New weapon (cat o’nine flails) stats balanced? [closed]

A cat o’nine flails, a new weapon of my devising, is a 9 headed flail similar to an Ochsenherde. Note that this is not to be confused with a cat o’nine tails.

Picture of a weapon with nine spiked heads on separate chains attached to the same handle

Artist’s impression – Original image source

What is the best way to stat a weapon such as this in D&D 3.5e? My initial suggestions is as a two-handed Exotic Weapon with 1d12 damage and a 20×2 critical.

Are these stats viable/reasonable when compared with other weapons in D&D 3.5? If not, how do I make this weapon viable/reasonable?

If no other opinion then how would you make it balanced?

How can I use Charisma instead of Strength or Dexterity for weapon attacks without being a Hexblade warlock?

I am building a level 2 character for D&D 5e.

For story reasons (I just had to break ties with my patron, in a very fun way), I can no longer be a warlock.

Is there a class (Unearthed Arcana is allowed) that will allow me to basically use the Hexblade warlock’s Hex Warrior feature with a weapon (XGtE, p. 55)? Specifically, this benefit of the feature:

When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.

My goal is to dip a max of 3 levels in a class other than bard. But a pure bard build is preferable!

Would a nuclear weapon be morbidly efficient against vampire elders?

I am a warrior of God, fighting the menace that bloodsuckers present to humanity. They’re grave sinners against our Lord, nothing short of hellspawn, and for that, they deserve nothing, but total extermination.

Yet, I feel I have failed. One of the chief servants of Hell, something called among Cainites an Antedeluvian, arose from its fiery underworld home and now seeks to destroy all of humanity.

My only solution lies in great sacrifice, and martyrdom of many men – I have procured a nuclear weapon at a great cost to my Order and now seek to destroy this malignant beast once and for all.

As the mushroom cloud rises kilometers away from me, I feel at peace. But have I achieved my goal indeed, for the eldest of hellspawn are truly resilient?

Are monk’s fists considered weapons for the purpose of being targeted with weapon empowering spells like Elemental Weapon or Holy Weapon? [duplicate]

This question already has an answer here:

  • Is an Unarmed Strike considered a Weapon attack? 4 answers
  • What is the fallout of unarmed strikes no longer being weapons? 3 answers

I’ve read that monk fist’s are considered monk weapons, does that enable a paladin to cast holy weapon on a friendly monk?

For clarification, I am not asking if an unarmed attack is a weapon attack. It is. What I am asking is if the hands are weapons, so that way they can be infused with spells like Holy Weapon, which only targets weapons.

What is the maximum amount of melee weapon attacks a character can make reliably every turn?


Partially inspired by (but distinct from) this question.

I have a character concept for a character that make several attacks every turn like whirlwind of blades so I was wondering what the maximum number of melee weapon attacks a single character could make in one turn every turn. (So no consumable resources like spell slots or action surge.)

Stipulations:

  • Must be reliable and repeatable ad infinitum. (over and over again without end)
  • Must not rely on any consumable resources such as spell slots or action surge unless you have a way to not run out of the resource.
  • Hit or miss doesn’t matter. If your strategy relies on hitting provide counts for both with and without hitting.
  • Must be able to be accomplished by a single character with no help from another.
  • Must not require any magic items.
  • You can use any weapon provided it’s not a magic item and is a melee weapon (and is being used as one).
  • You make take any needed feats provided they come from a racial ability (like variant human) or are taken in place of an ASI
  • Assume there is only a single target.

The most I have come up with is dual wielding light one handed weapons as a level 20 fighter. This grants 4 attacks in a normal action plus one bonus action attack.

If a staff with a Shifting rune is transformed into a gauntlet, can you cast spells from the staff/gauntlet while wielding another weapon?

Magic staves can have weapon runes applied to them. One rune is a Shifting rune, which lets you transform the weapon into a different weapon. If I use a Shifting rune to transform a staff into a Gauntlet, then pick up a sword with that hand, can I still cast spells from the staff/gauntlet in this state?

Do natural weapons count for two weapon fighting?

Do natural weapons such as those granted by being a Tabaxi or an Aarakocra count for the purposes of two weapon fighting? Would they have the light property to allow it and if not what about if you take the dual wielder feat that removes the restriction on them being light?

From a logical perspective I would think claws or talons would be light enough to count and with them being “natural weapons” this means they are definitely weapons so it would make sense for them to be considered light and one handed.

What function does the “light” weapon property serve on the hand crossbow?

In the equipment section of the D&D basic rules, it lists “light” as a weapon property of the hand crossbow.

The “light” property offers the following attributes:

Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. See the rules for two-weapon fighting in chapter 9.

So, this would mean I can use my hand crossbow in two weapon fighting… Great! However, in the TWF rules in chapter 9 it says the following:

When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand.

Two weapon fighting only applies to melee weapons! Why does the hand crossbow have the light property? What purpose is it serving?

Now with the addition of the Feats in the players handbook my question still remains. The feat for crossbow expert says the following:

Crossbow Expert
Thanks to extensive practice with the crossbow, you gain the following benefits:

  • You ignore the loading quality of crossbows with which you are proficient.
  • Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attacked rolls.
  • When you use the Attack action and you attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.

As you can see the feat replaces the Two weapon fighting rules, and so the light keyword is still not needed.