Are there any attacks or effects that reduce max HP to 0 without stating what happens?

Inspired by PJRZ’s comment on this answer to this question:

What attacks actually exist that reduce someone’s max HP, but do not specifically state what happens at max HP of 0?

As far as I am aware, all monster abilities that can reduce max HP to 0 state that the creature dies (and optionally may be brought back as some undead creature, depending on the exact creature/attack used to reduce the max HP to 0).

As an example of an attack that does state what happens, consider a Wraith’s Life Drain attack (MM, pg. 302):

Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Are there any attacks or effect that reduce a creature’s max HP to 0, but do not address whether or not the target dies?

What ways are there to cast resurrection magic without paying material costs?

An example of a method which gives the party access to free resurrection magic is casting True Polymorph to become a Planetar. Planetars can cast Raise Dead 3/day without paying the material cost.

This is not a duplicate of Are there any spell casters that can cast life giving spells without 'expensive' components? because I believe there are more methods of getting access to free resurrection than simply being these spellcasters. Also, the methods by which players gain access to those spellcasters may not exist within the system and may need the story to provide them.

What ways exist for a party of adventurers to get access to free resurrection?

How to modify the WooCommerce shop page to tweak the display price without affecting the actual price under the hood?

The woocommerce shop I am working on imports product price as "£ per g", this is correct for the calculation. On the shop page my client would like the price to be displayed as "£ per 100g" so I need to multiply the price by 100. In functions.php I have the following snippet which lets me change what is displayed (as you can see, I have already edited the text to display correctly), does anyone provide help on how to translate this import price to display price?

add_filter( 'woocommerce_get_price_html', 'wb_change_product_html' );     // Change and return $  price_html variable using the $  price and weight amount     let a = 10     function wb_change_product_html( $  price ) {         $  price_html = '<span class="amount">' . $  price . ' per 100g </span>';   // change weight measurement here              return $  price_html;     }          add_filter( 'woocommerce_cart_item_price', 'wb_change_product_price_cart' );     // Change the cart prices with $  price variable and weight amount     function wb_change_product_price_cart( $  price ) {         $  price = $  price . ' per g'; // change weight measurement here              return $  price;     } 

I’m sure that there’s a quick fix here! I have also added a screenshot of the import columns so that the price change I’m looking for can be seen.

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As a contractor how do I work on multiple client networks without data leakage?

I am a contractor who does development for more than one client. Let’s call them Client A, Client B, and Client X.
I use my own laptop for all 3 clients.
Throughout the day, I have to work on and respond to emails and instant messages about projects for all 3 clients.
In order to work on Client X’s project, I must be connected to their VPN.
Client X performs SSL deep inspection on the traffic on their network. (I get errors from sites/apps that enforce key pinning)

I’m worried that information about Client A and Client B, (not to mention my own sensitive information) might be exposed to Client X. How can I prevent this, but still maintain my ability to communicate with A and B while working on X’s network?

I’ve tried giving each client its own VM on my machine, but the hefty resource requirements of the software I have to use (IDE) makes this prohibitively slow, to say nothing of the licensing difficulties.

How to delete all the resized images without plugin

Images on my wordpress site are talking 1.4 gb space. I’m sure Used Original images space is not more than 300-400mb. So i want to remove resized images so my site’s backup can be light. i used many image cleaner plugins and only 100mb space reduced. At the end when i checked upload folder in file manager i’m still seeing resized images for every original image. Any new working method ? Thanks

How do I depower overpowered magic items without breaking immersion?

At one point my party cleric found a magic item that allowed him to pull anything smaller than the item out of it, like a Star Trek replicator. Now nothing is a challenge for him anymore. How would I make the item less powerful without just saying “your item is now less powerful” and breaking the immersion of the game by violating continuity?

How far can a 9th level monk move along a vertical surfaces and across liquids without falling?

The monk class feature Unarmored Movement says:

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

I am looking for an answer based in the rules as written, although interpretations and opinions are welcome.

I assert the rules support a notion of turns as meta-constructs useful for examining the game world at intervals, as opposed to a game world law of nature. As an example, if a character jumps and “runs out” of jump at the end of their turn while still jumping, I view the character as ending their round in mid-air, and that the jump gets continued on the character’s next turn. I don’t actually have rules citations to support my assertion, unfortunately.

This is important because I think it affects how far the monk can move along vertical or liquid surfaces. I don’t know how, though.

As an example, let’s assume a monk with 30′ movement is 10′ away from a 30′ wide body of water. The monk moves 10′ on land and then 20′ on water and then the monk’s turn is over. Does the monk fall in the water?

A slightly different example. Let’s assume the monk has 30′ of movement and is at the edge of a 1000′ wide body of water. How far can the monk move before falling in?

One answer might be the monk can move its movement, then it is no longer able to stay above the water and gets dunked. If this is the case, can the monk get back up on the water and keep moving?

One perhaps unintuitive answer is that there is actually no limit on how far the monk can move without falling, which means the monk could move across liquid until the monk needs to stop for some reason, say exhaustion, then they fall in.

Not to be absurd, but in this case, I think the monk could “ice” skate on the water, and do swirls and tricks and stuff. Okay, yes, that’s actually absurd.

To summarize: how far can a 9th level monk move along a vertical surfaces and across liquids without falling?

  1. to the end of the monk’s turn, then the monk needs to be on solid ground or fall

  2. the monk’s movement distance, even if that leaves the monk suspended on the vertical surface or the liquid between turns

  3. as far as the monk wants, as long as the monk keeps moving

  4. something else?

UE4 MULTIPLAYER: how to Control Multiple Pawns without possesing them (RTS style)?

I am making a multiplayer RTS but i have problem being able to control spawned units (let’s call them Vessels), specifically moving them around with AI MoveTo bp.

Vessels can be created by both Clients and Server and are visible from everyone but neither clients nor Server can move Spanwed Vessels.

Only Vessels placed on map beforehand can be moved and ONLY by the Server.

Also server sees all Client CameraPawn movements and clients see Server CameraPawn movements BUT clients don’t see each other’s CameraPawn Movements (if this is related somehow…)

How can i control a pawn in multiplayer from all clients for starters ? How can i limit control to a specific controller ? Why "preplaced" Vessels work(move) for Server only ? 

FYI: I spend almost all day on the web about it and found nothing close to it. I get the feeling that either i am doing something wrong or understood something wrong…

How to use the material components for Pass Without Trace

I am aware that many material components are either a joke (good or bad) or somehow related to how the spell works (IE: fleece for illusion is pulling the wool over someone). But for Pass Without Trace I cannot work out the connection to material components.

What is the link between the spell, and the ashes from a burned leaf of mistletoe and sprig of spruce used as the material components?

The only thing I can think of is that burning something creates smoke, which obfuscates vision, and spruce smells nice so covers scent. But I assume there is something I am missing as to why mistletoe and spruce rather than anything else smelly or burnt.

Note: I am not asking for designer reasons, but for links between the components and the spell.