Can you please tell me if this character is balanced? It is a werewolf race: too OP?
Ability Score Increases. Your Strength score increases by 2, and your Dexterity score increases by 1.
Age. Lycanthropes mature at the same rate as Humans, and live up to around 150 years.
Alignment. A Lycanthrope is typically of a Chaotic alignment.
Size. Lycanthropes stand 6 to 7 feet tall just as a Human. Your size is Medium.
Speed. Your base walking speed is 30 feet in your humanoid and hybrid forms, and 50 feet in wolf form.
Silver Weakness. You are vulnerable to damage from silvered weapons.
Regeneration. You have resistance to damage from nonmagical weapons that aren’t silvered. At the start of each of your turns, you regain hit points equal to 1d4 + your Constitution modifier if you have no more than half your hit points left, and have at least 1 hit point.
Natural Weapons. While in your hybrid or wolf forms, you have a 1d6 Bite and 1d8 Claw attack. Increase damage at level 5 to Bite 1d8 and Claw 1d10. On a successful melee attack you may use your bonus action to make a claw attack on the same target.
Tracking. You can detect opponents within 15 feet by sense of smell. If the opponent is upwind, the range increases to 40 feet; if downwind, it drops to 10 feet. Strong scents can be detected at twice the ranges noted above. Overpowering scents can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range.
Darkvision. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray and red.
Shapeshifter. You can take 1 action to change into your Hybrid or Wolf Form. While in Hybrid Form you can not wield weapons, or wear armor. While in wolf form you cannot wear armour or wield weapons. You are able to wear certain equipment at the DM’s discretion, such as circlets and robes. You can choose to have equipment you are wearing to either merge into your form or be dropped to the ground. You gain no benefit from equipment that is merged into your form.
Trip Attack. While in Wolf or Hybrid form you can attempt to trip the opponent as a bonus action after a bite attack. The opponent must make a Strength saving throw equal to 10 + your Strength modifier + your proficiency bonus.
Wolf Empathy. You can communicate with wolves and dire wolves.
Skills. You are Proficient in Survival, Nature, Intimidation and Perception rolls. You have disadvantage on Persuasion checks.
Saving Throws. You are proficient with Strength and Dexterity saving throws.
Full Moon Rage. At the start of a night with a Full Moon you must make a DC13 Wisdom save or lose control of yourself. During this time the DM has Control over what your character does, however every hour you may reroll your saving throw to take back control. Once you make the correct saving throw you retain control for the rest of the night.
New Moon. During a new moon, you cannot transform, and are damaged normally (without resistances and weaknesses).
Tough Hide. While you are not wearing any Armour or shields, your AC becomes 10 + Strength Modifier + Proficiency Bonus (All Forms).
Languages. You know Common, Wolf and one extra language. You can only speak in Human and Hybrid forms.