How can our party move a very large ship?

Our party found a large sailing ship (about 60 feet long) that we want to claim as our own. However, it is totally landlocked.

What spells or other methods are there to facilitate moving a very large object like this? Enlarge/Reduce is useful but only lasts 1 minute and probably even with the 1/8th weight reduction wouldn’t make the ship small enough for us to drag/carry. Levitate has a maximum weight of 500 lbs, so doesn’t help us here.

Even high level spells seem to mostly affect creatures, not objects.

I’m playing a Marilith demon who is leader of a evil campaign. After hitting very high levels, how should I go about keeping the party together?

During a while of playing a 2e session with multiple 3.5e conversions, I have recently (In the past 7 years) experimenting with playing Evil campaigns and playing Monster characters such as Mind Flayers (Which I’m really good with), A Gloom (Part of an Epic Level beginning game), Baatezu, Trolls, Fairies, Sprites, Hunefers (Another Epic Level beginning Campaign), Bugbears, and a small hand full of other monsters. In this campaign, We have been going on for 2 years of gameplay, reaching levels between 64-76

Current Party

  • Nuetral Evil Medusa (Lvl 72 Wizard/ Archmage 5)
  • Chaotic Evil Marilith Tanar’ri (Lvl 77 Warrior)
  • Chaotic Evil Vrock Tanar’ri (Lvl 38 Barbarian/Lvl 34 Legendary Dreadnought)
  • Chaotic Evil Succubus Tanar’ri (Lvl 66 Bard/ Lvl 2 Rouge)
  • Lawful Evil Noble Efreeti (Lvl 20 Fighter/Lvl 48 Fire Elementalist)
  • Neutral Evil Chameleon Greater Barghest (Lvl 56 Assassin/Lvl 20 Perfect Wight)
  • Chaotic Evil Vampire Drow (Lvl 32 Blackguard/ Lvl 20 Cleric/ Lvl 24 Divine Emissiary)
  • Neutral Evil Corpse Tearer Linnorm (Lvl 60 Necromancer/ Lvl 18 Dread Necromancer)

I am having a slight problem trying to figure out how to keep this diverse group together. The blood war, the personal problems, and the ambitions in the group are causing us to be a bit nervous. Each of us is having a difficult time with personal goals. During our time we have battled the armies of heavens, slaughtered many baatezu/devils, plundered villages, battled against the forces of good, fought against the harpers including battles against Mystras chosen, and basically ravaged most planes. Now after a while of our power growing, some of us have become slightly more distant from others and others have become a little suspicious of each other, causing many to create secondary plans and safeguards just in case. I do not want this to grow out of control, for this campaign is too amazing to quit. I need a solution that does not involve a common enemy (for specific reasons) or involves money. So, how should I string together this merry band?

If you cast Polymorph on yourself, can you continue to concentrate after if the new form has a very low intelligence? [duplicate]

If you cast Polymorph on yourself to turn into a creature with low intelligence, can you/it continue to concentrate and thus remain in the polymorphed state for the duration of the spell? Or would the spell fail almost instantly because the new creature wouldn’t be able to concentrate?

The question arose from one of our players wanting to cast Polymorph on himself to turn himself into a Black Pudding (MM p.241). We all looked into the distance pensively.

The spell says it can transform to be a beast, so the “Black Pudding” would be out of the question, but some beasts have an Intelligence of 1, like the Black Pudding, for instance: a Lizard.

This spell transforms a creature that you can see within range into a new form. […] The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target’s (or the target’s level, if it doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics o f the chosen beast. It retains its alignment and personality. […] The creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech.

