Why can’t mages just enchant armour to have no spell failure or have a light weight enchantment aka why mages don’t wear armour? [on hold]

I know many have asked this question but I have to ask as I’m still not satisfied with the answers.

Most arguments used against mages wearing armour

  1. Iron repels magic

    • That is untrue, why? The evidence lies in enchanted/magic armour and weapons thus proving that metal/iron don’t necessarily repel magic.
    • Furthermore, if magic truly repels magic then magic will do nothing against armour wearing knights but in most rpg magic can bypass armour.
    • In myth, magic/enchanted weapons such as Excalibur existed thus proving that iron does not repel magic.
  2. Armour restricts mobility in casting or is too heavy for mages

    • That is incorrect, why?. Armour is not as heavy as one might think, the weight of the armour is distributed across the body thus being not as heavy as you think. Furthermore, armour is lighter than a firefighter suit. Armour is also articulated properly to allow for mobility. Gauntlet is not armoured below the hand as well as have and have more mobility that one might think and if they did affect casting then you can just not wear the gauntlet.

    Examples in videos: https://www.youtube.com/watch?v=qzTwBQniLSc https://www.youtube.com/watch?v=pAzI1UvlQqw

    • As mentioned in the question if armour is truly that heavy in rpg world than why don’t you just use a weight removal, weight reduction or lightweight enchantment on the armour.
  3. Armour causes spell failure cause that is how it works

    • Then as mentioned in the question why not use enchantment to negate that problem.
    • Then why can paladin, cleric, druids, bards and arcane archer use magic in armour without spell failure.
  4. There is no reason for mages to use armour cause they don’t need them.

    • That is wrong, why? Anti-magic or dispel, silence etc.
  5. Armour conducts electricity and can electrocute the user or will travel go to the armour.

    • Wrong, why? Mages can shape their magic and they can control them so likewise they can control the electricity to not go to the armour. For example ball lightning, fire ball, lightning bolts etc proving that mages can manipulate magic. Furthermore, electric magic does not follow physics cause if they did electric magic would not work properly as air is a bad conductor of electricity and the only reason lightning works is due to the electrical discharge caused by imbalances between storm clouds and the ground. If you try to generate electricity it will arc uncontrollably.
    • Faraday cage principle will protect user from electricity.
    • If electric magic is truly a problem which I don’t think so then just enchant the armour to be not conductive or don’t use electric magic.
  6. Armour prevents hearing and chanting magic properly.

    • Make holes to allow for better hearing and speaking.
    • Wear more open helmets or open visor.
    • Use enchantment
    • Paladin/Clerics etc don’t have that problem despite wearing a helmet.
    • Hoods inhibit hearing yet mages wear them.
  7. It is unbalanced.

    • Not really paladin, cleric, druids and shamans are strong hybrids with armour and yet they are not considered unbalanced.

Wear levelling score on smartctl does not match TBW claim

I have a small secondary Toshiba RC100 SSD with specified endurance of 120 TB. smartctl reports data units written of about 3% of that. But the wear levelling count(or “Percentage used”) reports at 16%. This is a big discrepancy. From what I can tell, Data Units Written is actual block writes to the device, not logical writes, so write amplification doesn’t explain the discrepancy. What’s going on?

Can a multi-legged creature such as a Sleipnir wear multiple sets of magical horseshoes?

Several magical horseshoes such as Horseshoes of Speed and Horseshoes of a Zephyr have the explicit requirement of the creature wearing all 4 shoes for the item take effect. However, some creatures like the Sleipnir from the Norse mythology have more than 4 legs, in this case exactly 8, which would allow him to wear two sets of horseshoes.

Can a Sleipnir equipped with both sets of magical horseshoes benefit from both effects?

While I do want to know about it for a Sleipnir, my question target multi-legged creatures in general.

Can a Centaur wear (and benefit from) magical horseshoes?

Related: Can a Minotaur wear (and benefit from) Horseshoes of Flame?


Items in Question

Horseshoes of Speed

These iron shoes come in sets of four like ordinary horseshoes. When affixed to an animal’s hooves, they increase the animal’s base land speed by 30 feet; this counts as an enhancement bonus. As with other effects that increase speed, jumping distances increase proportionally. All four shoes must be worn by the same animal for the magic to be effective.

Horseshoes of a Zephyr

These four iron shoes are affixed like normal horseshoes. They allow a horse to travel without actually touching the ground. The horse must still run above (always around 4 inches above) a roughly horizontal surface. This means that nonsolid or unstable surfaces can be crossed, and that movement is possible without leaving tracks on any sort of ground. The horse moves at its normal base land speed. All four shoes must be worn by the same animal for the magic to be effective.

