Are there any unexpected problems with this Homebrew feat?

I (the DM) am considering the following feat, after a player asked about an alternative way to use Two Weapon Fighting.

Knife Fighter

You are especially skilled at the use of the Dagger, gaining the following benefits:

  • You gain a +1 bonus to AC while you are wielding a dagger.

  • You can use two-weapon fighting even when the one-handed melee weapon you attack with is not light, so long as the bonus attack is made with a dagger.

  • You can additionally draw or stow a dagger when you would normally be able to draw or stow any one-handed weapon.

  • You do an additional 2 damage when you hit with a dagger.

Obviously, the most direct comparison is to Dual Weilder. The intent of the feat is to allow a character to wield a Rapier and Dagger, or a pair of daggers and not be at a significant mechanical disadvantage over the Dual Wielder with a pair of rapiers.

Advantages I see compared to the Dual Wielder:

  • Marginally less expensive/heavy.
  • More concealable.

Disadvantages:

  • Additional damage is not multiplied on a critical hit.

Are there additional issues I have missed that would make this feat better or worse than Dual Wielder? Are the issues (above or otherwise) likely to cause problems or have interactions I have not forseen?

Parse error: syntax error, unexpected ‘dbp_tb_branch’ (T_STRING) in wordpress

I am creating plugin which is not showing on admin menu. I don’t know what happened.

<?php /* *Plugin Name:Arsh Forms  *Author:Arsh Venveru * *Description:Create forms. *Version:1.0.0 *License:GPL2 *License URI:https://www.gnu.org/licenses/gpl-2.0.html */  defined( 'ABSPATH' ) or die( 'No script kiddies please!' ); add_action('admin_menu','arsh_admin_menu_option'); function arsh_admin_menu_option() {     add_menu_page('arsh-form-table','arsh-Forms-Table','manage_options','arsh-admin-menu','arsh_form_table','dashicons-thumbs-up',40);} function arsh_form_table(){        wp_enqueue_style('shortcode_table1','https://maxcdn.bootstrapcdn.com/bootstrap/4.5.0/css/bootstrap.min.css');     wp_enqueue_script('shortcode_table','https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"');      wp_enqueue_script('shortcode_table','https://cdnjs.cloudflare.com/ajax/libs/popper.js/1.16.0/umd/popper.min.js');       wp_enqueue_script('shortcode_table','https://maxcdn.bootstrapcdn.com/bootstrap/4.5.0/js/bootstrap.min.js');       $  content=''; $  content .='<div class="wrap">'; $  content .='<div class="container">';   $  content .='<h2>VENVERU FORMS</h2>';   $  content .='<table class="table table-striped">';     $  content .='<thead>';       $  content .='<tr>';         $  content .='<th>Sr.no</th>';         $  content .='<th>Form Name</th>';         $  content .='<th>Form Id</th>';       $  content .='</tr>';     $  content .='</thead>';     $  content .='<tbody>';       $  content .='<tr>';         $  content .='<td>1</td>';         $  content .='<td>Venveru-Form</td>';         $  content .='<td>[Registeration-Form]</td>';       $  content .='</tr>';       $  content .='<tr>';         $  content .='<td>2</td>';         $  content .='<td>Display-Entries</td>';         $  content .='<td>[Display-Reg-Form]</td>';       $  content .='</tr>';       $  content .='<tr>';         $  content .='<td>3</td>';         $  content .='<td>Add-branch</td>';         $  content .='<td>[Add_Branch_Form]</td>';       $  content .='</tr>';       $  content .='<tr>';           $  content .='<td>4</td>';           $  content .='<td>Display-Branches</td>';           $  content .='<td>[Display-Branches]</td>';       $  content .='</tr>';       $  content .='<tr>';           $  content .='<td>5</td>';       $  content .='<td>Login page</td>';       $  content .='<td>[Login_page]</td></tr>';       $  content .='<tr>';           $  content .='<td>6</td>';       $  content .='<td>Add Book</td>';       $  content .='<td>[add_book]</td></tr>';       $  content .='<tr>';           $  content .='<td>7</td>';       $  content .='<td>Teacher Reg</td>';     $  content .='<td>[Teacher_Reg]</td>';     $  content .='</tr>';     $  content .='</tbody>';   $  content .='</table>'; $  content .='</div>'; $  content .='</div>'; return $  content; } add_action('wp_enqueue_scripts','arsh_form_table'); 

How can I solve this error?

