How to create OAuth client ID for new ASW ec2 instance under http?

I installed ASW ec2 instance
with Selected Ubuntu 20, Free tier eligible
and I got instance with root like
Code (markup):

I have installed laravel 8/vuejs app and my app using OAuth client ID
For my local server (Ubuntu 18 on my laptop) I created client key with url
Code (markup):

But I failed to make the similar for my ASW ec2 instance :
1) If there is a way to create OAuth…

How to create OAuth client ID for new ASW ec2 instance under http?

Can a creature under Dominate Person choose to willingly fail the saving throw from Calm emotion if the caster is viewed as an enemy?

The description of the Calm emotions spell says:

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes.

If a player controlled by Dominate Monster is asked to kill his allies, could he willingly fail the saving throw since he view them as ennemies and calm emotion could be "dangerous" for him?

Would the Gust spell be able to move someone under the effect of the Levitate spell?

I am playing an air genasi storm sorcerer. Air genasi have the Mingle with the Wind racial trait, which lets them cast the levitate spell once per long rest (with no material components).

The description of the levitate spell says:

One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range.

The description of gust states:

You seize the air and compel it to create one of the following effects at a point you can see within range:

  • One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.

  • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.

  • You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.

I wanted to use the gust cantrip to move myself 5 feet in a direction, but my GM said it wouldn’t work, as levitate only allows the target to move by physical means as the spell states, and I couldn’t cast gust to target myself anyways.

I didn’t argue at the time, but having reread the spells, I’m not sure why it wouldn’t work.

Is it possible to cast levitate on yourself, then use gust to move yourself 5 feet?

Protection from Evil cast on a player who’s already under a Charm Person spell?

I’m currently playing a D&D 3.5 campaign and in our last session our fighter has fallen under a Charm Person spell cast by an evil enemy spellcaster. My character is a Cleric and has access to both Protection from Evil and Magic Circle against Evil. If I cast the former upon the figher, or the other one so that the fighter is included in the affected area, what happens? I’m not sure how to interpret the spell’s description. From the PHB (emphasis mine):

The barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect.

Therefore, it seems that once the spell is cast the target becomes immune to the mental influence of the evil entity. However, the spell description also says that (emphasis mine)

If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast.

It is clear that the spell does not nullify Charm Person, but the controller seems (at least) to be unable to give orders to the targeted creature. What about the order given before Protection from Evil is cast? There are three possible interpretations:

  1. Nothing happens, as the target was already Charmed before;
  2. The creature is still Charmed but the evil guy cannot give new orders (as Protection suppresses the effects of Charme);
  3. Charme Person is stopped for the duration of the Protection spell, and my fighter is free to act as he pleases.

Thank you for your input!

How can I determine the rolling curve of this roll under system?

The system

  • The system relies on Traits and Skills (which both range from 0 to 6).
  • Players rolls a number of d6 equal to the Skill they’re using.
  • Any dice result equal or under the related Trait value is considered a success.

Example : Bob attacks an orc. He has a Melee Skill of 3 and a Strength Trait of 4. He rolls 3d6 and the results are: 2 5 3. He has 2 successes.

Special cases

  • The result of a dice is 1, the dice counts as 2 successes.

Example : Bob attacks again. He still rolls 3d6 and the results are: 1 3 6. He has 3 successes.

  • The character does not have the required Skill, he rolls 1d6, only a result of 1 counts as 1 success (instead of 2), other values are failures.

Example : Bob tries to parry. Since he does not have the Parry skill, he rolls 1d6 and the result is a 2. He fails.

My questions

How can I make sure that progression is "coherent"?

How are highly skilled characters better than those with good Traits? Is the last assumption even correct?

What would the success curve (skill over trait over difficulty) look like?

I’ve tried various things over excel and anydice but cannot comprehend the statistics or get formulas to work.

Finally, sorry for any grammar mistake, english is not my first language and thanks for the help.

Prevent search engines from crawling and indexing all domains and subdomains set up under an Apache server

My company is renting a CentOS server, with one main domain and ~30 subdomains (the number varies, but it’s usually around 30) hosted on it. The subdomains themselves are used for various purposes (mostly development), and are usually deleted once they outlive their use.

Recently it has come to our attention that some of the search engines have indexed some of our defunct and some of our active subdomains.

What would be the best way of preventing search engines and crawlers from crawling and indexing the main site and its subdomains?

I am aware that it’s possible to create a robots.txt file with noindex, nofollow, etc directives, but I’d like to avoid it, if possible (going through ~30 subdomains, setting up a new robots.txt when a new subdomain is created, etc).

I’m also aware that it’s possible to use:

<IfModule mod_headers.c>   Header set X-Robots-Tag "noindex, noarchive, nosnippet, nofollow, noodp, noydir" </IfModule> 

in .htaccess. What I’m unsure of is whether I could place this directive inside of main domain’s .htaccess, in hopes of preventing crawling for both the main domain and its subdomains.

Is there a better way of doing this? I’ve come across a StackOverflow answer that Alias can be used in httpd.conf for robots.txt. Can this be used for .htaccess as well?