Usability testing of design system components and patterns

This is my first post here, and what I am searching for have not been found yet, I must be very innovate, joke aside. I have gotten a mission at my current company from the C-level to test through all of the components and patterns of our design system. This is everything from input components, badges, tables, cards, panels etc. Our design system is structured based on atomic design.

I am however not familiar with testing on specific components alone, I have always done it through scenarios and cases where we have whole layouts with components that will support our users in their work. Is there any way of performing smaller usability tests without specific cases?

Here’s what I was thinking:

  1. I could test each component against certain criterias.
  2. I could perform the 5-second test (identify how it is being percieved after 5 seconds)
  3. The break-it-method, where users and test paricipants try to find errors and problems in the functionality and usability
  4. Test participants will compare our components one by one with those of material design or lightning
  5. Evaluate the components through CBUQ (Component-Based Usability Questionnaire)
  6. Have small tasks for each component to see how easy they are to use and navigate, e.g. Task1 – enter data, Task2 – remove entered data, Task3 – Navigate using keyboard etc.

Are any of these ideas good? Are there any others? Please help! Any input in valuable! 🙂

Memory task usability test

What is the appreciate scenario to have a task in a usability test be focused on evaluating participant recollection of content on a page?

I recently what a user test where participants where asked to recall content on a page but I don’t understand what you could learn from that if the content is really small or just a few links on the page.

Usability testing old and new design at the same time?

One of our designers has redesigned a page of ours using insights from another piece of research we did months ago.

I want to test old design and new design at the same time to evaluate if the changes are indeed better?

Is it a good idea to set x3 tasks for both prototype to evaluate which is easer to use for participants via success rates and ratings along?

Senior Usability and Navigation

Does anyone have any current resources for senior usability? I’m specifically researching navigation: tabs and accordions. The Jacob Nielsen site has a report that’s over a decade old. I’m looking for resources that are less than 3 years old.

Let me reiterate. The focus is on navigation: accordion and tabs. I see lots of great links for general senior usability but not specific to navigation.

07/26/2011 My company is having usability tests in a couple of weeks. Hopefully I’ll be able to shed more light on the accordion/tab question then.

Material Design Select box /Dropdown Usability which is correct interaction

I like material design, when using one of the material design components (select box/dropdown), I got confused about which interaction is correct, the link below has 2 interactions filled and filled enhanced. If you click on the filled examples the dropdown box list covers the field label, on the other hand, the list item is opening below the dropbox, which help the user to read the field label easily. So which is the correct interaction for this component? Or does simply saying filled enhanced mean that the correct interaction has been updated?

https://material-components.github.io/material-components-web-catalog/#/component/select

Usability Heuristic – User Control & Freedom

I’m running an UX project and need help from you guys. Usability Heuristic states that we should include “Redo” “Undo” button for users. I wonder if “Reset” button (for example: reseting all the settings of the app to default value after editting) has the same impact like these two above?

Question is: When would we include “Reset” button in our app? When not? Should we include both “Redo” & “Reset” option for users?

Thank you very much :$