The spell sanctuary states
You ward a creature within range against Attack. Until the spell ends, any creature who Targets the warded creature with an Attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the Attack or spell. This spell doesn’t protect the warded creature from area Effects, such as the explosion of a Fireball.
The effects of which are quite obvious when one single creature is warded. However, I am wondering how this would work when two creatures are warded and both within range. Could a monster switch between targetting either of them until they succeed on their save?
As an example: two clerics – Alice and Jasper – are ambushed by an powerful vampire named James, they are fiercely opposed to killing and so instead of harming James they both cast sanctuary on themselves. James attempts to bite Alice but fails his save, he then switches his target to Jasper but fails his save again, now what happens? The spell seems to state that he is to choose a new target and does not appear to prohibit targetting Alice once again, however, that does seem to defeat the purpose of the spell.
So, what happens RAW? and RAI?
I’m mainly concerned about the effects that last “one round” and “until the end of turn” (like Stone Bones ToB p.84 and Inferno Blade ToB p. 54, respectively). My guess is that “until end of turn” effects end after you’ve taken your “standard” actions (one swift action, one move action, one standard action, or whatever the duration equivalent would be, like a full-round action), so the reactions you take on that round are not affected by that effect. On the contrary “one round” effects would be in effect until it’s that PC’s turn again.
However, my DM insists that both effects would last until that PC’s turn comes again, having no distinction, even if it has different wording. So, really, what’s a round and what’s a turn in this case? Are they the same?
Spiritual Weapon does not require concentration and only has a duration of a minute. When my cleric was knocked unconscious the on-the-fly decision was to keep the weapon waiting around until the end of the spell and I was able to use it again after getting back on my feet. We were wondering however if there was any overall guidance for summons – should they stay until the end of their duration even if the caster goes unconscious?
I’m DMing a campaign on 5e with a group of four players. We’re all experienced in RPG in general but not specifically on 5e.
Players are Level 4. Wizard, Fighter, Rogue and Druid, Circle of the Moon.
My players have come to the conclusion that, given the mechanics of the game, is much more effective to focus all the fire power on a creature at a time and avoid spreading damage. Their logic is it really doesn’t matter if a creature has 1 or 80 HP left, as longs a it has over 0, he has all capacity to do damage. In effect, creatures are binary, they are either alive and therefore have full capacity to act, or death, in which case they don’t.
Unfortunately I agree with this assessment but I feel it makes the game less fun. Not because I’m looking for super realistic combat but because it limits the combat strategy to “drop them one at a time”.
As such, they tend to not distribute their efforts or engage separately but, instead, swarm into a single enemy, concentrate all the attacks and then move to the next. This feels to me like the more effective tactic but also the least “fun” and role playing way of doing combat.
Is my players interpretation wrong or am I handling the combat in the wrong way? What am I missing?
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I tried to install some updates and after that when I rebooted the laptop it runs some commands and at last shows “Started hold until boot process finishes up. ” Ctrl+alt+f2 opens command line but there is no display whatsoever. I tried recovery mode and deleting some files but that is of no use as I already had enough memory. Please help thanks in advance.
I have the problem that when I open a graphical shell in
Konsole, both show the same “problem”) and I type
groups, the only group displayed carries my user’s name. I need to first do
su user & enter the password before all the user becomes a member of the other groups. On any of tthe consoles, the group membership is correct directly after login.
I have been able to verify (with my
docker membership) that it is not only a display option but it actually directly affects group membership, i.e. the user does not act as a member of group
docker until I actually re-authenticate as “myself”. Why is this, that doesn’t seem right? In
XTerm it might look something like:
user@regDesktopHome:~$ groups user user@regDesktopHome:~$ su user Password: user@regDesktopHome:~$ groups user sudo dip netdev vboxusers wireshark docker user@regDesktopHome:~$
I have created an InfoPath form that is tied to a 2013 SharePoint list of names. The idea is you watch the safety video, scroll down to the form, find your name and click “submit”. The name and created field shows in the list and works as a record of who received the safety training, and at what time.
Here is where my question comes in. Is there a way to only allow submission after the video is watched? Ideally I would also like to take away the ability to fast forward as well. My guess is that the answer lies in “custom Actions” in SharePoint designer
After a dual-boot Windows 10/Ubuntu 18.04 installation, it looked like the PC was booting straight to Ubuntu, without showing the GRUB menu, after a short pause. I had already run Boot Repair under Ubuntu and checked bcdedit under Windows.
It turned out, during boot I had to hit the Esc key when the screen turned Ubuntu-purple, in order to display the GRUB menu and be allowed to choose the OS to boot. Not pressing Esc, after a time-out, the PC would boot to the default (Ubuntu).
I don’t want to have to hit Esc every time during boot: how can I have the boot process show the GRUB menu right away, with no need for me to hit Esc?