Basically, we have a haste scroll, 2 warlocks, a druid, a cleric, and me, an arcane trickster.
To use the spell scroll it must be on your spell list. The arcane trickster gets his spells from the wizard spell list. Nobody else has haste on their spell list and I can’t cast 3rd level spells…yet. Potentially, I can choose haste as a spell at a higher level.
Does this count as being part of my spell list for the purpose of attempting to use the spell scroll? If so, would I cast it by making an ability check with my spell casting ability, as per the rules of casting a spell from a spell scroll that is on your spell list but is of a higher level than you can cast?
The group is getting started (I’m the GM), and we’re confused – do you need to take the CP Advantage "the gift" in order to be a Mystic class? (Warlock/Wizard/Summoner etc)? It isn’t mentioned as a requirement, but it’s heavily implied by how the advantage is worded. Is it intended that these classes have a generic -2 Advantage point balance? Makes a huge difference in character generation – thanks in advance if anyone has any insight.
For a wizard, preparing new spells at the end of a long rest seems to require studying their spellbook (emphasis added):
You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.
Assuming a wizard’s spellbook is a mundane book or other written medium, does this mean that they cannot prepare new spells if they are blinded at the end of a long rest? What if their spellbook is something more exotic, such as a spellshard?
You can use Ready only for singel actions:
You prepare to use an action that will occur outside your turn. Choose a single action or free action you can use, and designate a trigger. Your turn then ends.
However, every cantrip you would want to ready in combat, takes 2 actions. Do you have to carry around a Sling just for Ready actions?
A wizard has a familiar and some other minions. Let’s go with a summoned monster and a non-intelligent undead minion. Can the familiar give commands to these other minions?
Does it matter if the wizard is present? (Like if they get teleported away) Does it matter if the wizard is conscious? Does it matter if the familiar can speak? Does it matter if how the wizard is controlling the undead (create undead vs command undead)?
Any other edge cases one can think of?
I have a party and an aboleth dominated them (only two players present). The aboleth didn’t do anything to the wizard’s familiar. Does the wizard’s familiar get affected by the compulsion effect too? Would a familiar always know if their wizard was affected by a compulsion? (In my case the aboleth was out of view and hearing when casting)
In play I ruled that the familiar could act freely, as it had a reasonable intelligence score (Int 8 for wiz level 5). It tried to save its wizard but failed. Eventually the aboleth told the wizard to reign in their familiar. Now the party has a new subterranean "quest giver."
Is there any way for an arcane spell-casting class other than wizard to obtain and use a spellbook without multi-classing into wizard?
I’m interested in this because a campaign my group is currently playing is in the process of switching into 5th edition from Pathfinder. I’m currently playing a Magus and (tentatively) switching into Fighter (Eldritch Knight). Problem is magical research is a large part of the character’s fluff and I’m not sure how to do that as a spontaneous caster.
I don’t want to drop the swordplay (I dual-wield with the War Caster feat), I’d like to have access to the spell Misty Step, and evocation spells at the very least. I’m not beyond dropping Eldritch Knight, though this seems to be the best fit so far for other fluff-related reasons. Bottom line: I’m a gish.
I’d also like to avoid Divine classes, as they don’t fit the fluff of the character.
Options I’ve considered:
I’ve already picked up the Ritual Caster feat, so I can expand my library of spells that way (though only those tagged as rituals). I’m also aware of the Magic Initiate feat but this doesn’t grant a spellbook. I could go wizard and gear myself towards physical combat, but that is obviously not an optimal choice. Multi-classing is also out, more so out of personal preference than anything; I’m not going to write it off completely, though. (I’m still interested in finding a method that doesn’t involve wizard levels.) In the end, flavour is more important than optimization.
After taking a look at Warlock (with Pact of the Tome and the invocation Book of Ancient Secrets) I don’t see much difference between that and the Ritual Caster feat. They both grant a book, but only allow Rituals¹. As a Human character the feat is much easier to pick up than investing in a 3 level dip that weakens my main class.
Note: I’m aware that, without the DMG, this may be a bit pre-emptive. I won’t be accepting any answers (unless there is a definite, by-the-book, answer) until after it’s released.
Player’s Handbook, page 110, “Eldritch Invocations”, “Book of Ancient Secrets”, emphasis mine:
On your adventures, you can add other ritual spells to your Book of Shadows.
For a Wizard who plans to be in battle, what factors should be considered when deciding between taking a level or two of Fighter or of Cleric, and when?
Fighter 1 would give the heavy armor proficiency and the proficiency on CON saves, and seems like a good way to go.
Cleric 1 would also give heavy armor proficiency, proficiency on WIS saves, and progresses the spell slots. L1 Cleric healing (and other) spells could be cast from higher level slots making this a nice “bonus” set of spells to have available.
I realize there are trade-offs and it’s not a factual question to ask which is better, but are there factors I’m failing to take into consideration?
Is there an argument for taking the first level of Wizard first? It seems like you lose out on more than you gain that way.
(If it matters, we’ll start playing at Level 3)
This refers to DnD 5e a) non-magical attacks resistance, as well as b) if an arcane focus counts as a magical damage dealing device, and c) what damage falling objects cause?
As a new DM I’m running my first adventure for my kids (LMoP). My daughter took the high elf wizard and she was wondering whether she should use weapons instead of her cantrips when she runs out of spell slots.
Indeed, high elf being proficient with weapons, she could use a bow who does 1d8+2, adding also the modifier to the attack roll, or a sword instead of shocking grasp for example… When cantrips don’t get any modifiers.
Not really sure what to answer her. Thanks ahead!