Does someone realize they were charmed after the effect of the Glamour bard’s Enthralling Performance wears off?

I have been playing a College of Glamour bard in the Tomb of Annihilation module. They get the Enthralling Performance feature at 3rd level when they choose the subclass (Xanathar’s Guide to Everything, p. 14):

If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or dancing. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. […] This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.

If a target succeeds on its saving throw, the target has no hint that you tried to charm it.

According to the description, the target does not become aware of the fact that someone attempted to charm them if they succeed at their saving throw. However, it doesn’t say anything about what happens if they fail their save and the charm wears off.

Once the effect of Enthralling Performance wears off, do those that were previously affected by it know they were charmed?

[ Politics ] Open Question : Check out the flu vs corona virus numbers. Remember: There were no shutdowns with the flu but shutdowns with coronavirus. Any questions?

CDC estimates that between October 1, 2019 and April 4, 2020 (6+ months) the flu killed between 29,000 and 62,000 people with NO SHUTDOWNS. Covid-19 has killed over 81,000 in 5 months WITH SHUTDOWNS.

Does casting a spell with a longer casting time end a spell that you were previously maintaining concentration on?

From D&D Player’s Basic Rules v0.3, p79:

Longer Casting Times

Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so (see “Concentration” below). If your concentration is broken, the spell fails, but you don’t expend a spell slot. If you want to try casting the spell again, you must start over.

Does casting a spell with a longer casting time force the caster to end an active Concentration-duration spell?

If I were to cast a spell limiting reactions (shocking grasp), does that mean the target can’t make a saving throw?

The shocking grasp cantrip states that the target can not take reactions until the start of its next turn. Therefore, the target should not be able to cast spells like absorb elements and shield. The second thing that I am unsure about is this: are saving throws reactions? If they are, someone could cast a spell using a saving throw against a target who can’t take reactions and theoretically they would automatically fail because of the inability to take a reaction. Through my knowledge, it never states anywhere that a saving throw takes a reaction, its just a roll.

Any rules that I should know about that would answer this question?

[ Politics ] Open Question : Did you know for sure you were gay or straight when you were nine years old”?

I was reading today’s headlines on Google News and came across this: ‘I want to be brave like you’: 9-year-old boy asks Pete Buttigieg to help him tell the world he’s gay. I don’t think I was definitely attracted to girls until I was almost twelve years old. Do kids figure that out sooner these days?

Does Asp.Net Core exposes too much information for required enums that were not supplied?

I have a simple code for an input model:

public class MyClass {     [Required]     public MyEnum? Type { get; set; } } 

Now if I do not send Type as a part of json to the request, I get this error from Web.Api:

“The JSON value could not be converted to System.Nullable`1[MyNamespace.MyClass]. Path: $ .type | LineNumber: 2 | BytePositionInLine: 16.”

This really looks like information exposure to me, though I cannot see any real danger in exactly this information, but still, more that nothing.

Is it of any real concern or is it just fine?

How did Microsoft discover 44 million user passwords were breached? [closed]

In December 2019, tons of new sites reported Microsoft ran a security research that found out over 44 million of user passwords were breached. The news sites said Microsoft used third-party resources and public databases in order to discover this, and forced all these users to change their passwords (which is nice!), but I still don’t get it.

If the password is properly hashed, how did they manage to look them up on these databases? I’m not a security expert or anything, but the only possibility I could come up on my mind was to hash the passwords on these public databases and compare with the users’ hashed passwords, but that sounds absurd considering salt (they would have to hash every leaked password to every account, right?). Does anyone understand how they did that?

EDIT: @schroeder’s comment and closing the question doesn’t make sense. The question is valid – how could they check so many password to so many accounts, if that’s how they did it.

What are awesome things that D&D had historically that are (or were) missing in 5e? [closed]

For example, I had NO IDEA that in earlier editions of the game, there were rules for spending gold on strongholds and keeps and other cool structures. Makes all that gold characters accumulate much more useful. Matt Colville’s recent products seek to address the absence of this.

Morale as a mechanic (I believe this is well represented in the OSR, and an optional rule in the 5e DMG)

Minions in 4e. Hirelings (recently incorporated into 5e).

XP being tethered to Gold.

Please note that I’m not saying that all of these things NEED to be in D&D 5e. It’s just cool to consider mechanics that used to exist in the game that are forgotten by the wider community. There’s such a rich trove of stuff in the history of this game.