Version 15.20 has stopped making PHP Info Exploit Links

It seems that version 15.20 no longer makes PHP info exploit links. I have an install still running 15.19 and 15.17 and both are still working for these sites and makes over 500 links.
Version 15.20 literally makes zero links now. In the logs it shows the following:
Those same urls are all successful on previous versions. Hope you can fix it.

Sell Casino Club Goldsvet MRS 7.3 [CLUB VERSION]

Sell casino script Goldsvet 7.3 NULLED. SOURCE CODE
A new version of GOLDSVET / mrs system. In this issue you will find new features for managing games and the system, the unification of
game banks, a significant increase in performance and a decrease in the load on the server and database. Several new unique interfaces,
as well as updating the Laravel Framework to version 8.14.0.

Our casino script:
1) has no domain restrictions.
2) all games are open source.
3) 960 games in total.
4) all games work on a computer and on a phone, and have html5 format.

Casino price: 1900 EUR
Goldsvet MRS Core 7.3.0 DECODED (NULLED) +  GAMES


Forcing a fresh start with Postgres after updating major version

On my Manjaro machine, I updated packages, and Postgres got updated to version 13.2-1.

Before the update, I had some databases on the previous version. Now Postgres won’t start because it recognises that the existing databases are from the old version. When I attempt to start Postgres, I get:

~|⇒ sudo systemctl status postgresql ● postgresql.service - PostgreSQL database server      Loaded: loaded (/usr/lib/systemd/system/postgresql.service; disabled; vendor preset: disabled)      Active: failed (Result: exit-code) since Fri 2021-03-12 21:30:02 GMT; 2min 53s ago     Process: 3173 ExecStartPre=/usr/bin/postgresql-check-db-dir $  {PGROOT}/data (code=exited, status=1/FAILURE)  Mar 12 21:30:01 xps systemd[1]: Starting PostgreSQL database server... Mar 12 21:30:02 xps postgres[3173]: An old version of the database format was found. Mar 12 21:30:02 xps postgres[3173]: See Mar 12 21:30:02 xps systemd[1]: postgresql.service: Control process exited, code=exited, status=1/FAILURE Mar 12 21:30:02 xps systemd[1]: postgresql.service: Failed with result 'exit-code'. Mar 12 21:30:02 xps systemd[1]: Failed to start PostgreSQL database server. 

Those databases weren’t important. They were for my personal pet projects and I’m happy to delete them.

How do I do that? Postgres won’t start, so I can’t delete them through psql. How can I force the latest version to start afresh? Ignore or delete the existing databases.

Is this homebrew shortbow unique item balanced? (second version)

Thanks everyone for the insightful advice you offered for the first iteration of this unique artifact for one of my players. If you’d like to read the background and initial considerations on this item, please refer to the previous question: Is this homebrew shortbow unique item balanced?

Changes and considerations

  • Reduced the amount of active abilities in favor of passive ones;
  • Reduced the flat +1/+2/+3 bonus to hit and damage for a lower +0/+1/+2;
  • Reworded and clarified the teleport ability, and made it a bit more "dangerous" to use;
  • Clarified the Freedom of Movement aura ability, and made it shorter-ranged as well so that there’s more risk in jumping in the fray to help out a restrained ally;
  • Changed damage type from force to radiant to stay closer to the theme;
  • The line attack changed from a creature within 120 feet to a point within 80 feet, both to match the range of the weapon and to make it both more versatile to use. Not sure if it’s really relevant or recommended;
  • spread the damage increase across the levels and capped it to 1d10;
  • Fly became passive and permanent instead of limited to 1h;
  • Added a passive ability that would protect the user from conditions that could reduce their agency against manipulative monsters.

Item levels reference points

  • The item is going to be awarded somewhere around character level 6, and it’ll start from Dormant
  • The item is going to be Awakened around level 10 or 11, depending on the roleplay of the user
  • The item is going to be Exalted around level 15, with the same caveat as before.

Eleutheria, The Chainbreaker

Simple weapon, ranged weapon, artifact (requires attunement) 1d6 radiant (80/320 ft.), two-handed

The shortbow is made of an extremely light wood with colors that vary between walnut and cherry. When exposed to dawn or dusk light, it shines with golden reflections. The grip is wrapped in soft, white leather that seems impervious to dust and grime. All along the upper and lower limbs of the bow, there’s a number of empty, unusually shaped grooves and slots.

Sentience: Eleutheria is a sentient Chaotic Good weapon with an Intelligence of 15, a Wisdom of 19 and a Charisma of 16. It has hearing and blindsight out to a range of 80 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Celestial and Sylvan.

Personality: A Curious, incautious and excitable Fey spirit lives within Eleutheria. It has an insatiable appetite for adventure, bold actions, and a very personal sense of justice and hatred for tyrants and bullies. The spirit wishes to learn more about the world and its inhabitants.