(PHB p.266)

how do I combine two very different role playing systems

I’m planning on making a D&D 5e campaign for my friends so they can experience what an okay DM is like rather than a bias and railroading DM which is so far their only experience of Dungeons and Dragons. In the campaign I’m creating, There is going to be magical artifacts that distort reality, time, and space. One of the ways I want to do this is for reality to shatter/merge with other realities to make it so different RPGs have melded with their world. These are the RPGs that I either have a solid understanding of or an okay understanding of:

  • Honey Heist
  • Call of Cthulhu
  • AD&D 1e
  • Monster of the Week
  • Rifts
  • Twilight 2000

I really like the idea and I want it to work but I have a lot of flaws and complications in my plan:

  1. Almost every one of these RPGs has a different game system and has different game mechanics.

  2. The list of RPGs that I know have varying levels of complexity and I’m afraid that going from Honey Heist to Twilight 2000 is going to give a player whiplash.

  3. Calculating what your rolls are can be extremely confusing if you don’t have a good grasp of the game and these fusions of RPG systems are going to be the same length of a one-shot which is not enough time to fully grasp the rules.

  4. Weapons and armor and all of that would be confusing to transition to some games like Call of Cthulhu where fighting back isn’t that much of an option, well it is but it’d be a TPK. But in D&D 5e, class revolves around the way your character fights and what do you add to help the party not die in the encounter. This is also an issue for Honey Heist where it’ll be hard to skills if someone gets the Hacker role and the closest thing to technology in their world is some oil lanterns and a bunch of healing potions.

I have many ways to implement these games into 5e like

  • Making only the NPCs use different gaming systems
  • Creating a homebrew gaming system so they can easily go from RPG to RPG
  • Have them continue to use the d20 system no matter the game
  • Scrap the idea
  • Let them use the other RPG character classes like subclasses and tone down their abilities a tad
  • have only small portions of the other games be included like just the and that’s it.

Here’s my problem: How do I include these different RPGs into 5e and how do I do it in a way that is simplest for the players and myself

Creating A Very Simple Relational Database

I would like to create a database to organize archived projects. Initially, I thought this could be accomplished by using google sheets or airtable. But it turns out my needs are a bit more complicated because of nested tables. I’m wondering if I need something like mySQL with a custom UI.

I have illustrations below of what the database could look like. What I need is the following:

  • At it’s simplest, a table with many nested tables
  • The ability to have multiple input options (such as checkbox, drop-down, multi-select, numbers, paragraphs of text, etc).
  • The ability to sort the items by Year, then Project Number
  • The ability to see both a big-picture view of the data, and a condensed view
  • The ability to have a new drop-down input automatically added to the list of available items in the drop-down. (No error if the item wasn’t already on the list. It just adds it to the list)
  • Ideally, a form that allows me to enter this information without editing the table manually

Is this something that needs to be custom built, or is there a platform that could make this possible? Appreciate any help!

Database View 1: Database View 1

Database View 2: Database View 2

Database Record Entry: Database Record Entry

What is the best way to allow users select items from a very long list in a responsive web app?


Scenario

I’m designing a web app where the user adds predefined items from List A to a custom List B.
List A is over 100 items sorted alphabetically.
List B can be customized according to user needs.

I designed a drag-and-drop solution for the web app. The user can jump to List A items alphabetically by clicking a letter.

drag and drop feature

Problem

This drag-and-drop feature doesn’t work on tablets very well and is impossible for smartphones. So I designed a select form for mobile devices: When the user taps on a list item in List B, a picker/flipper populated with List A items is triggered.

mobile view select

Question

Is there a way to implement alphabetical filtering in a web app’s mobile interface?

How can the mobile interface for this feature solve the following requirements?

  1. Allow user filter List A
  2. Add items from List A to List B

Should I discourage a group of players from all playing the same class with very similar builds?


Concerns I have

Traditionally the D&D party has been a Cleric, Fighter, Magic User and a Thief.

  • Adventures have been balanced around the traditionally party composition listed above.
  • Players feeling upstaged by another player doing the same thing better.

    So if I’m dealing with a group that all the players want to be trip build Fighters, should I encourage them to rethink their decision?

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by: henrike
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