Unexpected gratuitous ARP request for 0.0.0.0 [closed]

I’m trying to understand all facets of MAC address spoofing by testing it on real world implementations. I have Kali set up in VMWare using bridged mode on Windows over LAN. I used Ettercap’s port-stealing feature to port-steal my smartphone (Samsung Galaxy S10).

I expected the switch in my router to be tricked into thinking that my Kali VM is my phone so that the switch forwards all traffic intended to go to my phone to my Kali VM. Instead, Wireshark displays an endless train of ARP requests from all of the devices in my network. Here is an extract:

Wireshark image 1

Every single ARP packet looks like this:

Wireshark image 2

Why does this happen and what is the purpose of this ARP request?

Parse error: syntax error, unexpected ‘,’

I have been following along a basic tutorial on creating a simple theme structure. I have searched quite a few articles to get an understanding and looked at debugging tips, however I am at a loss, probably due to me limited knowledge base. At this stage I had downloaded bootstrap css and js folders. This is on a local server and I don’t have any plugins installed or activated.

After quite a number of error messages I have come down to this one. Sorry, I don’t remember what changes I made in the functions file to get to this one.

Parse error: syntax error, unexpected ‘,’ in D:\xampp\htdocs\myih\wp-content\themes\mytheme\functions.php on line 8 (line 8 starts at wp_register…..) enter image description here

Thanks

Unexpected complications with the “Transform Object” spell


The “Create Object” spell

There’s a very curious spell belonging to the school of Illusion and Creation, “Create Object“, which allows the caster to cheaply conjure a simple artifact (cup, robe, sword, etc) of his choosing out of thin air, without a fixed duration or maintenance cost. Naturally, it is a very powerful spell in the hands of a creative player, so there are some major limitations in place to prevent abuse: objects only persist so long as they are very close to a living, thinking being, the created food will only appear nourishing without actually being such (there’s a separate spell in another school for creating actual food), you must possess related crafting skills to conjure complex objects and you cannot create information you don’t know. Furthermore, I’ve read that GMs tend to forbid applications that can be replicated by spells from other schools – for instance, one can’t Create a lit torch (~Fire spells, “Ignite Fire”) or a quantity of radioactive metal (~Energy spells, “Create Fuel/TL”).

Consuming Created food

Let’s say, an apprentice illusionist gets hungry during his studies, so he conjures (with Create Object) and eats a sandwitch to quench his sense of hunger until the proper lunchtime. The food eaten remains “close” to his body, so it doesn’t merely “vanish” at any point in time, and there’s nothing in the spell description suggesting that its biochemistry would differ in any significant way from a “real” sandwitch – so it should get digested by his stomach, broken down into “fake” nutrients and spread through his bloodstream.

Why the created food is not truly nourishing, then, if it’s so similar to the real kind, has the same mass and consistency? I can think of many possible explanations, but that goes beyond the scope of this question. For now, I think it can be safely assumed that it simply breaks somewhere within the body after too many divisions and alterations.

The “Transform Object” spell

So far, so good – not too much of an abuse potential. However, I’ve recently stumbled upon yet another fascinating spell called “Transform Object”, which belongs to the Making and Breaking school and is similar in a lot of ways. It reads like so:

Transform Object (VH)

Changes an object into another object of the same weight. The change can be anything – a gun could be turned into a rag doll, for instance. As with Create Object (p. 98), anything the mage brings into existence must be something he is familiar with. To turn something into a functional object, the caster must have the appropriate skill for making a similar object; the rag doll mentioned above will be a pretty poor rag doll unless the caster has Sewing skill, and if he wants to turn a rag doll into a gun, he’d better have Armoury skill.

An object held or worn by someone resists with its owner’s Will.


Duration: 1 hour.

Cost: 1 to cast for every pound the object weighs (minimum of 1 pound). Double cost to change to (or from) stone, triple for metal. Same cost to maintain.

Time to cast: Equal to cost, in seconds.

Prerequisites: Magery 2, Reshape, and at least four “Create” spells.

Unlike with Create, the Transform spell has a fixed duration – and once it’s over, the object transforms back into its original form.

The problem

So… What exactly would happen to an object, heavily altered during transformation, once the transformation over?

Suppose we take the rag doll from example in the spell description, tear its head off (sorry, poor doll) and put both pieces on separate surfaces. What will they change back to?

  • Two deformed pieces of metal?
  • Two accurate piles of components?
  • Perphaps, one piece will simply vanish while the other reform into the whole and pristine gun – the “master molecule” theory?
  • Something else?

And things get even more confusing when I start considering other applications for various objects and the questions that arise.

What would happen if one were to eat a gun transformed into a pudding?