Dormant: The shortbow grants the following benefits in its dormant state:

  • You can speak, read, and write Celestial and Sylvan.
  • The attacks of this weapon are considered magical.
  • The shortbow doesn’t need physical arrows when attacking. Translucent arrows of pure energy magically appear as soon as you draw the bow’s string.
  • When you make an attack against an hostile creature using Eleutheria, you can use a bonus action to magically teleport to a space you can see within 15 feet of the target of that attack. You can’t use this property again until you take a short or long rest.
  • While Eleutheria is on your person, you have Advantage on Intelligence (Investigation) checks made for detecting traps and Dexterity checks for attempting to pick locks on cages, manacles, or other restraints in order to free a trapped creature. If you aren’t proficient with Thieves’ Tools, you become proficient when picking locks on cages, manacles, or other restraints.

Awakened: When the shortbow reaches an awakened state, it gains the following properties:

  • You gain a +1 bonus to attack and damage rolls made with this magic weapon.
  • Your walking speed increases by 10 feet.
  • The base damage die of this weapon becomes 1d8.
  • While holding the shortbow, you can use a bonus action to evoke a gentle, warm (or cool, your choice) breeze to flow around you for the duration. For 1 hour, you and any creature of your choice will benefit from the effects of Freedom of Movement while they’re within 5 feet of you. You can’t use this property again until the next dawn.
  • When you speak its command word, your arrow transforms into a beam of pure radiant energy, forming a line 5 feet wide that extends out from you to a point you can see within 80 feet of you. Each creature in the line, excluding you, must make a DC 16 Dexterity saving throw, taking 5d12 radiant damage on a failed save, or half as much damage on a successful one. This property can’t be used again until the next dawn.

Exalted: When the shortbow reaches an exalted state, it gains the following properties:

  • The weapon’s bonus to attack and damage rolls increases to +2.
  • Your walking speed increases by an additional 10 feet.
  • The base damage die of this weapon becomes 1d10.
  • You can channel the winds around you to support you in your movement. You gain a flying speed equal to your walking speed.
  • While attuned to the shortbow, you can’t be charmed, frightened, petrified, or forced to be prone.

wp_register_script() and wp_register_style() 4th parameter (version) not working for logged out users

I’m enqueuing scripts and styles from functions.php in my custom theme. The 4th parameter is the version number. It’s working only for logged in users.

wp_register_script( 'my-handle', get_stylesheet_directory_uri( __FILE__ ) . '/js/my-script.js', array( '' ), filemtime( get_stylesheet_directory( __FILE__ ) . '/js/my-script.js' ), true ); wp_enqueue_script( 'my-handle' ); 

Logged in:

<script src="" type="text/javascript"></script> 

Logged out:

<script src="" id="sb_instagram_scripts-js" type="text/javascript"></script> 

Caching plugin on the live site is LiteSpeed Cache. The local dev site uses no caching. Same output on both sites.

Can’t scroll website over product image on mobile version

I was testing my site on my mobile phone and I noticed I can’t scroll when passing over a product image on the product description page.

Here’s the same issue on this example: Try and scroll over the featured shoe image on mobile version.

Desktop version has a zoom hover effect and I think there’s a script of it making conflict on mobile because I tried clearing the html classes and attributes of related tags on the inspector but nothing changed. I also deleted the class="zoomContainer" element that’s the zoom viewport but still.

Looking for some snippet to deactivate this, even in desktop version also if it’s necessary, or whatever other solution around the corner.


What are the risks of upgrading DB major version in replica and then promoting it as master?

Recently AWS decided to force update all MariaDB RDS under 10.3, and I am using AWS and my RDS are using MariaDB 10.1. We are trying to minimize the downtime and any risk of data out of sync.

Our plan is to create a replica and upgrade it from 10.1 to 10.5. After that we will let it to consume binlog from old non-upgraded RDS then promoting it as Master and point our website to the newly created and upgrade RDS.

Assume we will have continuous stream of data coming into the RDS, what are the risk of steps above? Is the new RDS able to get all binlog genereated during the upgrade time? We estimated there will be ~ 1.5 hours to finish upgrading from 10.1 to 10.5

Thank you for helping

Does Great Weapon Fighting allow the SRD version of a Vicious Weapon’s 2d6 bonus to be rerolled? [duplicate]

Does Great Weapon Fighting style allow Vicious weapons 2d6 bonus to be rerolled? Is it considered weapon damage? I know similar questions have been asked but need to know for this exact circumstance.

(Note: this question concerns the SRD version of a Vicious Weapon. The Vicious Weapon published in the Dungeon Master’s Guide adds a flat 7 damage, rather than 2d6)

How does the altered Extra Attack feature of the Bladesinger (Tasha’s Cauldron version) interect with the Eldritch Knight Fighter’s War Magic feature?

The Extra Attack feature of the Bladesinger allows you to replace one of your weapon attacks with casting a cantrip. The Eldritch Knight’s War Magic feature checks if you have "use[d] your action to cast a cantrip." Technically, you have used your action to cast a cantrip, or at least part of your action. Can a Eldritch Knight 7 / Bladesinger Wizard 6 make a weapon attack and cast a cantrip with Bladesinger’s Extra Attack and then make a weapon attack as a bonus action with Eldritch Knight’s War Magic?