I’m building tier 1 with Rankerx.
But the Rankerx url list doesn’t change much.
If I submit it once, I have to submit it again in the same domain.
If i submit it to the same domain, the link juice will lose a lot of power.
I wonder if I can submit it more than once.
i need a really accurate guide. please
The heartfire fanner (Dragon #314) mentions
the heartfire fanner gains the bardic music ability as a 5th-level bard if he did not already have it
A heartfire fanner’s class levels stack with any bard levels for all bardic music calculations, including the number of uses of bardic music available per day.
How many uses does the Bard 0/Heartfire Fanner 1 get? 1 or 6?
A ghost takes possession of a humanoid. Humanoid possesses a Ring of Spell Storing. The ghost uses the Ring of Spell Storing that contains at least one Find Familiar spell. The ghost-humanoid combination now has a familiar (congratulations)!
Ghost leaves / ends possession / then goes to the Border Etherial, as per RAW
Who does the familiar follow? Does it stay with the physical humanoid / ring combo-duo or does it go with the ghost that first leaves the body and then goes off to another plane of existence?
I cannot see the media I have uploaded under the Media Library–it’s a blank space(though I can upload with the html uploader ).
I cannot use the Select All checkbox to select all the plugins on the Plugins page. (I have to do them one at a time)
I cannot set a page or post to Draft.
I have disabled ALL the plugins AND used a default theme (at the same time).
I was editing some images the day before, and it was working fine.
I don’t know what else to do besides build the site back up from scratch.
I am running PHP 7.3.24 WordPress 5.5.3 (the latest I believe)
Edited to add that I have entirely replaced the wp-includes and the wp-admin folders. Also note that the site otherwise seems to work perfectly
Im using the shader from question question
, but once I put it in the game, and my character gets close to it, it will be hidden by the shadow of the tree:
Any way to make the shader transparent and/or maybe use the sprite renderer sort layer system
I have been trying to use stencil configurable shader with no luck Thank you for your help
Not sure what combination of these should work:
The character is using a normal sprite renderer.
The Erinyes devil has the extraordinary ability to Entangle an opponent, it reads:
Each erinyes carries a stout rope some 50 feet long that entangles opponents of any size as an animate rope spell (caster level 16th). An erinyes can hurl its rope 30 feet with no range penalty.
However, the entry is not specific about the type and properties of the rope (
some 50 feet long are hardly very specific) and I could totally imagine a devil with a fondness for tying up its victims to not use a standard piece of rope. Probably it would use a 2 inch diameter rope of 50 feet or a 3 inch diameter rope of 32 feet, or maybe even a piece of rare bloodvine rope. Now, such ropes could be animated by a 16th level caster like the Erinyes, but the Animate Rope spell assumes a standard 1 inch diameter piece of hempen rope is used.. How would hit points, break DC, escape artist DC and spellcasting Concentration DC change for ropes of different diameter or for bloodvine rope when used for Animate Rope?
The Undead warlock patron can be found here at DnDBeyond or here direct from Wizards of the Coast.
The subclass is freely available playtest content, so I will reproduce the feature here:
14th-level Undead feature
Your body is now simply a vessel for your spirit. As an action, you can project your spirit from your body. The body you leave behind is unconscious and in a state of suspended animation.
Your spirit can remain outside your body for up to 1 hour or until your concentration is broken (as if concentrating on a spell). When your projection ends, your spirit returns to your body or your body magically teleports to your spirit’s space (your choice).
While projecting your spirit, you gain the following benefits:
- Your spirit and body gain resistance to bludgeoning, piercing, and slashing damage.
- When you cast a spell of the conjuration or necromancy school, the spell doesn’t require verbal, somatic, or material components that lack a gold cost.
- You have a flying speed equal to your walking speed and can hover. You can move through creatures and objects as if they were difficult terrain, but you take 1d10 force damage if you end your turn inside a creature or an object.
- While you are using your Form of Dread, once during each of your turns when you deal necrotic damage to a creature, you regain hit points equal to half the amount of necrotic damage dealt.
Once you use this feature, you can’t do so again until you finish a long rest.
This class feature speaks of you and your body as though they are distinct entities in some sense. It seems clear that when the feature says "you" it is referring to "your spirit", and refers to your body as "your body" or "the body".
In this answer, Ben Barden briefly analyzes this feature and makes the assertion:
Nothing is said about funny things happening with HP, so presumably it’s all coming out of the same HP pool. Nothing is said about effects, so, by default, anything that hit either the person or the spirit would affect the whole. So… basically, they’re both a creature, but they’re both the same creature, who now happens to have two locations they can be targeted from.
I’d like to see a more detailed analysis of this feature so that we do not have to say "presumably" as Ben says in their analysis.
Do your spirit and your body share a single pool of hitpoints while using the Spirit Projection feature?
I know there are different types of BUS like PCI, SCSI, ISA etc. What specific type of bus (for address bus and data bus) do a DIMM module use ?
Looking at this spell and it got me wondering has anyone tried to come up with new uses for this? Assuming a dm might agree would it be possible to cast it at 2nd level so for example grant
The Raven Queen Warlock in my group got a Sentinel Raven, as per the Lvl1 Class Feature. This raven is now attuned to a magic ring and wields a magic wand. The wand is not that big of a problem, but the ring allows the raven to cast Earthen Grasp and Wall of Stone, amongst others. (Both are homebrew items.) This has led so far to some pretty awesome moments, but also to problems. That’s because this Sentinel Raven cannot be targeted by harmful effects or spells and can’t take damage while perched on the warlock’s shoulder.
While perched on your shoulder, the raven can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it is incapacitated.
So it just flies off the shoulder, does some magic, then lands back on the shoulder in the same turn. This makes it (virtually) impossible for me as the GM to break concentration on spells like Earthen Grasp. That’s really annoying sometimes and it makes balancing encounters rather difficult.
Previous answers seem to agree that familiars can indeed attune to and use magic items (Can a familiar attune and wear or use a magic item?). Plus, the magic items in question can be used by a spirit that assumes the form of a raven, as they don’t have any constraints that would restrict their usage and the spells cast from them do not require any components.
Is this an intended feature of the Sentinel Raven? Am I overlooking something? How can I solve this problem in the game and/or at the table?
The warlock player really likes the raven and is a huge fan of the versatile magic it can do now with the magic items he gave it. I don’t want to punish anyone, just find out if this is legit and what to do if it is not.