After update(yesterday) I launched 2 projects and my CPU immediately started to load at 100%. This was not the case before. i have 45 threads , and wiht 25 theards, my CPU is 100%. Did restart the server, software, does not help.
Why are you selling this site? Because I hate the niche
How is it monetized? Dropship Sales
Does this site come with any social media accounts? NO
How much time does this site take to run? A few minutes now
What challenges are there with running this site? Marketing
Let's just call this a failed experiment on my part….
Very Old Domain Is Now A Shopify Store
I don’t get all of this proxy thing, I will explain.
1. If I do many searches in google in a short period of time, my IP will get banned from doing further searches – thus I need a proxy – right ?
2. If I buy a proxy IP and do the same thing it then will ban my proxy – right ?
So why do I need a proxy ? and how will it help me ?
I’m looking for a table-top RPG to host for people with no experience whatsoever. I need something with simple, easy to use mechanics who encourage player’s imagination when facing challenges, something that can help me involve the players in an interesting storyline.
When I say simple I mean: little to no Stat sheet, No complicated rules regarding taking actions and Relatively few dice rolls.
The point should be making the players think of creative solutions while going through the story. Things like: how to get information from an npc, how to get out of an elaborate trap, how to get past a giant lava pool.
Of course the characters need to have some sort of abilities, even special ones, but using them shouldn’t be complicated (like a wizard who’s trying to build himself a strategy using a lot of different spells). Playing smart should be using everyone’s unique abilities together.
Lastly, I’m planning on using this for one-shots of a couple of hours, not long campaigns.
TL:DR I need the simplest rpg to deliver a thrilling story for a group with no past experience, while making the players cooperate and find creative solutions to challenges.
A gift pack is not just box there are some feeling into it. If our parcel is break on the way or the box is damaged and when that box is reached on its destination. I hope it’s so embracing for us when next person receive the parcel form courier the parcel also raped but receiver don’t know how that packed condition is. Finally when parcel open and receiver look the packing Kraft box is damaged or compressed then he/she feels so nasty.
Some basics thing which helps you to brows good Packing box and these this also helps you to analyze which box is average or which the best one is.
- Good and tuff Kraft Paper
- The surface of paper is clean and un-scratch able
- Bend this paper and feel it how much hard is it
- Joints of box is okay or not
All these thing will helps you next time when you buy a box to parcel which you don’t want to compressed like before.
I’m playing a mid-level artificer (artillerist) who’s a disgruntled veteran with a missing limb who, disillusioned by the leaders’ willingness to send soldiers to their deaths, has retired from the army and opened a shop. An adventure hook has people steal his work-in-progress masterpiece and now I need to find a fitting item he was trying to create.
Because of this background, the item he would be most interested in would be something that helps ordinary soldiers without magic powers survive the horrors of the battlefield. It might be something that protects a group of people from hostile spells or something that provides healing to them, similar to the artificer’s Protector cannon.
- I am trying to find an officially published item before resorting to homebrew (UA is probably fine, as is basic refluffing)
- The DM has ruled that the item should be below legendary rank, so very rare at most
- I probably won’t be held to strict prerequisites such as being able to cast every spell going into the items myself, but the item should still basically fit the artificer flavour
- The item should be usable by someone who cannot cast spells
- The item should be able to affect a group, not just the carrier
- The item should be defensive in nature
My own research
I’ve gone through the "warding" and "healing" categories of magic items on D&D Beyond and found very little. There are almost no items that work on groups and those that do tend to be musical instruments or magic staves that need the user to be a spellcaster.
In general it seems that antimagic items aren’t really a thing in 5e. An item that can cast Antimagic Field on he regular would probably be in the legendary category and a Ring of spell Storing would again require a (powerful) spellcaster to be useful.
An ideal solution would be something like a banner of protection or an Eldritch Cannon: Protector that doesn’t need an artificer to be present. I’ve also considered something like a Ring of Regeneration, but that’s again a one-person item.
So I have five identical websites, running on five machines provisioned in the same way. The only thing that differs between these installations are the language files and the languages of the text stored in MySQL tables.
Four of them have no problems what so ever. One is struggling a LOT under the same or somewhat less load than the other four.
I cannot understand why this is.
Things I’ve done so far:
- Checked slow queries. All queries uses indexes and are in the realm of 0.0008 Sec execution time i.e. very fast
- I’ve noticed that the thing that causes most trouble for this MySQL instance is UPDATE and INSERT, so much so, I’ve turned off the UPDATE’s that were there, for this instance. Bear in mind that these UPDATE’s doesn’t cause a blip on the other servers.
- Tried to eliminate external factors i.e. noisy neighbours (moved host) etc.
Worth noticing is that the machines are deployed the same i.e. a vanilla Debian 10 installation with a LEMP stack, nothing out of the ordinary at all.
Still, the problem persists. I can see the load of the machine struggling to keep under 1.00. The other machines are in the 0.10 – 0.20 range all the time.
Looking at CPU for the MySQL process on this machine (with 2 CPU cores as the other machines have as well) it is quite often above 100%. The other machines are never – EVER – over 60% for the MySQL process.
So, any help is much appreciated.
Please do let me know if you need me to run a command that you need to see the output from in order to help.
EDIT Spelling and clarifications
I’m running a CRON script which checks the database for work and executes anything that needs to be done. It does this across ~500 customers per minute, but we are using AWS RDS with a 16 vCPU machine which, until recently, has been plentiful to keep it happy (normally plugging along under 20%).
This weekend we updated customers to the latest version of the code and implemented some tooling, and since then we’ve started seeing these huge waits:
Further I’m seeing that about half of our busiest queries are EXPLAIN statements, somewhere illustrated here:
Nowhere in our code base is an "EXPLAIN" performed (though we are using AWS RDS performance insights, ProxySQL and New Relic for monitoring). I did notice that in the past week our number of DB connections was previously baselined around 10 and is now closer to 90.
Any ideas on where I should be digging to find the cause of these waits and explain statements? And if they could justify the large number of open connections?
While working my way through the combat rules, the need to shoot into close combat came up.
The attacker, a Human with a Smith and Wesson .357 (2d6+1) wanted to shoot a frogman who has just Stunned another Human in close combat.
Of course her Shooting and Wild dice landed on snake eyes. In my view, an epic fail.
So I started looking for what to do when you miss so bad something catastrophic should happen. I figured it would be something like the hit would randomly go to a character in base contact and she would have to roll to wound her friend.
But I’m having trouble finding something like that in the rule book. I’ll probably play it for the catastrophe in my game, because playing to fail is more fun) but I wondered if there was an established way of dealing with this.