(emphasis: bold)


Creature in Question

Centaur

Size/Type: Large Monstrous Humanoid

centaur


Dilemma

As can be seen above, a centaur is not an animal. The two magic items above only refer to horses and/or animals.

I am thinking it would require Use Magic Device:

Emulate a Race

Some magic items work only for members of certain races, or work better for members of those races. You can use such an item as if you were a race of your choice. You can emulate only one race at a time.


Questions

  1. Could a centaur wear (and benefit from) the magical horseshoes?
  2. Would a Use Magic Device skill check be required to utilize them?

Can a Centaur wear (and benefit from) magical horseshoes?

Related: Can a Minotaur wear (and benefit from) Horseshoes of Flame?


Items in Question

Horseshoes of Speed

These iron shoes come in sets of four like ordinary horseshoes. When affixed to an animal’s hooves, they increase the animal’s base land speed by 30 feet; this counts as an enhancement bonus. As with other effects that increase speed, jumping distances increase proportionally. All four shoes must be worn by the same animal for the magic to be effective.

Horseshoes of a Zephyr

These four iron shoes are affixed like normal horseshoes. They allow a horse to travel without actually touching the ground. The horse must still run above (always around 4 inches above) a roughly horizontal surface. This means that nonsolid or unstable surfaces can be crossed, and that movement is possible without leaving tracks on any sort of ground. The horse moves at its normal base land speed. All four shoes must be worn by the same animal for the magic to be effective.

(emphasis: bold)


Creature in Question

Centaur

Size/Type: Large Monstrous Humanoid

centaur


Dilemma

As can be seen above, a centaur is not an animal. The two magic items above only refer to horses and/or animals.

I am thinking it would require Use Magic Device:

Emulate a Race

Some magic items work only for members of certain races, or work better for members of those races. You can use such an item as if you were a race of your choice. You can emulate only one race at a time.


Questions

  1. Could a centaur wear (and benefit from) the magical horseshoes?
  2. Would a Use Magic Device skill check be required to utilize them?

Can this homebrew-race centaur thief wear magic pants?

For this question, I am using this homebrew centaur race on DNDBeyond. One of its traits is Equine Weakness, part of which states:

As you lack the lower body of a humanoid, you are unable to wear humanoid armor below the belt (ex: leggings, greaves, or boots).

Thief rogues get the Use Magic Device feature at level 13:

By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.

Would a centaur thief be able to wear magic pants?

The textual issue here seems to depend on whether Use Magic Device allows the PC to ignore requirements written into the magic item description only, or if it also applies to limitations written into class/race descriptions.

I can see this going either way, but what do you think is the most faithful, RAW interpretation? (No “rule of cool”, “it’s up to the DM”, etc. answers, please.)

Can animated undead wear armor and use weapons?

A wizard has just killed a group of heavily armored fighters with great weapons. He uses Animate Dead on the bodies. The spell reads as:

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, animating it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature’s game statistics).

So from the wording of the spell, these corpses would turn into zombies, as in you are making that body move again. You aren’t mashing up the body into a stew and pouring out a new zombie, they’re identical, still wearing the armor. Do zombies wearing plate have an AC of 18 instead of 8?

In the section on zombies in the MM, they have the Slam melee weapon attack, which does 1d6+1. The description section for zombies does read:

A zombie armed with a weapon uses it, but the zombie won’t retrieve a dropped weapon or other tool until told to do so.

The wizard tells the zombies to pick up their greatswords. Does wielding a greatsword override the Slam attack and they now do 2d6+1?

Armor and weapons require proficiency. The people using the equipment were proficient in them, but are the zombies proficient? Does a zombie have disadvantage because it isn’t proficient with this gear? I am certain that the zombie would have reduced speed because it only has a strength of 13, not the required 15 for plate.

Finally, do the implications of this extend to other types of undead? Can the wizard use Create Undead and make ghouls that wear armor?

Where to get more background images for Android Wear watch faces?

I am using the Portions watch face from Looks. When entering the watch face settings, one of the items is “Background”. Choosing it reveals:

  • “Empty”
  • “Common” (two elements) with a Wear OS icon
    • “Artworks”
    • “Currently playing”

Choosing “Artworks” results in a dynamically changing abstract-looking background with different shades.

Is there a way to add/download more background apps (?) to add to that list, or more “artworks” to choose from?

(Note: menu item names might not be exact as I’m not using English locale on the watch.)