min: become large, Advantage on STR saves/checks, extra 1d6 per turn on my unarmed/weapon strike (I also run Contact Poison when I can, can be 1d4/2d4/2d6 depending on potency added to Giant Might). This can be done as many times as my proficiency score. So at Level 17 Monk, 6 times before a long rest.

The Level 1 Cleric option

Inflict Wounds or Guiding Bolt – 3d10 or 4d6 with advantage on next attack… Since I am a Monk, I am confident I can make Inflict Wounds hit, especially since I have Stunning Strike. Guiding Bolt would be nice for advantage, but I have 2 other melees with me that we get advantage on enemies often, also knocking to the prone and Stunning Strike helps with advantage.

Shield of Faith – +2 to AC for 10 mins on a bonus action… With 20 WIS/DEX, +2 AC from Bracers of Defense, +1 AC from Mariner Fighting style, and Shield of Faith, I am looking at 25 AC. This will be one of my choices for a spell slot.

Cantrips for Cleric is kinda meh for me, I really just want the two Level 1 spell slots for the above. But I would go with Toll of the Dead and whatever else I decide on.

THE QUESTIONS

How does Inflict Wounds work? When I use a spell slot to do this and I go for the hit, does the hit use my Monk/Proficiency modifiers?

Does it count as an Attack Action? (I am new to Spells, as this is my first character in DnD 5E, with 2+ years in the making).

If it does hit, and is counted as an Attack Action, can I still use my bonus action to burn a Ki point and use Flurry of Blows after using Inflict Wounds?

How can I get a stronger Monk Weapon? I paid 6k Gold to get my bracers, but haven’t had much opportunity to get a strong weapon from any where in the game, so I had to pay for the bracers to be crafted…

Additional Info

Party make up is 1 Wizard, 1 Sorcerer (I think?), 1 Cleric (recent addition), Monk (Me) and a Ranger (when he shows up).

Feat: Lucky Weapon: Reg silvered quarter staff

16th Level Feat: Thinking Sentinel or Tough, since I only have 122 HP at Level 13 atm.

I have saved the party from dying with CC, high movement and high AC on more than one occasion. I want the new cleric to focus healing on the Wizard/Sorcerer/Ranger since they have lower AC than I do and I tend to disengage to assist when they are overwhelmed with something else that I am not already fighting. I was thinking of multi-classing into Ranger, but I don’t see a lot of good things from what I have read so far.

Our leveling system is based on Time Played and not EXP from kills, so more than likely we will hit Level 20.

Only have 3 levels to spare since I am going Level 17 WOTOH Monk. Any other suggestions I will consider.

Can you target yourself with touch spells

I have been asked by one of my players “can I touch myself with a spell the has a range of touch?” Most touch spell say “you touch a willing creature of your choice,” or something along those lines. And my judgement is that you’re willing if you want to impose the effects on yourself. So I say, a touch spell is a spell that is kind of like a self that you can also use on other creatures or characters. Please correct me if I’m wrong and tell if I’m right.

Can an Order of Scribes wizard cast ‘touch’ spells through Manifest Mind?

If I wanted to cast bestow curse via the spectral mind from the Order of Scribes’ Manifest Mind ability on an enemy adjacent to it, would I be able to?

Manifest Mind lets you cast spells ‘as if you were in the spectral mind’s space’, but I’m not quite sure how that interacts with touch spells, given the mind itself is "intangible" (or if that even matters, since technically the spell isn’t saying the mind is the one casting it, and my wizard 50 feet away definitely can’t touch that creature).

(Note that the language of casting through Manifest Mind is not the same as the language used for find familiar, which explicitly specifies touch spells.)

Range Touch Attacks, and Path of War Maneuvers?

Using Adamant Entertainment’s Warlock class School Ability – Arcane Bolt, a ranged touch attack.

Arcane Bolt (Su): You can make a ranged touch attack that does 1d6 points of damage, +1d6 for every two warlock levels. The warlock may choose whether the damage is acid, cold, electricity, or fire. The range on an Arcane Bolt is 100ft. + 10ft./level.

Can it be used with interchangeably between melee and ranged attack maneuvers with the Path of War rules or is it strictly a ranged attack? If ranged only do I still need Point-Blank Shot and Precise Shot and Defensive Shot/Casting vs AOOs?

Can Lunging Spell Touch be used on allies?

The Lunging Spell Touch feat lets you extend the reach of touch spells. Can this feat also be used when casting touch spells on willing creatures? For example, can you lunge to cast cure light wounds on an ally?

The intent is clearly for enemy-targeted spells, as the feat description specifies that it’s used to "touch foes" and applies to "touch attacks", but I’m not aware of any actual mechanical distinction that prevents this from being applied to touching an ally. You should certainly be able to lunge and cast CLW offensively on an undead creature, so is it acceptable to do the same on a willing, living creature?

What do you touch for the Forbiddance spell?

Touch spells typically either specify the target that you touch (i.e. Magic Weapon) or involve a spell attack where the rules of targeting are governed by the chapter on spellcasting:

Some spells can target only a creature (including you) that you touch.

Forbiddance doesn’t specify what you touch or whether you must. How do I cast this spell? What do I target?

Range touch […] You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the Duration, creatures can’t teleport into the area or use portals…