Google Analytics – Match URLs on Unique Number in Content Drilldown Using RegEx?

I am trying to track pageviews on Google Analytics for knowledge base articles (on Zendesk). Each article has a unique number. However, the title of the page is sometimes appended to the URL, and GA tracks this as a separate page. If the title of the article changes, it generates a new URL.

For example, these would all be the same article, so I want to see a single pageviews count, but GA would show as 3 separate stats

/hc/en-us/articles/360039413394 /hc/en-us/articles/360039413394-How-To-Make-A-Sandwich /hc/en-us/articles/360039413394-How-To-Make-A-Turkey-Sandwich 

I want GA to roll up the articles matching on the unique number, and ignoring everything after that. Is there a built-in way to do this? Is there a way to do this with Regex? Where would I add the Regex for the Content Drilldown page? Help!

Thank you.

Is this homebrew shortbow unique item balanced? (second version)

Thanks everyone for the insightful advice you offered for the first iteration of this unique artifact for one of my players. If you’d like to read the background and initial considerations on this item, please refer to the previous question: Is this homebrew shortbow unique item balanced?

Changes and considerations

  • Reduced the amount of active abilities in favor of passive ones;
  • Reduced the flat +1/+2/+3 bonus to hit and damage for a lower +0/+1/+2;
  • Reworded and clarified the teleport ability, and made it a bit more "dangerous" to use;
  • Clarified the Freedom of Movement aura ability, and made it shorter-ranged as well so that there’s more risk in jumping in the fray to help out a restrained ally;
  • Changed damage type from force to radiant to stay closer to the theme;
  • The line attack changed from a creature within 120 feet to a point within 80 feet, both to match the range of the weapon and to make it both more versatile to use. Not sure if it’s really relevant or recommended;
  • spread the damage increase across the levels and capped it to 1d10;
  • Fly became passive and permanent instead of limited to 1h;
  • Added a passive ability that would protect the user from conditions that could reduce their agency against manipulative monsters.

Item levels reference points

  • The item is going to be awarded somewhere around character level 6, and it’ll start from Dormant
  • The item is going to be Awakened around level 10 or 11, depending on the roleplay of the user
  • The item is going to be Exalted around level 15, with the same caveat as before.

Eleutheria, The Chainbreaker

Simple weapon, ranged weapon, artifact (requires attunement) 1d6 radiant (80/320 ft.), two-handed

The shortbow is made of an extremely light wood with colors that vary between walnut and cherry. When exposed to dawn or dusk light, it shines with golden reflections. The grip is wrapped in soft, white leather that seems impervious to dust and grime. All along the upper and lower limbs of the bow, there’s a number of empty, unusually shaped grooves and slots.

Sentience: Eleutheria is a sentient Chaotic Good weapon with an Intelligence of 15, a Wisdom of 19 and a Charisma of 16. It has hearing and blindsight out to a range of 80 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Celestial and Sylvan.

Personality: A Curious, incautious and excitable Fey spirit lives within Eleutheria. It has an insatiable appetite for adventure, bold actions, and a very personal sense of justice and hatred for tyrants and bullies. The spirit wishes to learn more about the world and its inhabitants.

Dormant: The shortbow grants the following benefits in its dormant state:

  • You can speak, read, and write Celestial and Sylvan.
  • The attacks of this weapon are considered magical.
  • The shortbow doesn’t need physical arrows when attacking. Translucent arrows of pure energy magically appear as soon as you draw the bow’s string.
  • When you make an attack against an hostile creature using Eleutheria, you can use a bonus action to magically teleport to a space you can see within 15 feet of the target of that attack. You can’t use this property again until you take a short or long rest.
  • While Eleutheria is on your person, you have Advantage on Intelligence (Investigation) checks made for detecting traps and Dexterity checks for attempting to pick locks on cages, manacles, or other restraints in order to free a trapped creature. If you aren’t proficient with Thieves’ Tools, you become proficient when picking locks on cages, manacles, or other restraints.