  • Will the metal dust reform in body cells?
  • Will it reform whole and pristine inside the stomach (leading to quite a painful condition) or maybe even in a blood vessel?
  • Heck, would the metal somehow “reinforce” the skin, perphaps providing an additional DR factor? This would, perphaps, fit a “silly” campaign, but not if GM is aiming for realism.

What would happen if one were to burn the said rag doll and breathe some of the smoke?

And what poisoning rules should apply in the pessimistic cases like inhaling or digesting the would-be metal dust? Could GM use HT rolls to determine what happens in each specific case, and what kind of rolls? A clever player could use this in place of a lethal poison – so… should GM forbid such cases outright because there are separate spells for poisoning food and the whole art of Alchemy, as well as the balance concerns?

Naturally, undocumented matters like these lie in the discretion of the GM. But surely there some guidelines one can use?

“Mr. Potter, suppose a student Transfigured a block of wood into a cup of water, and you drank it. What do you imagine might happen to you when the Transfiguration wore off?” There was a pause. “Excuse me, I should not have asked that of you, Mr. Potter, I forgot that you are blessed with an unusually pessimistic imagination-”

“I’m fine,” Harry said, swallowing hard. “So the first answer is that I don’t know,” the Professor nodded approvingly, “but I imagine there might be… wood in my stomach, and in my bloodstream, and if any of that water had gotten absorbed into my body’s tissues – would it be wood pulp or solid wood or…” Harry’s grasp of magic failed him. He couldn’t understand how wood mapped into water in the first place, so he couldn’t understand what would happen after the water molecules were scrambled by ordinary thermal motions and the magic wore off and the mapping reversed.

McGonagall’s face was stiff. “As Mr. Potter has correctly reasoned, he would become extremely sick and require immediate Flooing to St. Mungo’s Hospital if he was to have any chance of survival. Please turn your textbooks to page 5.”

— “Harry Potter and the Methods of Rationality”

Jest with SharePoint Framework. SyntaxError: Unexpected token export

I’m trying to do tests on an SPFx project with Jest and Enzyme. I have configured the environment using Andrew Connel’s preset to test my solution with React and Typescript.

After run ‘npm test’ I’ve encountered this error on a component that uses Dropdown of Office Fabric UI component:

<mylocalpath>\node_modules\office-ui-fabric-react\lib\components\Dropdown\index.js:1     ({"Object.<anonymous>":function(module,exports,require,__dirname,__filename,global,jest){export * from './Dropdown';                                                                                              ^^^^^^      SyntaxError: Unexpected token export 

Can you suggest me the right configuration of Jest for these type of imports?

sqlcmd ‘-U sa’ unexpected argument

Estoy intentando ejecutar un procedimiento almacenado desde la consola de comandos de windows con “sqlcmd”, y me arroja el mensaje mencionado en el titulo.

adjunto el script que intento ejecutar

sqlcmd -S ***.***.***.***\SQLEXPRESS -U sa -P ******** -Q "exec sp_rpt_cencosud_primera_gestion_0005 '20191001','20191015';" -o "C:\Reporte_Primera_Gestion_SAE_20191015.csv" Sqlcmd: '-U sa': Unexpected argument. Enter '-?' for help. 

How to solve “256966901 Bluetooth: hclo: unexpected event for opcode 0xfc2f” Message during Boot in Ubuntu 19.04?

Every time I boot into Ubuntu 19.04 it shows this message. This doesn’t cause any problem. The system Boots Up correctly and Bluetooth is also functioning properly. But why this is happening I don’t know. And this is annoying..

FromTensor + TensorContract gives unexpected result for a tensor product of vectors and a matrix

I have written a larger code that uses the TensorSimplify package written by Carl Woll for tensor manipulations. The code, however, produces unexpected results, which I have been able to narrow down to a few lines using TensorProduct and subsequently TensorContract and FromTensor. Here is a typical example in a standalone form (including installation of the package):

PacletInstall["TensorSimplify",    "Site" -> "http://raw.githubusercontent.com/carlwoll/TensorSimplify/master"]; << TensorSimplify` $  Assumptions = {(u|v) \[Element] Vectors[d],A \[Element] Matrices[{d, d}]}; TensorContract[u\[TensorProduct]A\[TensorProduct]v, {{1, 3}, {2, 4}}] // FromTensor TensorContract[A\[TensorProduct]u\[TensorProduct]v, {{1, 4}, {2, 3}}] // FromTensor 

Both evaluation lines produce v.Transpose[A].u while I would in both cases expect v.A.u. Is there something trivial about the way that TensorContract or FromTensor works that I am misunderstanding?