## Can a incorporeal crearure move through walls? [closed]

Helloy, I´m playing a homebrew character and it states that he can take on a incorporeal form and can move through objects and creatures.

Can I also move through walls?

I know there is do general ruling about that but I just want to hear your opinion, because it seems pretty strong to me. On the other hand I can only use it once per long rest and all items drop to the ground while incorporeal.

## How is movement calculated when running up walls as a monk?

Picture this circumstance. I am a 5 foot tall level 9 Wood Elf Monk with Mobile. I have 60 feet of speed per turn, via:

• 35 feet from Wood Elf feature
• 10 feet from the Mobile feat
• 15 feet from being a level 9 monk

And can run on walls via the monk’s Unarmored Movement class feature.

I am 15 feet away from a medium sized melee combatant in a 5 foot wide corridor with a 20 foot high ceiling.

Avoiding all attacks of opportunity against me and without using any attacks from me and only the wall movement + speed listed, what is my maximum possible remaining movement to be on the other side of the combatant, out of range, with this setup?

To simplify this, I want to run up the wall, around the guy, without giving him a chance to hit me with his 5 foot range, and still have as much movement possible.

You know, normal Monk things.

My main concern is how the movement starts, and how diagonals work while wall running. Do I spend 5 feet to start “wall running” in the same square I’m in, or do I start by spending 5 feet to be 10 feet in the air? Can I simultaneously move forward while moving up?

I’ve also considered the potential of dropping while on the wall to conserve movement (presumably 10 feet past the combatant), and I want to suggest that for anyone to consider it themselves as a potential part of the answer.

Considering how abstract this question is, there may not be an official answer in 5e, but references to prior editions/Pathfinder on this topic would be valid substitutes.

## Something is wrong when my player is jumping on walls

When my player jump beside walls and it reached the top of the wall, it’s forcing the player to stop at the point of top of the wall. Like if my player y is higher than the y of the wall, it’s making me stop. And I am using Character Controller. Is there a way to avoid this?

## Implement navmesh for climbing cliffs and walls

I am trying to implement dynamic wall climbing similar to Conan exiles and Legend of Zelda: Breath of the Wild.

My system as of now uses a raycast to get the direction of a geometry’s normal, and I make the player face that. I send another raycast in the direction of the players input, which takes the hit point, and lerps the player to that ray’s hit position on the geometry.

Although this system works well on a flat wall it struggles a lot on complex geometry such as a bumpy cliff, and constantly hangs on small edges.

I recently saw this video from a cancelled game that seems to implement some sort of navmesh by making a flat plane that follows the terrain’s normals. This allows the player to climb over gaps and complex geometry as if it was a smooth surface.

I don’t completely understand how they managed this, and I was wondering if someone who is knowledgeable about these things could explain how I could implement something like this in Unity.

## Do the conjured “intangible spirits” that randomly move 30 feet in the Path of the Wild Soul (UA) move though walls

https://www.dndbeyond.com/subclasses/path-of-the-wild-soul-ua

When using "Wild Surge" and rolling a 3, do the spirits that randomly move, move though walls and other objects?

## Can an Echo Knight move its echo image vertically or though walls?

The Echo Knight archetype of the fighter class has the ability to manifest an echo of the knight. This ability includes the following:

You can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you […]

On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required).

No limitations seem to be specified so does this mean that the echo can translate vertically (I hesitate to use the word fly or levitate) and/or though walls?

## Ray Tracer – How do I fix fish eye effect on side walls?

I’ve come here because I can’t seem to find out what’s wrong with my ray tracer.

I fixed the fish eye effect when looking straight on at walls, but the effect remains when the player is looking at walls to the side.

I think it’s because most of the rays hit the surface close to the player, while fewer and fewer rays hit more distant walls, resulting in a curve. The only problem is I don’t know how to make it appear linear.

``    float dist = distance*cos(angle); //fix distorted distance     float rat = (depth-(dis))/depth; //calculate ratio for wall height     float h = 64*rat; //calculate height     PImage slice = sprites[0].get((int)(inter/2),0,1,16); //get image slice     image(slice,i*4,768-h/2,4,h); //display image slice ``

In this example, the top screen is the raw data while the bottom screen it the ray traced 2.5D image. I’ve made the rays visible.

## Is there any way to destroy stone walls within 2 rounds?

After looking at some wall of stone and attack spells I began to wonder: Aside from using technology, is there any way via the use of magical weapons, spells, or his own abilities? How a PC could destroy a stone wall? (5×5 ft) within 2 rounds or 3.

## Synergistic walls: How would they interact?

In 5th edition DND suppose I cast a hemispherical wall of force trapping a creature inside it on the ground. We will make the hemisphere 5 foot diameter so encompasses a medium size creature size. No saving throw for this as I read wall of force.

Now suppose my esteemed friend and colleague casts wall of light inside my hemispheric wall of force. Wall of light can be 5 ft thick and at least 10 foot high so in theory could completely fill the hemisphere. Even if the creature inside makes the initial saving throw vs wall of light on subsequent rounds it will take 4d8 damage with no saving throw.

If both casters maintain concentration (10 min for both spells) whatever is inside has no chance to escape and will take 4d8 damage about 100 times barring teleportation, disrupting our concentration with a spell or ability, disintegrating the wall of force, some form of damage immunity or I suppose burrowing speed.

Am I missing something? I ask because our parties lore bard and wizard are contemplating this and it seems quite powerful to the point of being possibly unbalanced.

## Does Mind Blast work through barriers (e.g. walls)?

I’m specifically looking at the elder brain’s mind blast. Based on the line of effect rules for spells, I would say no… But it’s not a spell really. Based on logic, I would say yes, because psychic attacks wouldn’t be affected by physical barriers (unless we’re assuming it’s creating a physical force with its mind?). Any thoughts?