A wizard can copy a spell they find into their spellbook. This is described in the "Your Spellbook" section of the Wizard’s class features:
When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
Notably, it does not say "when you find a wizard spell in a spellbook". Are there any instances in published adventures where a wizard can copy a spell from something other than a spellbook?
I’m obviously not concerned about spell scrolls here. I’m looking for something like a spell written on a wall or stone tablet, or other surface that does not require a check like a spell scroll does.
This Q&A firmly establishes that the wizard can copy their spells from any written source, but I am not aware of any published examples of this outside of found spellbooks.
I’m now wondering after googling for a while, what are the different sources a Wizard can learn his spells from? Is it only limited to scrolls and tomes, or can a Wizard learn spells from other magic items?
The following quotes are from the PHB, page 114 Your spellbook
You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.
Copying a Spell into the Book When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it.
For each level of the spell, the process takes 2 hours and costs 50gp. The costs represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.
The way this is worded and considering the few examples we’re given, shouldn’t it be possible to learn a spell from more than just written sources?
An example would be Wand of Magic Missile: would it be possible for a Wizard to learn the spell Magic Missile by studying the spell when used by the item and write down his research and thus learning how to use the spell on his own and eventually master it?
What are the differences between Wizards and Sorcerers in D&D 5e, in broad overview terms?
Really, I’d like to know this from two perspectives. One I have a somewhat idea about from reading the PHB and other websites, one I don’t get at all.
What are the differences in the two classes from a character building background in terms of story and roleplaying? This is the part I don’t have any clue about.
What are the differences from a mechanical standpoint? I understand Sorcerers get spells a bit quicker and it looks like Wizards have to buy their spells but I’m really not too clear on this either.
I’ve already read a few articles and watched a few videos but still don’t know the answer. I especially don’t know the answer to the character building / roleplaying side as most of what I did find just talks about which one is more powerful. These are the resources I’ve looked at thus far (not including the Player’s Handbook which I’ve read over and over now):
- Why did the sorcerer/wizard spell lists diverge in D&D 5e?
- Which spells do Wizards get at lower levels than Sorcerers?
- Sorcerer vs. Wizard: Clearing Up the Choice 5e
- Sorcerer vs. Wizard: Anything You Can Do I Can Do Better?
- Nerdarchy’s YouTube Channel: Wizards Vs Sorcerer| Dungeons and Dragons 5th Edition Classes
I am in a campaign where I am a level 2 sorcerer and level 1 wizard and I have a paladin, a cleric, and a druid in my party. I was wondering if I am a divine sorcerer and have access to the cleric spell list, can the cleric or the paladin write cleric spells in my spellbook?
Or if I find or buy cleric spell scrolls can I add them to my spellbook?
Why? or Why not?
There’s an option in my campaign that the characters can save a man cursed to be a stag, and if they can reverse the curse he will be really grateful, but doesn’t have anything to repay them with. I want to turn him into a wizard (lvl 5+ preferably) and then have him come back into contact and give them some magical calling item so he can come and fight alongside them once to help them out and settle his debt. How long does it make sense to wait (in game time) before the NPC could be Lvl 5+? I want to keep it realistic but I also don’t want to sit on it so long they forget who he is.
Does a wizard need to complete the first step of casting a spell from a scroll by deciphering the script if he himself scribed the scroll?
Looking at the Dungeon Worlds’s Wizard playbook Prepare Spells move, it seems quite clear how it works at the first reading:
When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you:
- Lose any spells you already prepared
- Prepare new spells chosen from your spellbook whose total levels don’t exceed your own level +1
- Prepare your cantrips which never count against your limit
So, assuming that wizard reaches 9th level (not very realistic in DW, but just for sake of argument), and decides to take one of the 9th lvl spells, he will have two spells prepared – his 9th level and some other 1st level. If he had chosen proper moves while advancing, he could possibly prepare 9th level and 3 1st level spells, but that’s it.
Do I understand it correctly, that regarding spells, wizard is a one-trick pony, unless he reaches high level and decides to stick with only with low-level spells?
I have been playing a wizard in a fairly long running campaign, at least by my standards. There have been a lot of good moments but after my third attempt to make disintegrate work, I have realised something: everything worth using a big spell on probably has a good enough save that the big spell won’t work.
Obviously, I don’t like that, so I have come to ask, what ways can a wizard use spells that are guaranteed to have at least some effect?
The suggestions are ideally achievable by 15th level, since that is the goal of the campaign,and should not require more than a dip into another class, hopefully keeping pure wizard.
I’m a newbie D&D5e Wizard player and was intrigued by the Ritual tag and it’s major benefits for Wizards.
I’d like to ask if a Ritual Spell in my Spellbook can be cast multiple times a day, without the need for a rest, assuming I have plentiful components to cast said spell? … Thanks, Walts
Recently a new magic item has been teased by D&D designer Chris Perkins, this scroll lets you summon the tarrasque.
Any wizard would love to learn such a powerful spell, however, wizards are limited to only scribing "wizard spell[s] of 1st level or higher" into their spellbook. Unfortunately, this scroll doesn’t meet the criteria since it isn’t a wizard spell.
Are there any subclasses, features, feats, items, or any other methods a wizard could use to gain the ability to cast this spell more than once?