Are there any non-epic methods of time travel (years/decades/centuries) in third edition?

Are there any non-epic methods of time travel (years/decades/centuries, not smaller than a year) in third edition?

I’m not looking at short duration tricks, nor am I looking for anything that is a one-way trip. Please exclude theoretical optimization tricks.

I am looking for a way to travel a large temporal distance, and back again, preferably affecting the destination in question. Forwards or backwards in time is fine.

Tree travel algorithm – misunderstanding

From Into To Algorithms. Here is the code:

I dont understand how it starts. y = null, in the first loop we will enter the else for post order – y = right[x] but thats not true. There is even no option for the first time that fit.

I putted an arrow where i think we will get in at the first time, and i dont understand why if we print there we will get postoder.

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Is it possible to combine Summon Beastial Spirit spell and Wildshape to travel by air?

The Summon Bestial Spirit appeared in Unearthed Arcana 2020 edition Spells and Magic Tattoos.

In our campaign we are allowed to use the spells to playtest the material. I was wondering whether she could feasibly use this spell alongside Wildshape (something small), to be able to travel distances by air, or to infiltrate.

It came up when our druid used the air-based form of the Summon Bestial Spirit spell, which has a fly speed of 60 ft. The idea was to turn herself into a Tiny Beast such as a Spider (MM, p.337).

My additional query about this air travel is how she could potentially instruct the spirit.

Could she tell the spirit in advance of the (PHB, p.66) something like:

  • when I turn into a spider and go on your back, fly towards that castle;
  • if I tickle your right ear veer right;
  • if I tickle your left ear, veer left;
  • if I pull your feather, go up;
  • if I push down your feathers down, go down

How does Whirlwind Attack interact with Travel Devotion or other swift action movement?

Since swift actions can be used during other actions, what happens if one uses a swift action movement (for example under the effect of Travel Devotion) in the middle of a Whirlwind Attack?

Would the character
A) continue making attacks while moving?
B) Interrupt the attacks with a move?

In either case, would any “new” enemy – not present when beginning the attack but coming in range due to the character’s movement – be a valid target for continuing the Whirlwind Attack?

(Note I’m asking for explicitly movement as a swift action, not a move action gained through a swift action)

Handling extensive in-system travel

I’m going to run a campaign that spends a significant time in a system with no jump capability. The players will be similarly limited.

This means that for most of the time they are going to travel between celestial objects in this one system. In system travel seems to be covered rather briefly by the core books. It seems to me that the idea is that you arrive 100D from where you want to be and travel in a direct line with a flip and burn strategy.

Since the focus for several sessions will be this system, I’m looking to give it a more realistic feeling of having celestial objects actually orbiting the star, which in turn should make objects change position relative to each other. And I would like to be able to have travel not be a matter of pointing the nose of the ship in the direction of where you want to be and hitting the throttle. As I understand it, in space you would increase your orbit until you reached escape velocity and then maybe do a braking burn to enter the new orbit around a different object.

The perfect answer is a reference to a book or text that provide a RPG system that solves this, but it is also an acceptable answer to explain how you have handled this in the past and/or what is the Traveller tradition of handling this.

“Where” is the 5e multiverse is Eberron? For the purposes of “spelljammer/wildspace” travel?


“Where” is the 5e multiverse is Eberron? For the purposes of “spelljammer/wildspace” travel?

The reason I ask is “physically” transporting items from one setting to the other (other being any: Dragon Lance, Dark Sun, Forgotten Realms, GreyHawk, etc.)

Like a Eberron “arcane” focus, or “double-bladed scimitar” to lets say, Krynn in Dragon Lance or Toril in Forgotten Realms?

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