Would allowing Wizards to use Wisdom for AC be unbalanced?

I find myself frustrated that Wizards have high incentive to invest in Dexterity and Constitution so that the aren’t quite so squishy whereas they have little incentive to increase Wisdom except to help their Wisdom saves. Wisdom, however, seems much more in line with the common imaginings of a Wizard than Dexterity.

I am considering house-ruling that wizards can choose to add their Wisdom modifier to their AC instead of Dexterity but I want to check whether that would be balanced.

A relevant aspect to this change is that wizards have Wisdom Saving throw proficiency so this would allow them to be really good at Wisdom Saving throws more easily. On the other hand Dexterity saving throws are also quite common so giving up points in Dex also has a high cost even without AC.

Access to divine casting with low wisdom? [closed]

I started a campaign with a Gnome Bard Illusionist who is a bit of jester/street entertainer. As things have progressed we have lost our healer and run into some storyline involving Garl Glittergold. Because of this I wish to prestige into Divine Trickster because it fits the story so well. The problem is I dumped Wisdom (8) and try as I might I can’t find a feat or class that grants me access to the 2nd level divine spells I need for the prestige.

The largest class feature from Divine Trickster I am looking for is at 2nd level when a turn/rebuke can be used to give an illusion +10 to being recognized, before going into Sublime Chord to gain access to stronger shadow spells.

Does someone know of something that would get me the divine spellcasting with low wisdom or an effect similar to make shadow illusions more powerful?

Does switching the bard incantation stat from charisma to wisdom create major balance issues? [duplicate]

I have a player who want to play a shaman. He really wants to keep the bard classes but he is much more interested in the druid lore. He doesn’t want to be charismatic and handle social interaction, he wants to focus it’s music around nature and worship nature-related deities. Therefore he was asking if he can have a bard with wisdom as the incantation characteristic.

I’m about to say yes, but I’m new and I don’t know if there is major balance issues that will come up and that I didn’t foresee.

What spells, items, and abilities improve wisdom ability checks?

My level 3 cleric is trying to cast a level 5 spell-scroll, and to optimize the chances of success, I want to stack as many positive ability check buffs on him as possible. Preferrably lower-level/easy to access ones. So far I have:

  • Enhance Ability (Wisdom)
  • Bardic Inspiration
  • Guidance
  • Portent (Divination Wizard)

I’m sure I’m missing a ton.

If a creature attempts to sneak attack another creature warded with sanctuary and fails the wisdom save, is warded creature alerted?

If a creature attempts to sneak attack another creature warded with sanctuary and fails the wisdom save, is warded creature alerted?

If I’m wandering the woods as a monk with sanctuary and a rogue is chasing me, am I never gonna notice them until they hit me?

What is the narrative difference between a Charisma and Wisdom saving throw?

Relatively few spells in D&D 5e require a Charisma saving throw, and when they do it’s often difficult to describe the in-game reasons for why they require such a throw.

One of my players told me that the Charisma saving throw for Banishment is essentially a check on the target’s sheer “force of will” to remain in their present plane.

This clashes with my understanding of what a Wisdom saving throw entails. I’ve always imagined that the Wisdom saving throws for spells like Geas and Dominate Person were also a check on the target’s “force of will”.

Is there any narrative explanation for the difference between a Charisma and Wisdom saving throw? What is the in-game difference between Wisdom and Charisma in terms of willpower?

If both saving throws are related to willpower, then why are they treated as distinct saving throws?


To clarify: I’m not interested in the gameplay differences between the two saving throws. Clearly they have different purposes in terms of balance. What I’m more concerned with is how they relate differently to willpower.

Can a multiclassed Sorcerer/Tempest Cleric use Charisma instead of Wisdom to determine save DC for the Wrath of the Storm feature?

I have a question related to this one:
What is the DC of the Tempest Cleric's Wrath of the Storm feature?

Since the rules don’t specify how you calculate your DC for this ability, could a multiclass Sorcerer/Cleric use their Charisma instead of their Wisdom modifier?

Does a passive Perception (Wisdom) check add WIS mod + Perception skill?

I’m new to D&D. There seems to be a discrepancy between the 5e Starter Set Rulebook and the associated character sheets. The Rulebook says that a passive wisdom (percep) score is “10 + the creature’s wisdom modifier, as well as any bonuses.”

In the example they have a 1st-level character (with a proficiency bonus of +2) Wisdom of 15 (+2) and a proficiency in Perception, he or she has a passive Wisdom (Perception) of 14 (10+2+2).

But the Human Fighter Folk hero character has a WIS mod of +1, and a +3 written beside perception, and a passive Wis percep of 13 (not 14?).

The Dwarven Cleric has Wis mod of +3 and a +3 written beside perception, and only a 13 passive wisdom.

I guess this has to do with proficiency in the skill, but I’m confused. Can someone explain these instances and maybe also when proficiency is used, vs when just the modifier or just the skill without proficiency?

How do I roleplay a character with higher wisdom than myself, and lower intelligence?

I have seen a few similar questions related to intelligence, charisma and a general disparity in mental stats, but nothing yet on high Wis, low Int.

Lets start with the premise:

Intelligence measures mental acuity, accuracy of recall, and the ability to reason (phb.177)

Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition (phb.178)

So a wise character will pick up on things that a normal person might not, such as identifying the warning signs that something just doesn’t feel right with a specific situation.

Now I don’t have this ability, and most DM’s struggle with giving enough clues or even creating a world where warning signs are something that can be picked up on at all.

A less intelligence character wouldn’t know many facts, wouldn’t learn from books, and wouldn’t quickly put 2 an 2 together when confronted with a situation.

So you are left with a character who might spot all sorts of warning signs going into a situation, but not necessarily know what they mean.

What are some strategies to help roleplay such a character? Especially in a situation where every word a DM says will likely be taken as important by everyone around the table so won’t stand out specifically to the person playing the character in question.

One source of inspiration has been Caduceus on Critical Role, but that seems to be the actual player picking up on things in order to make the wise comments, and I just don’t pick up on the same things in real life.

Note: If it matters, the particular character in question has 6 INT, and currently 16 WIS.