I know many have asked this question but I have to ask as I’m still not satisfied with the answers.
Most arguments used against mages wearing armour
Iron repels magic
- That is untrue, why? The evidence lies in enchanted/magic armour and weapons thus proving that metal/iron don’t necessarily repel magic.
- Furthermore, if magic truly repels magic then magic will do nothing against armour wearing knights but in most rpg magic can bypass armour.
- In myth, magic/enchanted weapons such as Excalibur existed thus proving that iron does not repel magic.
Armour restricts mobility in casting or is too heavy for mages
- That is incorrect, why?. Armour is not as heavy as one might think, the weight of the armour is distributed across the body thus being not as heavy as you think. Furthermore, armour is lighter than a firefighter suit. Armour is also articulated properly to allow for mobility. Gauntlet is not armoured below the hand as well as have and have more mobility that one might think and if they did affect casting then you can just not wear the gauntlet.
Examples in videos: https://www.youtube.com/watch?v=qzTwBQniLSc https://www.youtube.com/watch?v=pAzI1UvlQqw
- As mentioned in the question if armour is truly that heavy in rpg world than why don’t you just use a weight removal, weight reduction or lightweight enchantment on the armour.
Armour causes spell failure cause that is how it works
- Then as mentioned in the question why not use enchantment to negate that problem.
- Then why can paladin, cleric, druids, bards and arcane archer use magic in armour without spell failure.
There is no reason for mages to use armour cause they don’t need them.
- That is wrong, why? Anti-magic or dispel, silence etc.
Armour conducts electricity and can electrocute the user or will travel go to the armour.
- Wrong, why? Mages can shape their magic and they can control them so likewise they can control the electricity to not go to the armour. For example ball lightning, fire ball, lightning bolts etc proving that mages can manipulate magic. Furthermore, electric magic does not follow physics cause if they did electric magic would not work properly as air is a bad conductor of electricity and the only reason lightning works is due to the electrical discharge caused by imbalances between storm clouds and the ground. If you try to generate electricity it will arc uncontrollably.
- Faraday cage principle will protect user from electricity.
- If electric magic is truly a problem which I don’t think so then just enchant the armour to be not conductive or don’t use electric magic.
Armour prevents hearing and chanting magic properly.
- Make holes to allow for better hearing and speaking.
- Wear more open helmets or open visor.
- Use enchantment
- Paladin/Clerics etc don’t have that problem despite wearing a helmet.
- Hoods inhibit hearing yet mages wear them.
It is unbalanced.
- Not really paladin, cleric, druids and shamans are strong hybrids with armour and yet they are not considered unbalanced.