What does this the DH 2e’s Mountain Warrior’s ‘each advance’ mean?


Mounted Warrior

Requirements: Rank 2 (Trained) in any Operate skill or Rank> 2(Trained) in Survival skill, BS 30 or WS 30

Apptitude 1 Weapon Skill / Ballistic Skill

Aptitude 2 Offence

Reduces any penalty for making attacks (Melee or Ranged) from a moving vehicle or mount by 10 for each advance.

I’ve not been able to other sources use similar wordings. Does this mean each rank in all operate and survivor skills gives a +10? Is it just the highest ranked of the 4 skills? Or is it something else?

Do you get Hex Warrior’s Cha bonus with a two-handed Pact Weapon?

Hex Warrior says:

you can touch one weapon with which you are proficient and that lacks the two-handed quality. When you attack with that weapon you can use your Charisma for attack and damage rolls.

later the ability says:

This benefit extends to every weapon conjured with the Pact of Blades feature, no matter the type.

(emphasis mine)

Does this allow me to use my charisma with 2 handed weapons(provided it is my Pact Weapon and my Hex Warrior Blade)?

This question is not the same as Hex Blade Warrior & Pact of Blade. That one is asking how many weapons, I’m asking if type means 2 handed or something else(Slashing or Ranged for examples).

does Psi Warrior’s telekinetic movement allow you to move a grappled or restrained willing creature?


Telekinetic Movement. You can move an object or a creature with your mind. As an action, you target one loose object that is Large or smaller or one willing creature, other than yourself. If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see. Alternatively, if it is a Tiny object, you can move it to or from your hand. Either way, you can move the target horizontally, vertically, or both. Once you take this action, you can’t do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.

It lacks any clause for the creature, just that they have to be willing

Does the Psi Warrior’s Psionic Strike ability prompt a second Concentration save?

The new Psi Warrior Fighter subclass has the feature Psionic Power which has the following option:

Psionic Strike. You can propel your weapons with psionic force. Once on each of your turns, immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing force damage to the target equal to the number rolled plus your Intelligence modifier.

Based on my earlier question it seems the consensus is that Psionic Strike does not double if the triggering attack is a critical hit.

If Psionic Strike is used on a creature concentrating on a spell does the additional damage prompt a second Constitution save to maintain concentration?

Is the Psi Warrior’s Psionic Strike ability affected by critical hits?

The new Psi Warrior Fighter subclass has the feature Psionic Power which has the following option:

Psionic Strike. You can propel your weapons with psionic force. Once on each of your turns, immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing force damage to the target equal to the number rolled plus your Intelligence modifier.

Is this ability affected by critical hits like a Paladin’s Divine Smite or does it deal extra damage independent from the attack?

Would moving Hex Warrior’s benefits for pact weapons to Pact of the Blade itself improve balance?

As described in my answer to another question, the Hex Warrior feature offered by the warlock’s Hexblade patron offers a kind-of-counter-intuitive upgrade to Pact of the Blade:

If you later gain the Pact of the Blade feature, this benefit [using Charisma instead of Strength or Dexterity for attack and damage rolls] extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

(Xanathar’s Guide to Everything description of the Hex Warrior feature, p. 55)

I’ve often heard it said that Hexblade is a bit overpowered, but Pact of the Blade is a bit underpowered. It therefore occurs to me that we might be able to smooth things out a bit:

Would it improve matters to remove this feature from Hex Warrior, and add it to Pact of the Blade? Specifically, imagine Hex Warrior and Pact of the Blade are changed to read as follows:

Hex Warrior

[…] The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

(Xanathar’s Guide to Everything with removed sentence struck out)1

Pact of the Blade

You can use your action to create a pact weapon […] You are proficient with it while you wield it, and you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls with this weapon. This weapon counts as magical for […]

(Player’s Handbook description of Pact of the Blade with my addition in bold)

Answers to this question should consider this question from two angles:

  1. Does this make Hexblade more balanced with other patron options for Pact of the Blade warlocks? The goal is that Hexblade be less quasi-mandatory, and more of an equally-powerful option.

  2. Does this make Pact of the Blade more balanced with other Pact Boon options? The goal is that Pact of the Blade be on more-equal footing than it was before.

In both cases, answers should address both whether the change is moving in the correct direction, and whether the change overcompensates and goes too far (e.g. that Hexblade becomes an underpowered option, or Pact of the Blade becomes an overpowered one).

  1. Note that Hex Warrior retains the ability to use Charisma on attack and damage with the chosen weapon. Note that the chosen weapon is not a pact weapon, and that gaining Charisma to attack and damage with pact weapons is a separate ability—one I am moving to Pact of the Blade. Note that this means that warlocks with the Hexblade patron but not the Pact of the Blade feature see no change from this.

Warriors vs Rockets

https://warriorsvssocketsnbavs.blogspot.com/

https://warriorsvssocketsnbavs.blogspot.com/

https://warriorsvssocketsnbavs.blogspot.com/

https://warriorsvssocketsnbavs.blogspot.com/

Warriors vs Rockets

Warriors vs Rockets

Warriors vs Rockets Game 6…

Warriors vs Rockets

Warriors vs Rockets

https://warriorsvsrocketsgame6.blogspot.com/

https://warriorsvsrocketsgame6.blogspot.com/

https://warriorsvsrocketsgame6.blogspot.com/

https://warriorsvsrocketsgame6.blogspot.com/

Warriors vs Rockets

Warriors vs Rockets

Warriors vs Rockets Game 6…

Warriors vs Rockets