The vector symbiat archetype, from Champions of the Spheres, has the ability Kinetic Overload, which reads, in part:
When a Brute, Scoundrel, or Wrestling talent would grant the vector an attack against a target within his telekinesis range as the result of performing a maneuver [emphasis mine], he may choose to make a ranged attack roll to pummel his target in place of the attack, dealing 1d6 + his casting ability modifier bludgeoning damage. This damage increases by 1d6 at 3rd level and every two levels thereafter and counts as magic.
My question is which martial talents from these three spheres actually grant these attacks? Some seem to obviously grant the attack (Scoundrel’s Mug, Wrestling’s Chink in the Armor), and others probably not (Wrestling’s Slip and Strike), but what about an ability such as Wrestling’s Piledriver?
When you successfully maintain a grapple against a creature you have already pinned, instead of one of the options normally available when you maintain a grapple, you may lift them over your head and smash them into the ground, automatically threatening a critical hit with your unarmed strike and rolling to confirm as normal. If the critical threat confirms successfully, the creature must make a successful Fortitude save or be staggered for 1 round. Use of this talent breaks your grapple on the creature. At +10 base attack bonus, the target is dazed for 1 round instead.
Does this fulfill the twin parts of Kinetic Overload, namely, "making an attack" (it’s automatically threatening a critical hit; no attack roll is being made, but a confirmation roll is called for), and "as the result of performing a maneuver" (it’s an option upon maintaining a grapple)? Does Kinetic Overload’s option to make the attack with telekinetic force override Piledriver’s requirement that the attack be made with an unarmed strike?
Piledriver’s the most confusing example I’ve found in my readings, but I’d like to see either a specific set of tests (does it have to be an attack roll, does it have to allow any weapon to be used with it, etc.) or a full list of all talents that grant an attack that Kinetic Overload can replace this way (probably no more than a dozen unless it’s a lot more generally applicable than I’m understanding it to be). I’m also working under the understanding that the attacks made as part of shove, marked target, and snag do not qualify, since they’re handled in their own paragraph of Kinetic Overload.