Awakened: When the shortbow reaches an awakened state, it gains the following properties:

  • You gain a +1 bonus to attack and damage rolls made with this magic weapon.
  • Your walking speed increases by 10 feet.
  • The base damage die of this weapon becomes 1d8.
  • While holding the shortbow, you can use a bonus action to evoke a gentle, warm (or cool, your choice) breeze to flow around you for the duration. For 1 hour, you and any creature of your choice will benefit from the effects of Freedom of Movement while they’re within 5 feet of you. You can’t use this property again until the next dawn.
  • When you speak its command word, your arrow transforms into a beam of pure radiant energy, forming a line 5 feet wide that extends out from you to a point you can see within 80 feet of you. Each creature in the line, excluding you, must make a DC 16 Dexterity saving throw, taking 5d12 radiant damage on a failed save, or half as much damage on a successful one. This property can’t be used again until the next dawn.

Exalted: When the shortbow reaches an exalted state, it gains the following properties:

  • The weapon’s bonus to attack and damage rolls increases to +2.
  • Your walking speed increases by an additional 10 feet.
  • The base damage die of this weapon becomes 1d10.
  • You can channel the winds around you to support you in your movement. You gain a flying speed equal to your walking speed.
  • While attuned to the shortbow, you can’t be charmed, frightened, petrified, or forced to be prone.

Is this homebrew shortbow unique item balanced?


Background

One of my players would like a magical bow, but I want something more than simply giving flat bonuses or extra damage/effects. Ideally it should be something that I can tie into her story/background/path, and that evolves and grows with her. I would like it to feel special, and flexible, but not overpowered. I’m fine with this to be a unique object and the center of her upcoming quests.

For who’s familiar with the world of Wildemount, this items follows loosely the format of Vestiges of Divergence, which are artifacts that "level up" with the wielder over time after key events (controlled by the DM) happen in game.

I’m looking for feedback about the power and viability of this item. I’m fine if the item has many cool uses outside of combat, but I want to avoid for it to be exceedingly effective in dealing damage or protecting the wearer compared to what the rest of the party can do. Unfortunately this item has to be a weapon, and has to give at least some basic bonus of combat capabilities, so it’s quite a fine line to walk.

The Item:

Chainbreaker

Simple weapon, ranged weapon, artifact (requires attunement) 1d6 piercing – ammunition (80/320 ft.), two-handed

The shortbow is made of an extremely light wood with a deep brown color which shines golden reflections when exposed to the dawn and dusk light. The grip is wrapped in soft, white leather that seems impervious to dust and grime. All along the upper and lower limbs of the bow, there’s a number of empty nooks and crannies.

Sentience: Chainbreaker is a sentient Chaotic Good weapon with an Intelligence of 15, a Wisdom of 19 and a Charisma of 16. It has hearing and blindsight out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Celestial and Sylvan.

Personality: A Curious, incautious and excitable Fey spirit lives within Chainbreaker. It has an insatiable appetite for adventure, bold actions, and a very personal sense of justice and hatred for tyrants and bullies. The spirit wishes to learn more about the world and its inhabitants.

Dormant: The shortbow grants the following benefits in its dormant state:

  • You gain a +1 bonus to attack and damage rolls made with this magic weapon.
  • You can speak, read, and write Celestial and Sylvan.
  • While holding the shortbow, you can use a bonus action to speak its Celestial command word, causing a flash of bright light to spark from the bow’s handle. The flash reveals for 1 minute all hidden traps within 120 ft. You can’t use this property again until you take a short or long rest.
  • While holding the shortbow, after you complete an Attack action, you can use a bonus action to magically teleport within 30 feet of the target of your previous attack.

