In the Core Rulebook, several torpedo-type weapons reference the High Yield quality, but this isn’t listed in the Qualities on p179. What does High Yield mean?
My barbarian Gus uses a Greataxe, a two handed weapon. While raging in combat against harpies, a round passed without Gus taking damage. On his turn, all harpies were out of his melee range, and he had used all his javelins. To maintain his rage, he slapped the fighter with an unarmed strike. The DM ruled that Gus could not make a unarmed strike, as he was wielding a 2 handed weapon. I argued that he was not wielding the 2 handed weapon, just holding it; my DM didn’t see the difference, and as long as Gus held a 2 handed weapon his weapon attacks must be made with that weapon. In the end I dropped the weapon, slap the fighter, then pick up the weapon as a free object interaction. Then he reminded me that rage is only maintained by attacking a hostile opponent, but that’s not important here.
I understand that a 2 handed weapon only requires 2 hands when you attack with it, and my DM agrees with that. The only debate is whether you can, while holding the weapon with 1 hand, make an unarmed strike with your other hand. The description for unarmed strikes seems to imply that you could make an unarmed strike with full hands:
Instead of using a weapon to make a melee weapon Attack, you can use an Unarmed Strike: a punch, kick, head-butt, or similar forceful blow.
Even if I did have full hands, could I have head butted the fighter here? enter link description hereWas my DM correct in this ruling, or was I?
A bit of a specific request I know, but for an upcoming battle my DM is throwing at us, I’ll be using a magical weapon that deals fire damage and we know the creature has fire resistance. So I was wondering if there were any options to ignore the opponent’s fire resistance. I know of the Elemental Bane spell already, but if there were any other spells that had this effect as well that would be helpful to know as well.
I am preparing to DM a D&D 3.5e game. One of my players is trying to go Soulbow into Kensai. Can Kensai actually enhance the Soulbow’s weapon? I am not sure if it can do that, as it is just an arrow that gets shot into enemies and dissipates.
Say i play a level 7 Arcane Trickster Rogue with a Shadow Blade equipped which deals 2d8 Psychic damage. In addition I used Absorb Elements with which i absorbed an Ice Mephit’s Frost Breath on me, which would add 1d6 Cold damage to that attack. Lastly I cast Green-Flame-Blade to finally make my attack which would add 1d8 Fire damage. As the Ice Mephit is resistant to Cold but weak to Fire, I get that the additional damage from Absorb Elements would be halved, but Green-Flame-Blade would be doubled. Now to the sneak Attack:
Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
As the Sneak attack inherits the weapon attack’s type, how would i calculate the damage for the sneak attack?
- Do I choose which type the sneak attack is?
- Is it all types at once, and I count the amount of time an element is resisted or is strong against the enemy? (in this case 1. resistance and 1 vulnerability would neutralise and I’d just take the normal result from my sneak attack die)
- Does the damage calculation go by whatever type is more beneficial to a) the attacker or b) the defender?
The Thrown Weapon Fighting Style states:
[…] In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
My question is whether "a thrown weapon" means "a weapon with the thrown property" or "a weapon you have thrown". An example of something being in the latter category and not the former would be improvised weapons:
[…] If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.
Do ranged, improvised attacks counts as "ranged attacks with a thrown weapon"?
In core 5e RAW rules, Javelins are simple melee weapons (STR based). However in this particular players guide they talk about Ranged weapons, which Javelins are mentioned.
On Page 20 of the "Odyssey of the Dragon lord" players manual:
Thylean Weapons Warriors in Thylea typically use spears, shields, and swords. There are exceptions, of course, but the armies of Mytros and Aresia train thousands of soldiers in the use of these simple armaments. Heavier weapons, such as halberds and greataxes, are thought to be barbaric.
Ranged weapons are typically limited to javelins, slings, longbows, and shortbows, although there are some who have adopted the use of complex recent inventions, such as crossbows. These weapons are engineered in small quantities by the Academy and are not widely available. Thylea boasts a handful of unique cultural weapons, which can be found at just about any blacksmith or adventuring shop. With the exception of the chakram, they function identically to their normal counterparts (unless they are magical).
There are other places where they change/add new descriptors to existing core weapons. For example page 49 of the same players guide:
Vagrant Soldier Despite your roguish demeanor, you have all the training of a common soldier. When you choose this archetype at 3rd level, you gain proficiency with shields. Additionally, spears and tridents count as finesse weapons for you.
If anyone has played this campaign and can prove a definitive ruling on this question – using RAW or other items from the publishers, that would be great.
As usually, it is up to the DMs discretion for a final ruling – this is a known and doesn’t need further mentioning as part of an answer.
For things like Sneak Attack and Orcish Fury I know that they can be doubled on Crits per Crawford here.
We also know that only Weapon Damage dice can be rerolled with GWF. So, Sneak Attack or Smite would not get rerolled with GWF while standard weapon dice and the weapon’s critical dice can be re-rolled. For Orcish Fury it seems to me that it uses the appropriate phrasing for weapon dice similarly to the half Orc racial feature or Barbarian’s Brutal Critical and could thus be re-rolled with Great Weapon Fighting, no?
So, if we look at abilities like the Half-Orc racial feature which adds an extra weapon die on Crit and features like Barbarian’s Brutal Critical it seems to me that these could be rerolled with GWF since they use the phrasing of “adding another weapon dice” (normally Barb’s couldn’t get Great Weapon Fighting but now it’s possible via Tasha’s Cauldron of Everything and the Fighting Initiate feat).
You can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit
from the Half Orc feature and:
you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee Attack
for Brutal Critical.
This phrasing seems very similar to the Orcish Fury phrasing which says:
When you hit with an attack made with a simple or martial weapon, you can roll one of the weapon’s damage dice an additional time and add it as extra damage of the weapon’s damage type.
My bet would be yes you can reroll the Orcish Fury Die with Great Weapon Fighting since it reads like we’re adding another weapon die and the phrasing is very similar to the half Orc feature. Have I got that right?
Is it possible to get full attack’s worth of attacks when throwing a weapon with returning magical ability? If not, are there ways to get returning to each of thrown weapons without investing lots of money to multiple copies of returning thrown weapons?
For 5e, ranged weapon attacks are associated with a normal range and a long range distance. For a flying attacker, how does attacking downwards affect that range?
Say a flying PC with a handaxe was flying 150 feet above an enemy. Can they throw their weapon down to hit it? It’s outside both the handaxe’s standard and long range, but the handaxe has nowhere to go but down.
Does it automatically miss? Does it become an improvised weapon?