Using dynamic tags within text

So I created some dynamic tags. After my Gravity Form is submitted it creates a post. The post has the contents of the dynamic tags listed under the body so this is all working fine. The question is, can I insert a dynamic tag within other text? For example, I have a dynamic tag called "author" and "publishing_date". In my body of text, I want to use the sentence "The book was written by {dynamic tag author} in {dynamic tag publishing_date}.

Is Exit (no square brackets) equivalent to Quit[] for refreshing the Kernel from within an Evaluation Notebook?

I prefer to use Exit as it conveniently requires fewer key presses over Quit[]. But before I use it regularly I need to know if there any subtle differences between Quit[] and Exit. The Wolfram documentation pages for Quit and Exit appear to be very similar and even call these two functions synonymous but I just need to be sure.


Dispel a self targeting spell emanating from within an antimagic field

So, a character has an artifact granting the ability to cast Holy Aura. Another character casts Antimagic Field and the two effects overlap, so that the origins of both spells are within both spell effects.

Can someone cast Dispel Magic on the Holy Aura effect since its radius (30ft) exceeds that of the Antimagic Field (10ft)?

The argument raised against being able to dispel it, is that since the effect is active on a creature, then it is the creature that must be targeted, differentiating this case from a Grease spell for example.

How to make goalKeeper move within post but not move towards to the player?

Hello so basically I make a 2d top-down soccer game but I have to trouble with GK AI, I want to GK is followed the ball but not move toward on it

let say (Enemy = GK) enter image description here

enter image description here

so when the player moves to the left or right the enemy will follow to the right or left not The Yaxis but in X-axis with guarding the post or Y=0

my default enemy movement is like this :

if (gameObject.CompareTag("GK"))         {              anim.SetBool("GKRun", false);             gkballInRange = Physics2D.OverlapCircle(transform.position, gkballRange, playerMask);             float distancePlayer = Vector2.Distance(target.position, transform.position);              if (gkballInRange)             {                 if (distancePlayer <= gkballRange)                 {                     //Animation                     anim.SetBool("GKRun", true);                     transform.Translate(0, -speed * Time.deltaTime, 0);                 }             }          } 

in that scrip, when the ball is on the range the GK is moving to the ball just that. maybe anyone can explain to me how to do it?

Where is Gralhund Villa located within Waterdeep?

In Waterdeep: Dragon Heist, a significant portion of one of the chapters takes place in "Gralhund Villa".

There are locations given for several of the noble Houses in the first chapter, but I can’t find anything giving even an approximate location for Gralhund Villa. I’ve marked this question as 5e, but will accept information from any edition.

Where is Gralhund Villa located within Waterdeep?

Trying to run a add_action within a function to run a woocomerce function on a ajax request

I am able to get a ajax request to work properly on a woocommerce checkout form page, now I want to update the price of the checkout in that ajax request. My add_action is in the function that is fired by the ajax request.

This is all done in a custom plugin as well

Here is my code this far, it doesn’t seem like the function request_gift_card ever fires

 function gift_card_redeem(){      if(!empty($  _SERVER['HTTP_X_REQUESTED_WITH']) && strtolower($  _SERVER['HTTP_X_REQUESTED_WITH']) == 'xmlhttprequest') {     error_log("test !empty");          add_action( 'woocommerce_before_calculate_totals', 'request_gift_card', 99 );      function request_gift_card($  cart_object){       if( !WC()->session->__isset( "reload_checkout" )) {           /* Gift wrap price */           $  additionalPrice = 5;           error_log($  cart_object);           foreach ( $  cart_object->cart_contents as $  key => $  value ) {               if( isset( $  value["embossing_fee"] ) ) {                   // Turn $  value['data']->price in to $  value['data']->get_price()                   $  orgPrice = floatval( $  value['data']->get_price() );                   $  discPrice = $  orgPrice + $  additionalPrice;                   $  value['data']->set_price($  discPrice);               }           }       }     }      $  result['type'] = "success";     $  result = json_encode($  result);     echo $  result;   }   else {     error_log("test else");       header("Location: ".$  _SERVER["HTTP_REFERER"]);   }    die(); } 

If your target has an enemy within 5ft, can you sneak attack without using a finesse or ranged weapon?

A rogue and fighter are engaged in melee combat with a goblin. The rogue is unarmed. Can the rogue activate Sneak Attack?

The rules for Sneak Attack state:

Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

The question arises from the difficulty in parsing the bolded sentence. I have heard 2 interpretations:

  1. You can sneak attack if (you have advantage and the attack is made using a finesse or ranged weapon) or (an enemy of the target is within 5ft, etc).
  2. You can sneak attack if ((you have advantage) or (an enemy of the target is within 5ft, etc)) and the attack is made using a finesse or ranged weapon.

The first interpretation hinges on the idea that when the second paragraph says "on the attack roll" it is still talking about the same "attack" as in the first paragraph. The second interpretation hinges on the idea that the first interpretation is bizarre and unnatural – if that was the intent, there are many ways that it could have been worded to be clearer.

Thematically, I am leaning towards the first – not having a finesse or ranged weapon shouldn’t stop the rogue from exploiting a distracted foe.

Considering RAW only (no twitter please), how should this feature be interpreted?

What kinds of training and research are possible within the paradises found within a Rod of Security?

The Rod of Security gives a person access to ‘any paradise one could imagine’, specifically:

‘… the rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine.’

This ageless paradise has a 199 day limit, divided by the number of occupants staying within Example: a party of five gets ( 199 days / 5 people = ) 39.8 days maximum. Once out it takes ten days to regain this 199-day-persons capacity.

Plenty of rest, good times and amazing food (i.e. ‘possible weight-gain hazard’) – but so much free time… with incredible resources! Imagine gaining new tool proficiencies, catching up on some downtime stuff or whatever you like. But could one research old &/or new spells? Develop a formula / blueprint / pattern for almost any magic item? Research ancient lore in a paradise-library? Suddenly this rod is a very powerful item. Possibly derailing a campaign – or even presenting as a bit too powerful?

Given access to ‘any paradise’ – be that training &/or library-research – what limits exist for players’ gains in skills, abilities &/or knowledge?

Role of games within games

Sometimes my players want to engage in gambling or other games of chance within the role-playing game itself (I know, vaguely meta). The question is two-fold:

  1. How can I approach this without squashing their aspirations to be the next Poker King, indulge them, and not have it become an obsession or throw off game balance due to poverty and/or extreme wealth given their current place in the world?

  2. Does anybody have any good, easy/quick games that could be played in a casino/gambling-hall type locale? I’m thinking something similar to Dragon Dice, an older, briefly manufactured dice game. It should have a fantastical element but be simple enough to learn within 15-30 minutes. I’m not looking to play craps at the gaming table, but having a few alternatives should wet the party’s thirst for casino-style action.

Importantly, I want to avoid a Chocobo-racing scenario (I’m referring to Final Fantasy 7 wherein players would become immersed in breeding and racing wingless birds, rather than actually spending time winning the game).