Is there any root motion workflow that doesn’t require feet adjustments on frame by frame basis (Blender)?

Ive been searching for an hour or so, but wasn’t able to find an specific answer about this problem. I need to make animations moving the character’s root around for my game, so in place animations aren’t a possibility. For now, I moved just the root bone (whole character) in straight line to ensure it has the speed movement I need in game, but now I need to start to add the actual feet movement to this animation movement. It happens that both feet follow the root movement (obviously), even when one of them should be planted. I did find some information pieces around the web, but nothing fixed this problem for me. I really need a best workflow for this, cause fixing the feet position on frame by frame basis seems to be a very bad, not to mention time consuming, way to do things.

I even considered unparent the feet from the root, but I’m positive this will cause problems in Unity as I need to use Humanoid rig there, which presupposes that the whole bone chain is connected to a single root.

I’m using Blender 2.8 and my rig was genereted by Makehuman, with the optimized for game engines option checked.

Does anynone knows a good workflow for this case? Maybe I missed something in my previous searches, cause this doesn’t seems to be a big deal at all, it must have a better way to this..

Thanks in advance for any insights.

Workflow for a data-heavy, almost spreadsheet-like management game

I’m absolutely fascinated by the management games, such as Football Manager, with dozens of spreadsheets and thousand of pieces of data.

Coding it all in Unity, especially for a prototype, feels like a lot of useless UI work. Trying to just make it from scratch with React suffers, at the same time, from architecture problems…

What architecture or approaches would help tackle this problem?

Workflow to have character look like : Tokyo ghoul:re [Call to exist]

I am looking into a lot of different software and now that I got my head around most of them, I was asking mysel if someone knew what has been used to create the characters in the game I mentionned.

Not specifically software if there is no information about it, but at least as it been modeld/sculpted, etc.

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Thanks

Powershell script to get workflow tasks for each list item

I have a lot of number of webs (sub-sites) within a site collection that have lists that have list items with Approval workflows running on them.

How would I get all tasks for each list item in powershell? I see that the “tasks” list has the ‘Related Content’ column which has the title of the list item. How to I do a union between the two lists (the task list and the item list) in powershell?

Thanks for your help!

Powershell script to get workflow tasks for each list item

I have a lot of number of webs (sub-sites) within a site collection that have lists that have list items with Approval workflows running on them.

How would I get all tasks for each list item in powershell? I see that the “tasks” list has the ‘Related Content’ column which has the title of the list item. How to I do a union between the two lists (the task list and the item list) in powershell?

Thanks for your help!

Permissions for SharePoint 2013 Workflow

I have created a list workflow in sharepoint 2013. The user that I assigned to test it has the following permissions:

Site Level: Read Only
List: Edit

She can submit an item to the list, but the 2013 workflow will not execute. It is set to start when a new item is created. This is the error that shows when I login and look at the workflow status for the item created:

workflow error

I have read that the user starting a workflow must have a minimum of contribute permissions, but it doesn’t designate if that is required of the site level.

I set my permissions up the way I did to restrict site editing to users, and having to allow them access to edit opens up room for error.

Is there a way to get around this?

Workflow Manager security configuration issues?

I have been trying to install the Workflow Manager on our SharePoint farm. I verified that all services are running (Service Bus message broker, Service Bus Gateway, Windows Frabric Host Service and the Workflow Manager backend) and they do under a farm account that I specified.

However, when trying to access the Worfklow Manager site it returns the following XML:

<?xml version="1.0"?>     <ScopeInfo xmlns="http://schemas.microsoft.com/workflow/2012/xaml/activities" xmlns:i="http://www.w3.org/2001/XMLSchema-instance">     <DefaultWorkflowConfiguration/>     <Description>Root Scope</Description>     <LastModified>2014-06-18T15:56:53.21</LastModified>     <LastRevised>2014-06-18T15:56:53.21</LastRevised>     <Path>/</Path>         <SecurityConfigurations>             <ScopedSecurityConfiguration i:type="WindowsSecurityConfiguration">             <Name>Microsoft.Workflow.Management.Security.WindowsSecurityConfiguration</Name>             <WorkflowAdminGroupName>BUILTIN\Administrators</WorkflowAdminGroupName></ScopedSecurityConfiguration>         </SecurityConfigurations>     <Status>Active</Status>     </ScopeInfo> 

What is the resolution for this? I have been going through Microsoft TechNet’s articles but couldn’t troubleshoot the issue.

Thanks for your support.

How to Approve more than one request using nintex workflow using Custom C#

  • we develope custom webpart to display my tasks using Nintex Workflow

  • my tasks appear in listview using C#

  • we want to add checkbox field in listview to check in tasks that i want to approve the tasks at once by button click .

how to develope it using c# or is there nintex library to facilate that ?

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