The physical description for potions:
Physical Description: A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12.
…and that of scrolls:
Physical Description: A scroll is a heavy sheet of fine vellum or high-quality paper. An area about 8-1/2 inches wide and 11 inches long is sufficient to hold one spell. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. A scroll holding more than one spell has the same width (about 8-1/2 inches) but is an extra foot or so long for each additional spell. Scrolls that hold three or more spells are usually fitted with reinforcing rods at each end rather than simple strips of leather. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8.
…mention nothing of the items’ weight. The general information page for Magic Items states:
[…]When a weight figure is not given, the item has no weight worth noting (for purposes of determining how much of a load a character can carry).
Am I interpreting this correctly as potions and scrolls have no weight in a character’s inventory?
I’m considering having my players find a big cache of alchemical items as part of an upcoming adventure. I feel like dozens of bottles of liquid should weigh something, but I don’t see a weight listed anywhere.
Do any potions, alchemical items, or consumables have listed weights anywhere?
If not, have you given these things weight in your games? How much? Any problems?
Our game attempts to be fairly realistic, so information on how much a small glass vial actually weighs might be useful as well. I don’t have any small glass vials sitting around.
This came up in a session this weekend. One of my players was turned to stone (petrified) during combat. After combat, the rest of the party wanted to drag the statue around the rest of the dungeon, in hopes of finding a way to cure them. (And not wanting to leave the statue alone)
In lieu of any specific ruling on the matter, and because the half-orc has a STR of 19, we hand-waved the weight of the statue as irrelevant. But, if it weren’t: How much would a petrified character weigh as a statue?
One of my players made the “how much does 150 pounds of feathers weigh” argument, but that didn’t sit right with me, and I happened upon why only after the fact: because the density of stone is much higher (hopefully) than that of flesh. Therefore, the mass would scale at an equal ratio, assuming the same volume (that’s d=m/v) — but I don’t know the density ratio of stone vs flesh. Can someone provide that, or at least an educated guess?
Likewise, do saddles made for Large or larger creatures weigh more?
It seems to me that they would be adjusted as armor would, but I can’t find anything verifying that information.
Weight: This column gives the weight of the armor sized for a Medium wearer. Armor fitted for Small characters weighs half as much, and armor for Large characters weighs twice as much.
I’m not as concerned about the price right now since changing from Medium to Small doesn’t change price anyways, but if you find information on whether that changes for pairs outside of the usual size range (such as a Huge mount or a Tiny rider) it would be useful to know as well.
In the PHB, the equipment list says that a day’s ration weighs 2 pounds (p. 150), however, page 185 says that only 1 pound of food is required per day:
A character needs one pound of food per day and can make food last longer by subsisting on half rations. Eating half a pound of food in a day counts as half a day without food.
I can see how one might read this and interpret it to mean that 1 pound of the 2 pound ration is half a ration and all that is required per day. If this is the case, then why is a 2 pound ration even a thing?
What is the general consensus for how this inconsistency is handled?
I looked up the T-Mobile frequency chart,
1900 MHz 2 4G LTE; 4G (HSPA+); 3G (UMTS/HSPA); 2G (GSM/GPRS/EDGE) 1700/2100 MHz (AWS) 4 4G LTE; 4G (HSPA+); 3G (UMTS/HSPA) 66 4G LTE 850 MHz 5 4G LTE 700 MHz 12 4G LTE 600 MHz 71 4G LTE
I’m evaluating a phone, the Huawei P20 Pro 128GB. This phone isn’t sold by T-Mobile but it seems to mostly support the bands, however it’s lacking support for Band 71.
- How much service-degradation can I expect from lacking a specific band?
- Is there any way to weigh the importance of those bands individually?
Making me even more curious, I’m currently using a Samsung S5 which was sold to me by T-Mobile, and it doesn’t support 600 MHz — maybe I’m missing out on a lot, maybe the 600 MHz band isn’t actually used anywhere?
The Wayfinder’s Guide to Eberron states in the description of the warforged’s size:
Weight and build are affected by subrace.
However, I am unable to find any mention of how subrace affects weight or what the weight of a warforged is. Did I miss anything?
How much does a warforged weigh and what, if any, impact does subrace have?