Can a Path of the Totem Warrior barbarian have different totems chosen for each subclass feature at the same time?

I was creating a goliath Path of the Totem Warrior barbarian (PHB, p. 50), and had chosen the Bear totem for his 3rd-level Totem Spirit feature. The 6th-level Aspect of the Beast feature, however, is redundant for a Bear totem/goliath combination, since they both basically double his carrying capacity. I wondered if I could choose a different totem at 6th level.

I did notice the following language for each subsequent totem choice after the first (at levels 6 and 14):

At ___ level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.

My first assumption was that this is like swapping out spells known when you level in some spell casting classes, such as the bard (i.e. if you choose Wolf at 6th level, your abilities switch over to a Wolf Totem barbarian). After all, in online discussions, people often refer to a Bear Totem barbarian, or a Wolf Totem barbarian, but never do I see reference to a multi-totemed Barbarian. However, I wanted the 6th-level Wolf ability, but didn’t want to give up the 3rd level Bear ability.

Can a Path of the Totem Warrior barbarian have multiple totems? That is, can they have different totems chosen for each subclass feature at the same time?

Totem warrior animal choices [duplicate]

My question for today is, when a totem warrior barbarian chooses a 2nd animal after his 1st animal at level 3, do they get the first ability presented at level 3? Or do they get the new ability?

For example, lets say i chose the bear at level 3, and then at level 6 i chose the eagle. Will i get the eagle’s ability which was presented at level 3? Or is that option no longer available, and i’ll get the ability the eagle gives at level 6?

Are there ways other than Kensei Weapons or Hex Warrior to use an ability other than STR for non-finesse melee weapons?

Usually melee weapons (without the finesse property) use the character’s STR modifier exclusively for attack rolls and damage.

I am aware of two exceptions: The Monk (Path of the Kensei) gains the Kensei Weapons ability at Level 3 –

Kensei Weapons. Choose two types of weapons to be your kensei weapons: one melee weapon and one ranged weapon. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. The longbow is also a valid choice. You gain proficiency with these weapons if you don’t already have it. Weapons of the chosen types are monk weapons for you.

XGtE pg.34

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:

  • You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.

PHB pg.78

And the Hexblade (Warlock) has Hex Warrior:

…you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.

XGtE pg.55

Are there any other ways to dump strength without limiting your melee character to finesse weapons? I’m interested in any and all solutions that use the actual weapon’s stats.


For clarity Any solutions must fit the following attack structure
To hit: (d20 + STR??? Modifier + any bonuses [incl. Proficiency])
Damage: (Weapon dice + STR??? Modifier + any bonuses)


Comments/answer have highlighted to me that I was especially interested in knowing if there was a way to use an ability other than STR for weapons with damage dice of d8 and over. Extra points if you can find a published way of doing this, especially if you can hit the d10s and d12s!

Can a Totem Warrior Barbarian choose a second Totem Spirit in place of an Aspect of the Beast?

Is it possible for a Totem Warrior Barbarian to select another totem from level 3 instead of the Aspect of the Beast at level 6?

At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one. (Player’s Handbook)

This means that it’s possible for a Barbarian who selected the bear on level 3 (resistance) to e.g. select the eagle on level 6 (eyesight).

However, is it possible to select the eagle level 3 upgrade (Dash bonus action) on the Barbarian level 6 upgrade, when the bear was selected on the level 3 upgrade? As the Totem Spirit of level 3 is "lower" in some terms, I wouldn’t mind to allow it. This would create a level 6 Barbarian with resistance and Dash as a bonus action, a pretty fast tank character (for example).

And is this also valid for level 14 Totemic Attunement, thus allowing to select another (not yet selected) totem from the previous levels?

when using a hireling with a warrior skill how do they take the brunt of it?

The players I’m GMing are looking to get a hireling who’s a warrior. Looking at the description it states

If your attack results in consequences (like a counter attack) the man-at-arms takes the brunt of it.

It also states that a hirelings HP isn’t important. How do I damage him, figure out if he’s dead, if I don’t know his HP?

also looking at burglar it states:

Most traps leave a burglar in need of immediate healing.

how can I heal him if I don’t know his HP?

Are the Hex Warrior weapon & Pact of Blade weapon the same or different?

The Hexblade Warlock has me in a bind. Hex Warrior explains:

…whenever you finish a long rest, you can touch one weapon that you are proficient with that lacks the two handed property. When you attack with that weapon use your charisma modifier…

Pact of the Blade says:

you can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming Resistance and immunity to nonmagical attacks and damage.

Are these two different weapons you can use or just one? If so can I use my improved pact weapon on both?

Does a Hexblade Warlock’s Hex Warrior feature allow them to use Thirsting Blade on a non-pact weapon?

My question is, Can I use Thirsting Blade with my non-Pact weapon?

Example, I have a +3 Magic Longbow that I used the Pact of the Blade ritual to transform it into my Pact Weapon. (I can Only pull this now when I summon it and can’t get a sword)

I can use the Hex Warrior to channel my will through 1 weapon I touch to use my Charisma Modifier for the attack and damage rolls. (once per long rest)

Would I still be able to attack twice when taking the attack action with the Sword even though it’s not my Pact Weapon?

  • The Hex Warrior feature says (XGtE 55-56) :

    The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

  • Thirsting Blade, PHB 111

You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.

Dual-wielding / Arcane Warrior [closed]

I am new to D&D(5e) and would like to build a GISH (arcane warrior, mage fighter, battle wizard). Specifically, I want to choose what class I want to be.

Requirements: dual-wielding light armor high int and dex arcane spell casting Good damage won’t die

I want to be using my swords at least 65 – 100% of the time. Try avoiding divine abilities. The classes I am considering right now are Arcane Trickster – Bladesinger. Other classes include eldritch knight, Warlock pact of the blade,

Please list the race, stats, class, perks, feats, pacts, etc. you may also list recommended items.

back story: My character is well studied and received their magical powers while they were experimented on.

Outside of combat, does a Totem Warrior Barbarian with Eagle Totemic Attunement still fall from flight?

Say a 14th-level Totem Barbarian chose the Eagle totem for the level 14 Totemic Attunement feature, and had the Persistent Rage barbarian feature.

Would they fall after flying 80 feet, assuming they have a base speed of 40 feet from the Fast Movement feature, and take the Dash action? Or would they be able to fly continuously for 1 minute?