Can Windows CMD/DOS Commands Be Used In An OpenSSL Configuration File On Windows 10? [migrated]

I’m using OpenSSL v1.1.1g on a Windows 10 machine (I don’t know Linux – yet). Can Windows CMD/DOS commands be used in the OpenSSL configuration file or is the configuration file limited to the use of OpenSSL commands only? I assume the answer to this question is "No" since OpenSSL uses its own parser to process OpenSSL configuration files, but I’d like to have my assumption confirmed.

Is there a standard for “virtual receipts”, and is it actually used anywhere?

I just got another e-mail from my food store after I had placed an order. It has no plaintext version, only a HTML one. Only with extreme amounts of efforts from me could I parse out the products and their individual prices and quantities… until they change their e-mails the next time.

I currently "only" parse out the delivery date/time, the total price for the order and the order id. Which is insanity.

Is there really no "digital receipt" standard? They seem to have no hidden JSON/CSV blob anywhere in their e-mail, or even manually downloadable from their website when logged in. How is one supposed to actually make a local database of what they buy and the prices and stuff? Even just figuring out how to parse their e-mails for the total price was quite a bit of work, and I’m certain that almost nobody out there does this.

How come this was apparently overlooked, in spite of being such an important and basic thing for "e-commerce"? Am I really expected to manually input all of this data or spend countless hours figuring out their broken HTML blob and keep updating it whenever they change their e-mails, and do this for every single store I ever buy anything from?

I strongly suspect that there is some standard, probably released as an RFC in 1997 or something, but nobody wants to implement it because it means "giving away control" in their eyes?

What mechanic would be used for taking an opponents weapon from it’s sheath on his belt in combat?

Here is the scenario.

I am attacking a fighter with a crossbow. I run out of bolts and am unnamed as he charges at me with a spear. My opponent has a short sword on his belt. He misses with his initial spear attack and its my turn.

I want to take his sword from it’s sheath and if possible attack him with it. What process or series of checks need to be made for this to work?

Can Living Gloves combined with Remove Curse be used to gain access to multiple artisan tool skills?

Living Gloves (p278 ERftLW) Says:

While attuned to these gloves, you gain one of the following proficiencies (your choice when you attune to the gloves):

  • Sleight of Hand
  • Thieves’ tools
  • One kind of artisan’s tools of your choice
  • One kind of musical instrument of your choice

Symbiotic Nature. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.

Can remove curse (p271 PHB) be used to end the curse, then you can put the gloves back on to attune once again and choose a different proficiency?

Can a Readied Action be used multiple times in the same round if you have multiple reactions?

A Marilith picks up a Longbow to use in combat. It walks to a tower window overlooking a large battle with many creatures. It takes the Ready Action with a trigger of "when a creature moves or attacks, I will shoot it".
Mariliths can take a reaction on every turn of combat.

Does the Marilith get to shoot every creature on the battlefield before its next turn?

How to delete certain cards that has been used from player hand? [closed]

I am programming the game in Java. I am using Java ArrayList to store the cards. But do a ignore case string check on the cards, the problem is it is deleting the cards with the name "Trooper", but it always leave one trooper card in the player hand. I wanted it to leave all trooper cards.

Card Display in Java Console: Trooper Agent Agent Agent Trooper Trooper

Jave Code:

if(mouseCursor.getRectangle().intersects(placeList.get(i).getRectangle())                         && mouseCursor.isPressed() )                         {                              if(attackPower >= placeList.get(i).getAttackPower())                             {                                 for(int j = 0 ; j < playerDisplayDeck.size();j++)                                 {                                     System.out.println(playerDisplayDeck.get(j).getName());                                 }                                                                  for(int j = 0 ; j < playerDisplayDeck.size();j++)                                 {                                      if(playerDisplayDeck.get(j).getName().equalsIgnoreCase("trooper"))                                     {                                         playerDisplayDeck.remove(j);                                     }                                 }                                                                  for(int j = 0 ; j < playerDisplayDeck.size();j++)                                 {                                     System.out.println(playerDisplayDeck.size());                                 }                                                                  attackPower = attackPower - placeList.get(i).getAttackPower(); }                              

Can Minor Illusion be used to replicate non-physical attacks?

Recently as a player my party fought against a creature that could paralyze you if you looked at it. Since my rogue has now seen it, would it be possible to replicate this using Minor Illusion by creating a image of the creature, and would it work the same way or be less effective? Could this also be used to replicate the attack the creature used that could kill if you failed the saving throw?

Does casting a spell from an item allow you to apply class abilities that are used when casting a spell?

This question is updated to request additional answers and details in light of information now available in the Dungeon Master’s Guide.

In the released DM basic rules, Lost Mine of Phandelver, Hoard of the Dragon Queen, and the DMG teaser there are wands, staves, and rings that you can use to cast spells.

  1. Do abilities that trigger from casting a spell activate when casting a spell from an item?

  2. Can the character modify the spell using class abilities when casting a spell from an item?

Examples include:

  1. An abjurer Wizard’s arcane ward recovering hit points from a Dispel Magic cast from a Ring of Spell Storing

  2. A sorcerer using Twinned Spell on a ray of enfeeblement from a Staff of Power

  3. An evocation wizard using Sculpt Spell on a fireball from a Wand of Fireballs.

Now that the DMG is out we have some clearer rules on casting spells from items (DMG p. 141):

Some magic items allow you to cast a spell from the item. The spell is cast at the lowest possible spell level, doesn’t expend any spell slots, and requires no components, unless the item’s description says otherwise The spell uses its normal casting time, range and duration, and the user of the item must concentrate if the spell requires concentration.

A magic item, such as certain staffs, may require you to use your own spellcasting ability when you cast a spell from the item.

Does whether or not you can apply class abilities to the casting of the spell depend whether the item uses the user’s own spellcasting ability (such as the Staff of Fire) versus an item that comes with a fixed spellcasting ability built-in (such as the Wand of Fireballs)?

Does it matter if it’s something that triggers more or less automatically like Arcane Ward, versus something you have to control, like Careful Spell?

In 5e, can “creature” and “character” be used interchangeably?

Creatures in 5e is a general term covering all living entities, from NPCs to PCs, wolves to level 20 gnome wizards. Monsters, characters, and NPCs are all creatures.

Monsters are creatures with a stat block, such as wolves.

Characters on the other hand appears to only refer to PCs with a character sheet, such a level 20 gnome wizards.

We also have NPCs, which are otherwise monsters, but the DM is using them to interact with the party socially.

I see some evidence of this in various sections. For example the proficiency bonus section states "Characters have a proficiency bonus determined by level, as detailed in "Step-By-Step Characters." Monsters also have this bonus, which is incorporated in their stat blocks."

This quote from the difficulty class rules states:

If the total equals or exceeds the DC, the ability check is a success–the creature overcomes the challenge at hand. Otherwise, it’s a failure, which means the character or monster makes no progress toward the objective or makes progress combined with a setback determined by the DM.

Are these definitions correct?