What would the attack modifier be for an unarmed strike while wildshaped?

I know from a well voted for answer in Is a Wild Shape attack considered an unarmed strike? that it is possible for a druid to make an unarmed strike while wildshaped, just instead of the beast’s normal damage you would deal 1+STR (or otherwise for a monk or druid with Tavern Brawler), but what would the attack modifier be? A character is proficient in their unarmed strikes, so would they use proficiency bonus + strength modifier? Or would it just be straight strength modifier because they have no proficiency bonus, as their game statistics were replaced by the beast’s?

Can a 6th level monk choose to not deal magical damage with unarmed strikes?

In my campaign we have a 6th level monk. She has:

Ki-Empowered Strikes

Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

The party is fighting a homebrew boss, a Mage Eater, who is immune to magical damage. Does this mean the monk would have no way of dealing damage to it with her Unarmed Strikes? Or can she decide to make nonmagical attacks while attacking with her body?


Some notes:

  • She would be able to deal nonmagical damage with one of her nonmagical weapons.
  • This question is not about whether this homebrew monster is balanced or not.

How can you make Aegis Augmented Weapon and Crystallize Weapon suit options work with unarmed strikes?

How can you make Aegis Augmented Weapon and Crystallize Weapon suit options work with unarmed strikes?

Augmented Weapon

The astral suit coats the aegis’s weapon. The weapon is treated as if it was one size category larger for damage purposes. The aegis does not suffer any penalties for wielding the weapon. This ability does not stack with effects that increase the aegis’s size category, such as expansion. The aegis must be at least 6th level to select this customization.

and

Crystallized Weapon

The aegis’s astral suit envelopes his melee weapon. The weapon is treated as if made from deep crystal. This treats the weapon as a masterwork weapon if it was not already, and the aegis can pay two power points to charge the weapon with psionic energy which deals 2d6 additional points of damage on its next hit. The weapon stays charged for 1 minute or until it successfully hits, whichever comes first.

Interactions between unarmed strikes, negative strength and an unconscious target

Consider this improbable yet possible scenario (which nonetheless came up at our table last night):

A PC is unconscious and currently making Death Saving Throws. A weak (8 Strength) and hostile NPC tries to punch the PC to kill it for good.

Attack rolls against an Unconscious character have advantage and any attack that hits the character is a Critical Hit if the attacker is within 5 feet of the character

The NPC rolls with advantage and beats the PC’s AC. It is therefore a critical hit.

If an Unconscious character takes damage while at 0 HP, they automatically fail one death saving throw, or 2 death saves if the damage is from a critical hit. Massive Damage can still outright kill the character so damage should still be rolled and if it equals or exceeds their max HP then they die

Ok, so that’s 2 failed Death Saving Throws for the PC! Let’s calculate the damage, just in case…

Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head–butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.

Here, 1 + STR = 0. The hit deals 0 damage. Does that even count as damage then?

Does the attack actually provoke failed Death Saving Throws? If so, how many? Can an unarmed strike even crit if there are no dice being thrown?

D&D 5e – Monks’ Unarmed Strike

I’ve been trying to find out whether I add the proficiency bonus to my monk’s unarmed strike attack, ie 1d4 + DEX + PROFICIENCY vs 1d4 + DEX. I’ve found some sources that say yes but most only seem to add the ability modifier. Any sources you could reference along with your answer would be a big help, thanks,

How would you optimize a multiclass druid/monk for DPR assuming Natural Weapons are considered Unarmed Strikes?

Assuming that the Unarmored Defense, and Flurry of Blows features both work with the Druid’s Wild Shape feature, what is the optimal DPR build for a Druid/Monk multiclass, and what are the notable break points for this particular multiclass?

You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.
PHB, page 67

Also assume that Natural Weapons are considered Unarmed Strikes, as per the the description of Alter Self:

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes.
PHB, page 212

Given access to any appropriate Beast, as well as having the option to choose either:
a) Multi-attack from the Beast entry, or
b) Extra Attack from the appropriate Monk level
What is the highest DPR possible?

Other assumptions:

  • 27 Point Buy
  • Official D&D Content only, excluding Unearthed Arcana

Creature “Armed” Unarmed Attacks and Attacks of Opportunity

Ok, I’m stuck in a rules question, and I can’t decide on the answer. This is from a Rise of the Runelords campaign that’s reached Fort Rannick. My players went up against the Ogre Fighters and one of my players has whips that he’s used to disarm them. The Ogres then tried to punch him and we can’t decide if their punches provoke attacks of opportunity or not, and if they do and he winds up tripping them, what then happens to their attack.

These are the relevant rules:

Unarmed Attacks: Striking for damage with punches, kicks, and head butts is much like attacking with a melee weapon, except for the following:

Attacks of Opportunity: Attacking unarmed provokes an attack of opportunity from the character you attack, provided she is armed. The attack of opportunity comes before your attack. An unarmed attack does not provoke attacks of opportunity from other foes, nor does it provoke an attack of opportunity from an unarmed foe. An unarmed character can’t take attacks of opportunity (but see “Armed” Unarmed Attacks, below).

“Armed” Unarmed Attacks: Sometimes a character’s or creature’s unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, and a creature with natural physical weapons all count as being armed (see natural attacks).

Natural Attacks: (relevant section) Some fey, humanoids, monstrous humanoids, and outsiders do not possess natural attacks. These creatures can make unarmed strikes, but treat them as weapons for the purpose of determining attack bonuses, and they must use the two-weapon fighting rules when making attacks with both hands. See Table 3–1 for typical damage values for natural attacks by creature size.

Do the Ogre’s fists count as “natural physical weapons” listed in the “Armed Unarmed Attacks” rule or not? I can make a case for both in this instance. I would count them as weapons to determine their attack bonus, and I would roll damage for them based off of the Natural Attacks by Size chart (I assume they fall under the “Other” listing), so for both attack and damage they count as physical weapons, but do they also count as such for attacks of opportunity?

Secondly, if they do provoke an AoO, and he then uses his whips and trips them, what happens to their attacks? The trip AoO would happen before the punch, so they fall prone. Does that then stop their punch completely and they lose their action, or do they get to still try to punch him while prone (with the penalty to attack roll)?