Awakened: When the shortbow reaches an awakened state, it gains the following properties:

  • The weapon’s bonus to attack and damage rolls increases to +2.
  • Your movement speed increases by 10 feet.
  • While holding the shortbow, you can use a bonus action to speak its Sylvan command word, causing a gentle, warm (or cool, your choice) breeze to flow around you for the duration. For 1 hour, you and any creature of your choice within 20 feet of you will benefit from the effects of Freedom of Movement.
  • When you fire an arrow and speak a command word, it transforms into a bolt of pure force, forming a line 5 feet wide that extends out from you to a creature you can see within 120 feet of you. Each creature in the line, excluding you, must make a DC 15 Dexterity saving throw, taking 5d12 force damage on a failed save, or half as much damage on a successful one. This property can’t be used again until the next dawn.

Exalted: When the shortbow reaches an exalted state, it gains the following properties:

  • The weapon’s bonus to attack and damage rolls increases to +3.
  • You can channel the winds around you to support you in your movement. For 1 hour you gain a flying speed equal to your walking speed. This property can’t be used again until the next dawn.
  • If you target a creature that is grappling or restraining one of your allies, you have advantage on all your attack rolls against that creature.
  • The shortbow doesn’t need physical arrows when attacking. Translucent arrows of pure force magically appear as soon as you draw the bow’s string. The base damage die of this weapon becomes 1d12, and the damage type becomes force.

The theme

This item is an artifact dedicated to a Goddess which values freedom, exploration, open spaces and hates injustice, bindings, and tyrants. I tried to keep it in the theme of the item with abilities for tactical teleport and bonuses when helping out people that are restrained by others. I’m fine with changing anything as long as it can be traced back to the theme.

Possible problem areas

I’m wary of giving out items that increase the effectiveness in combat for a character. I’m aware of the bounded accuracy concept in D&D 5th edition. I would be fine with re-tuning the +1/+2/+3 fixed bonus.

This item has probably too many things going on for a player to actively keep in mind.

DA21 Health Blog With Unique Articles

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What challenges are there with running this site?
Authors and time.

Old Established UNIQUE Adult Games Website (never seen anything like it!!)

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What challenges are there with…

Old Established UNIQUE Adult Games Website (never seen anything like it!!)

Symmetry unique atom coordinates

One thing I love about Mathematica is how easily I can go from the name of a molecule to estimated coordinates of its atoms, with a command like

AtomList[Molecule[Entity["Chemical", "Toluene"]], All, {"AtomicNumber", "AtomCoordinates"}]

(although, oddly enough, "AtomCoordinates" does not appear in the "AtomList" documentation)

I can also easily get the point group:

Molecule[Entity["Chemical", "Toluene"]]["PointGroup"]

This is exciting because this is exactly the input I need to run GAMESS and do quantum chemistry calculations (starting with a geometry optimization, of course, since JM has informed me that these coordinates are heuristic guesses).

But, really, this is not exactly the input that I need: what I really need are coordinates of only the symmetry-unique atoms.

I don’t suppose there’s a way to get coordinates of symmetry-unique atoms, which I can use for GAMESS input? I know there’s some functions related to point group symmetry, but I haven’t thought of how to do it.

Algorithm for Estimating Number of Unique Monthly Visitors

Is there a way to estimate the number of unique monthly visitors to a site based on a limited sample of one week of data? I have information about when a given user visited the site. This isn’t as simple as just multiplying the number of unique visitors the first week by 4, due to the hotel problem. If 10 people visit your site the first week and the same people are the only visitors to your site the second, third, and fourth week, the total number of monthly unique visitors to your site is only 10.

I know you can use HLL to estimate the number of unique visitors to a site in O(1) space. I’m wondering if there’s a similar approach to estimate how many unique visitors there will be after a month, preferably that also works in O(1) space.

DA16 Health Blog With 50+ Unique Articles

Why are you selling this site?
I do not have time to run this blog anymore.

How is it monetized?
I have not monetized it yet, however, you can apply for Adsense or anything else.

Does this site come with any social media accounts?
No social media accounts included.

What challenges are there with running this site?
Authors

OTHER POINTS:

  • There is no traffic at the moment, just 10-20 UV per day. If some work is done then the traffic will start…

DA16 Health Blog With 50+ Unique Articles