GraphicsGrid $\to$ Beep “The shared stylesheet “Stylesheet-review-topics.nb” could not be \ found. The default stylesheet will be used instead.”

12.0.0 for Microsoft Windows (64-bit) (April 6, 2019)

I have a notebook in which using GraphicsGrid causes a beep "The shared stylesheet "Stylesheet-review-topics.nb" could not be found. The default stylesheet will be used instead."

I copied the entire content of the notebook to a new one, set the style sheet to the one shown, and saved over the original notebook. Same thing happens. I created a new notebook and set the style sheet to the one shown, and it does not beep. My notebooks are fairly large, and I really don’t want to spend a lot of time untangling what amounts to a nuisance. I also doing like being annoyed.

This kind of think happens from time to time, and I’m never sure why. Any ideas?

Can Magic Mouth be used to speak the verbal component of a spell?

Could a wizard use the magic mouth ritual on an item, telling it to repeat the Verbal Component of a specific spell when the wizard touches said item, thus allowing a wizard to cast a Verbal spell without speaking? I realise that this would only ever be situationally useful, but I’m just curious to see if I am interpreting the rules on both the Magic Mouth ritual and verbal components correctly.

Can firearms be used during close combat?

Fairly new Keeper here.

During the last session, almost all of the players used their readied small firearms (pistols) during close quarters combat. Together with firing multiple shots when it was their turn, they seemed to have a giant advantage over small weapons, like a knife or club.

So, is there a rule for using a readied firearm during a brawl? I can’t imagine that one would be able to easily gun the opponent down (as long as there are still bullets loaded), rather than being hindered to shoot (e.g., both characters struggle for weapon control).

Can players be forced to use their hand combat skill?

Can Lay on Hands be used to both heal hit points and remove diseases/poisons with the same action?

The Paladin’s Lay on Hands feature says:

As an action, you can touch a creature and […] restore a number of hit points to that creature.

It also goes on to say:

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands […]

Could I opt to do both at the same time? Perhaps an ally was struck by a crossbow bolt with drow poison, and I needed to both heal them as well as remove the poison in one go; is that permissible?

As written, it seems vague. The first paragraph specifies the use of an action to heal hit points, but the second simply indicates an alternative way for the hit point pool to be expended, but doesn’t seem to indicate that the use is exclusive from the first.

how are voidstones trapped and used?

for a special occasion I am planning to donate the players some spells with metamagic spell components as described here. one of the spells concerned will be the Disintegrate spell empowered with the metamagic spell component ‘trapped voidstone’, but I’m unsure how to present this to the players because I’m equally unsure how one would ‘trap’ a voidstone.

from what little I could find on voidstones (like a ‘Voidstone Field’ or the ‘Sargasso of Entropy’ mentioned in the Planar Handbook) it seems a nonmagical object that annihilates on touch anything and anyone failing a Fortitude saving throw. So then how would one ‘trap’ such a dangerous voidstone for safe use as a component during spellcasting? here’s what I considered so far:

  • I considered using the Quintessence spell to envelop the voidstone and shield the outside world from it, but on the one hand I feel uncomfortable introducing psionics in a campaign that has been psionic-free thus far and on the other hand I feel uncomfortable having to deal with the very existential and controversial issue of the potential annihilation of the fabric of time..

  • I considered the Shrink Item spell, but it doesn’t explicitly say the shrunk item is harmless (I do however like the idea of shrinking a medium sized voidstone and wonder if such a shrunk voidstone would still actively home in on living creatures in its vicinity)

  • I considered using caged zombie/skeletal/mummified undead rats and the Mage Hand or Telekinesis spells to thrust a voidstone into their belly. seeing as the voidstone requires a Fortitude saving throw and undead are immune to effects requiring Fortitude saving throws (having no Constitution score) it seems the rats could probably and plausibly function as a pretty lightweight container and a shield between the voidstones and the outside world. in fact the ‘Sargasso of Entropy’ in the Planar Handbook mentions undead lurking in a field of voidstones and behaving as if they would not be affected by them.

I would like to know if anyone knows of anything written about trapping voidstones and using them as spell components, or in the absence of such information if anyone knows of a plausible way of going about it. as you can see above, some creativity is allowed, even welcome.

Can a spellcasting focus be used in the casting of a spell with no Material components

I have looked for any rules on this and cannot find any, and before you say "It doesn’t matter flavour however you like" I have a specific example.

In the alchemist subclass for the artificer class the 5th level feature alchemist Savant reads:

Whenever you cast a spell using your alchemist’s supplies as the spellcasting focus

does this mean that if the spell has no matterial componants that it cannot use this feature?