Will enemies with Wizard spells have spellbooks a PC Wizard can learn from?

I’m aware that Wizards can learn spells from other spellbooks and scrolls they find, as long as they take the time and money to learn it. If there is an enemy, such as a Mage that is listed in the Hoard of the Dragon Queen supplement, that is listed as a caster and said to have Wizard Spells, does this mean we can assume they are a Wizard class and they have to have a spellbook? Is there any chance a PC Wizard could learn the spells off this defeated enemy?

Where can I find the “Trap the Soul” 8th-level wizard spell?

In the Wizard spell list, under level 8, there is a spell listed as “Trap the Soul”. However the spell can not be found in the subsequent spell descriptions.

Some people online are saying that the spell was folded into the “Imprisonment” spell; however, that spell is level 9 not 8, and is listed as a Warlock Spell, but not a Wizard spell.

Furthermore, the spell “imprisonment” doesn’t trap any souls; it only imprisons the body of the target into either beneath the earth, chains, a prison on a demi-plane, by putting the person to sleep, or by shrinking the person to 1 inch and trapping their body in a gem.

Where can I find the spell description for “Trap the Soul”?

Does multiclassing into Specialist Wizard need you to pick at character level 1 or wizard level 1?

Okay, I want to create a Mystic Theurge in 3.5, going Cleric/Wizard 3/3. I would start with 3 levels of Cleric and then do 3 levels of Wizard. On the Wizard side I also want to be a Wizard with School Specialization.

In the School Specialist description it says

The wizard must choose whether to specialize and, if she does so, choose her specialty at 1st level. At this time, she must also give up two other schools of magic…

Does this mean as a 1st level character I must choose the school, or when I take my first level of Wizard I must choose the school?

Can a wizard transcribe spells for which they only have spell slots? [duplicate]

This question already has an answer here:

  • Can a multiclass Wizard copy any Wizard spell they find into their spellbook? 4 answers

In a campaign that i’m playing in, my my Wizard 3/Cleric 2 has come across some new spells, the one in question being a 3rd level spell. Because of multi classing rules, he has 3rd level slots, but no spells of that level. Would it be possible to transcribe this spell into his spell book because he has spell slots, even though he does not currently have any of that level? If it matters, the subclasses are Bladesinger and Light Domain, and the spell is Animate Dead.

Real time filtering or Wizard steps

At this moment, I’m working on a product finder tool. By answering different questions, you get advice that suggests a product of your interest. So, the answers to questions could lead to different follow-up questions. This process isn’t linear.

I notice while designing that there are different ways to approach this. – A Wizard gives clear steps that help to create focus and guides through finding the right product. – At the same time, we want to create something which provides the user with the possibility to realtime change things and play around with the settings to get a different result very fast. But I noticed that accordions are getting though and not the flexibility that we want.

I put some quick wireframes to give a better understanding of the context. Any suggestions on this case? Examples are appreciated! enter image description here enter image description here enter image description here

Real time filtering vs. Wizard steps

At this moment, I’m working on a product finder tool. By answering different questions, you get advice that suggests a product of your interest. So, the answers to questions could lead to different follow-up questions. This process isn’t linear.

I notice while designing that there are different ways to approach this. – A Wizard gives clear steps that help to create focus and guides through finding the right product. – At the same time, we want to create something which provides the user with the possibility to realtime change things and play around with the settings to get a different result very fast. But I noticed that accordions are getting though and not the flexibility that we want.

I put some quick wireframes to give a better understanding of the context. Any suggestions on this case? Examples are appreciated! Wizard Accordion Realtime Filter form

Haunted Heroes Pact Wizard may cause a favored spell combo to be even more broken?

I’ve been looking at the Pact Wizard archetype from Haunted Heroes Handbook and noticed a feature they pick up at 10th level that states that when metamagic feats are applied to spells learned via patron or curse, the spells are treated with a spell of one level lower with a minimum level equal to the spell’s original level).

Here’s where the problem comes in. A few patrons give Time Stop as their bonus patron spell at level 18. The spell already specifies 1d4+1 rounds for how long the spell lasts. 2 to 5 rounds is pretty crazy already. The metamagic feat that could make this spell completely broken is Extend Spell. +1 to the spell’s level, and with the aforementioned class feature, 4 to 10 rounds could get that kind of spell banned from a game table.

It goes from bad to worse when Delayed Blast Fireball comes into play. Lots of players like spamming Grease to keep opponents at bay and make them easier to hit. When you have 4 to 10 rounds to charge up that fire bomb, your GM could very well ban you from using Extend Spell in that manner.

So to elaborate on the question: does the feature even work that way for Time Stop? Or does the extend only apply to the base +1 to make a +2 and then you roll? For the sake of balance, I hope it’s the latter.

Is the ribbon ability of a transmutation wizard underpowered when compared to other wizard subclass ribbons?

I feel the casting limitations on a transmuter’s minor alchemy make it much less able to be used in typical play, as compared to a conjuration wizard’s minor conjuration, an evocation wizard’s sculpt spells, or even an illusion wizard’s improved minor illusion (which is still pretty bad, but better than 10 minutes cast time).

The text for minor alchemy is as follows:

Starting at 2nd level when you select this school, you can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. You perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes you spend performing the procedure, you can transform up to 1 cubic foot of material. After 1 hour, or until you lose your concentration (as if you were concentrating on a spell), the material reverts to its original substance.

To clarify; I’ve taken ribbon to be the second level feature of the wizard subclasses that aren’t their savantism.

Am I mistaken or is there an imbalance here?