What’s the cost of this infusion?

At 13th level, the kinetic knight gains the following ability:

At 13th level as a swift action, she can accept 2 points of burn to unleash a kinetic blast with the blade rush infusion.

I am now level 14, with Infusion specialization 4, which allows me to reduce the burn cost of an infusion by 4.

Does using this ability cost me 0 (2 from the ability + 2 from the normal blade rush – 4) or 2 burn that I have to take no matter what, then 2-4 =0 for the normal blade rush ?

At first it looks like a better pounce for free, but if it costs 2 burn everytime I want to use it, it will lose value pretty fast.

What’s the best way to encrypt and store text in a MongoDB database?

I have a "cloud service", which consists of 2 parts:

  • Web application, written in Next.js;
  • MongoDB database (uses MongoDB Atlas).

I allow users to sign in with GitHub and handle authentication using JWT. User can create & delete text files, which are saved in the database as so:

{     "name": string,     "content": string,     "owner": number    <-- User ID } 

I would like to encrypt the content so that I can’t see it in the database. I was thinking about using the Web Crypto API, but I’m not sure how I’m going to store the encryptions/decryption key securely.

What’s the best way to handle this case and which encryption algorithm should I use?

What’s a Shadow Weapon’s hardness?

The first-level spell shadow weapon creates an illusionary weapon the caster can wield. Consequently, the weapon thereby produced may find itself subjected to all manner of hostile effects by enemies who believe the weapon to be real (those who don’t aren’t usually too scared of the 1 damage it might inflict). It’s unclear from the spell description, however, what the hardness and hp should be. How does one calculate that, and what are the values?

What’s the highest amount of ranged attacks a pure fighter can make in one turn consistently?

I’ve been working on a 20th level character concept for a while and trying to optimize it for use in a future game, the requirements would be as follows:

  • Only 3.X WotC handbooks (No 3rd party books, no magazines, no online-only content except for web enhancements of handbooks, no adventure-specific content).
  • Only handbooks from the D&D 3E standard setting/Greyhawk (no eberron, faerun, dragonlance, etc).
  • The only base class used must be fighter, any prestige class is ok as long as it doesn’t grant any magical abilities (includes psionics, incarnum, etc), also no martial powers.
  • Optimized for ranged damage output, without relying on allies, consumables, or very low frequency abilities (1/day stuff and the like).

Given that, the concept I’ve got so far is a pure SAD dexterity fighter dual wielding auto-realoading hand-crossbows, boosting damage with feats Dead Eye and Crossbow Sniper, plus specialization and mastery feats. The damage per attack is not too bad (1d4+31), and I’m now looking for ways to increment the number of attacks I could make.

So far I get 4 attacks from BAB, 3 from TWF, 1 from Rapid Shot, and 1 from Haste, for a total of 9 attacks.

I’m specifically looking for methods to increase the number of attacks per full attack action. But I’d also welcome any general advice to improve the build given the previous requirements.

I want to play a Hexblade/pact of the blade warlock what’s the optimal way to play/use the character in combat? [closed]

I’m about to play my third ever session of D&D. I’ve been watching live-play for a while but haven’t played much. I’ve made a Levistus Tiefling Warlock with Pact of the Blade and a Hexblade patron starting at level 15.

character info:

Eldritch Invocations.

1-Agonizing Blast. 2-Lifedrinker. 3-Thirsting Blade. 4-Devil’s Sight. 5-Shroud of Shadow. 6-Visions of Distant Realms. 7-Mask of Many Faces.

Spells

cantrips: Eldritch Blast – Mage Hand – Minor Illusion – Prestidigitation – Ray of Frost

1-level spells: Charm person – Hex – Armor of Agathys(1/long rest) – Disguise Self(at will) – Arms of Hadar

2-level spells: Hold person – Crown of madness – Darkness(1/long rest) – Invisibility(at will)

3-level spells: hyponatic pattern – Thunder step

4-level spells: Banishment – Summon Greater Demon – Arcane Eye(at will)

5-level spells: Hold Monster – Cone of cold – Far Step – Stynaptic Static

Arcanum spells: Circle of death(6 level) – Forcecage (7 level) – Dominate Monster(8 level)

The main idea is that I’m really loving the idea and roleplay of being a warlock/cursed deal being the faceless charismatic type character and being tied to a weapon as in what the pact of the blade offers.

I prefer a ranged combat character, but I don’t want to be useless in melee. How can I optimally play this build?

What’s the difference in Geas saying it can be removed by Wish?

The text for geas says the following about removing the spell:

A remove curse, greater restoration, or wish spell also ends it.

However, you can already use wish to replicate remove curse or greater restoration and thus end geas. It seems redundant.

What’s the difference if it didn’t mention using Wish? Is there a genuine mechanical difference that I’m missing?