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Starfinder Starships and Planar Travel

folks! Long-time gamer, but new to Starfinder, I ran into a question that I’m not sure if Starfinder (or any related Pathfinder/Starjammer material) covers:

What I’ve read about Starfinder’s shields isn’t very complex from the Core Rulebook I have, but the closest thing I can think of for where they got their ideas for Shields is Star Trek, which uses shield generators for the generation of protective energy screens with which to defend against outside attacks. They’re made up of layers of energetic distortion containing a high concentration of subatomic particles which transmit gravitational force. Traditionally when they’re engaged, neither matter nor highly concentrated energy can normally penetrate the shield, and most matter or energy that comes into contact with the shields tends to be harmlessly deflected away.

This includes teleportation, which in Star Trek causes almost instantaneous transporting of an object or person from one location to another by using matter-energy conversion to transform matter into energy, then moving it to or from a subspace chamber where it is reconverted back into its original pattern. And because the shields stop energy, it stops teleportation, unless you have the secret bypass frequency that allows you through the shielding.

The only thing I’ve really seen about this in Starfinder is that it’s impossible to teleport onto a moving ship, because it’s moving too fast for a mage to correctly lock on.

So, the question posited to me was what if a character used some form of planar travel or portal (such as "Gate" in Pathdfinder’s "Gate" spell, which creates an interdimensional connection between your plane of existence and a plane you specify, allowing travel between those two planes in either direction) to get onto an enemy ship? Do the energy shields in Starfinder (or Starjammer) have any way of stopping that, or is that something wholly unaccounted for? Do shields stop teleportation, or is that only a Star Trek thing? And if it’s GM discretion, then in keeping with the Star Trek line of thought (energy doesn’t pass through shields, so nor does teleportation), would that also apply to plane shifting, since his goal would be sidestepping via a nearby dimension to bypass the shields?

I imagine establishing a portal connection would require putting energy onto the other side to make the "tunnel" for lack of a better word, but there may be official answers out there that I haven’t discovered yet. I know "Wall of Force" states that breath weapons and spells can’t pass through a wall of force in either direction, but dimension door, teleport, and similar effects can bypass the barrier, and that the wall blocks ethereal creatures as well as material ones.

It’s ok if the rules haven’t covered this at all! Thanks, in advance either way!

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What is the farthest someone can travel in 8 hours without teleporting?

This question asks about the highest speed someone can go, so it is about maximizing burst speed. However, being able to travel 600 mph isn’t really useful in combat. Perhaps it’s useful in short 10-minute bursts, but it is less sustainable for overland travel.

One use of high speeds, though, is overland travel. You care more about your speed when you actually want to go to a far away place. But here, a character follows different rules that rely only on speed, and not action economy:

  • In 1 minute, you can move a number of feet equal to your speed times 10.

  • In 1 hour, you can move a number of miles equal to your speed divided by 10.

Given the following parameters:

  • No teleportation

  • Regular (not difficult) terrain

  • The character level cannot be above level 12 (at level 13, casters gain teleportation magic, so this question becomes less relevant above level 12)

  • Consumables (spells, potions, etc) are allowed, but minimize the use of consumables; ie, between two answers giving the same distance traveled, if one uses less consumables, that one is the better answer

  • Magic items are allowed

  • Help from others is allowed (buffs, spells, items, etc) as long as those others are themselves at most level 12

What is the farthest someone can travel in 8 hours?

Total distance per day for different travel paces?

The travel pace description and table on page 181-182 of the Player’s Handbook states that a normal travel day may contain 8 hours, and gives the following table:

 Pace:   /Hour    /Day         Miles in an 8-hour walking day:   Fast   4 miles  30 miles --> 4x8 = 32 miles (-2 miles a day) Normal   3 miles  24 miles --> 3x8 = 24 miles (OK)   Slow   2 miles  18 miles --> 2x8 = 16 miles (+2 miles a day) 

Why is there an difference of 2 miles for fast and slow pace?

Travel Chart for the Forgotten Realms

I’ve got a game set in the Sword Coast and Savage Frontier area of the Forgotten Realms. Is there a book or online resource that I can look at that has travel times between the various locations? For example, I have characters traveling from Waterdeep to Yartar. I’d like to know the road distance and time from Waterdeep to Red Larch, then Red Larch to Triboar, the Triboar to Yartar.

I know that travel times depend on the mode of transportation. Something with the distances is fine. I can extrapolate time from the distance based on walking, riding, etc.

I also know that the big maps have legends that can be used to get distance information. First, I don’t have those maps. I have a bunch of map images on my computer. Many of them chopped into smaller regional maps. Second, a chart of the distances is easier and faster than measuring all the time.

Is there any mundane way to travel from the Border Ethereal of a plane to the plane itself?

Say a commoner with no spells, class features, or magic items is Plane Shifted from the Material Plane to the Border Ethereal.

The DMG makes mention of "curtains" that allow travel from the Deep Etheral to the Border Ethereal, but nothing of any portals in the Ethereal plane itself.

Is there any way for this individual to return to the Material Plane?