I’m a DM and I want a hiatus but don’t know how to tell my players

So I started DMing before this pandemic and I loved it, however the swap to online has been extremely rough and every session I am extremely stressed out to the point where I lose sleep and am picking up some of my old bad habits.

I want to put the campaign on hiatus, but all the players have put effort into their characters and are my friends and I don’t want to disappoint them.

How do I step down from being DM and put the game on hold until we’re back in-person.

My children want to start playing RPGs; at what age should I allow them to participate unsupervised?

Some games, such as Dungeons and Dragons, come with ratings/recommended ages before they can be played. Are those accurate? Beyond the ratings, are there any general guidelines I should follow when deciding whether to allow my children to participate in an RPG game, unsupervised?

I want Lay on Hands, but I think Paladins are campaign-wreckers and won’t play one. What are my options?

I’ve DM’d for Paladins as PCs before, and my experience is that they can unwittingly derail a campaign, even without any effort or powergaming on the part of the player. As such, now that I’m a player, I refuse to play a Paladin. I don’t want to inflict campaign-derailing sidequests just because I accidentally broke the Code and have to go on a redemption quest just to be a useful party member; I don’t want to torment my DM with at-will detect evil, like I have been tormented.

I still like the character concept and some of the abilities though; I especially like their Lay on Hands class feature. So, as a first stab at finding acceptable alternatives to the Paladin class, I was wondering if there were abilities one could acquire that work just like or very close to Lay on Hands, but without being a Paladin.

How can I handle players who want to browse shops at random?

If one or more of my players decide to go on a shopping spree, I’ve previously had problems describing the shop’s inventory, without going into much detail or making it seem like the shop has only 2 items.

Of course, I can describe the atmosphere and the general nature of the inventory (e.g. “herbs” or “jewelry”), and that’s just fine if the players walk into the shop looking for something specific, such as an herb that stops bleeding or a silver necklace with a sapphire embedded into it.

However, I’m unsure how to handle players that recently noticed “Hey, I’ve got 500 gold floating around that I want to spend on useless stuff”. Or, in other words, players that want to look around for random shops with a random inventory to see if they find something of interest.

In the real world, this works, because you can literally walk into a random shop and look around to see if there’s anything interesting. In D&D, the DM has to come up with something, and it’s boring and frustrating for the players if it’s always the same things.

So, what can I do to make random shopping interesting for the players, without for example preparing huge inventory lists in advance?

I Want a solving for this algarithem,palace?

A Maximization Problem P of n items has a Bounding function B. A brute force/exhaustive search solution for P has an order of growth of n 2 5 n . A solution is a vector (x 1 ,x 2 ,…x n ), where x i =- 2,-1, 0, 1 or 2, i=1,n. P is to be solved using Backtracking/Branch and Bound. Answer the following: 1) What is the order of growth of the Backtracking solution?

2) What is the order of growth of the Branch and Bound solution?

3) If all partial solutions are feasible, what is the maximum number of pruned nodes? When does this case happen?

4) If all partial solutions are feasible, what is the minimum number of pruned nodes? When does this case happen?

5) Which is better Backtracking or Branch and Bound? Why?

Why do we want a timeout on a server?

This question is quite general as I want to understand the (security) benefits of a ‘timeout’ in general.

For our Nginx proxy-server, we have been using HTTP/S timeouts where we came across the issue were the Nginx server returned a time-out. Now, we have solved this by simply increasing the Nginx time-out. We keep upscaling the timeout, may it be for a specific endpoint, it seems we keep pushing an underlying problem. We see this problem again and again where I asked the question: Why do we even want to have timeouts?

Thinking about some malicious attempts, like sending a bulk of load to the server, if Nginx gives a timeout (or any ‘timeout manager’) the server would still be processing the data.

So, why would we use server timeouts and what would be a better way to solve the issues for reaching the timeout cap every time? Would be paradigm like WebSocket, SSE or (Long-)Polling resolve this?

I want proof of these

Let Σ be an alphabet. (a) Show that every finite set of words over Σ is regular. (b) Are regular languages closed under infinite union? That is, if L0, L1, . . . ⊆ Σ^* are infinitely many regular languages, is n∈N Ln also regular?