Collection of custom Apocalypse World moves, with feedback? [closed]

For the Hardholder in my Apocalypse World game, I thought of a custom move and would now like to share it and in particular get feedback on it.

Also, I’d like to see if somebody else has thought of something similar, and be inspired by other people’s custom moves.

Is there a canonical place where Apocalypse World (and related hacks, like Dungeon World) custom moves are collected, preferably allowing searching, sorting, rating and feedback?

Have any RPGs ever been based on the world of William Blake? [closed]

In William Blake’s more famous poems, the highly detailed personal mythology he created is not evident. But in everything else he wrote, characters such as Los, Enitharmion, and Rintrah recur perpetually. Not only that, but a whole mythology of the creation of the world, in which “entering the void gave birth to Albion’s lovely land,” and “Los erected towers that stretched past the sky and re-arranged the magnetic poles,” et cetera. Reading Vala, the unpublished sketchbook for all of these ideas, I have to ask myself, Is this really the year 17XX?

Has anyone made his world into an RPG?

What are the major innovations in Dungeon World compared to D&D 3.5/Pf/4e?

In various comments on this site, DW was mentioned as

[Dungeon world/Apocalypse World] is really more required reading for any designer today working on innovation in mechanics

Having read the ruleset, I do not (yet?) see why some posters feel this is such a major step forward.

A few examples of mechanics mentioned as innovations are those:

Moves, unified power mechanics

There is a unified mechanic for ‘doing stuff’ called ‘moves’. Reading the moves, this sounds like 4e powers or 4e monster powers to me. While this unified mechanics is certainly a good thing, it’s hardly an innovation of DW. What makes moves special?

Hard boundaries on scaling

There is (almost) no scaling, and hit/miss is not dependent on enemies, but only on attacker. A cornerstone of many rules-light games, and something that can certainly be seen as a good thing. What’s different or noteworthy about DW’s implementation?

No initiative

Why is this a good thing? I know it from rules-lite games; when I’ve experienced this it often lead to a situation where a small part of the group had the majority of the spotlight.

Less tactics

No flanking etc. In-combat positioning and grid-based combat are a cornerstone of dungeon crawls and D&D forever, war game roots and all. How is this supported in DW? Does it even make sense to use a battle mat or grid for DW combat?

XP for misses

Trying to soften the blow on failure is certainly a good goal, but again – nothing unique. It also reminds me a bit of Burning Wheel’s “You can only advance through failure” – which I felt was detracting from good game experience.

So…what am I missing? What are the major innovations in Dungeon World compared to D&D 3.5/Pf/4e? Why is Dungeon World (or Apocalypse World) considered a seminal work for innovative mechanic design?

A good answer would contain a short discussion of each of the major innovations of DW over older D&D variants, and what problem this change solves. This also applies if the mechanic itself is not new but is used in a novel way.

D&D 5E: Open world gaming with vast power differences?

I would like to run a game with an open world, where the party can explore unconstrained. I would like to do it in D&D 5E, but the power differences are very stark between levels. How can I make the world realistic, without scaling everything up as the players advance their levels (so, first only goblins everywhere, then suddenly orcs, etc.). On the other hand, I don’t want a TPK every other session, just because the players misjudged the danger.

I am familiar with making open world campaigns in other games, where the differences in power level are less stark (and you can decrease the power gap by smart, tailored tactics and planning), but I am vexed as to achieve this in level-heavy game as D&D.

Why are there two World Congresses on Services?

Since 2018 the World Congress on Services seems to have forked. Most of the associated conferences (ICWS, CLOUD, SCC, …) now exist twice, e.g. the International Conference on Web Services (ICWS): One has IEEE proceedings the other one LNCS.

Does anyone know what happened here and what the impact on the reputation of these conferences is?

Could you anonymously upload a file on the internet if the threat model was the entire world trying to find your identity after you do so?

Thought experiment: You need to upload a file, and the threat model is the entire world trying to find out who you are after you do so.

I know this is absurd, but bear with me, it’s a thought experiment that I thought would be fun to have, where the scenario is the following:

You are a normal citizen, and you have a file (assume that you just have it, and the file doesn’t have metadata or information related to you) that is somehow so compromising that, if uploaded on the internet, the entire world would actively try to find out who you are. Everyone, military, every country’s agencies, civilians, that grandma going to the grocery store, yes, her too, to the best of her ability. People who run TOR relays too, everyone.

Your mission is to upload it on the internet without your identity being revealed. How would you go about it?

Update: File is in your pendrive, has a size of few MB, it’s ok if it just shows up eventually. No-one should really guess what country you might live in. We can think of the user as average-citizen, with average knowledge of technology, but can follow instructions (for example, setting up Tails). Assume that who had access to this information was not relevant, because no-one had access to this data before. We can invent an unrealistic scenario for this, for example, you have material that prove the existence of aliens or something.

Help making my villain who wants to rid my D&D world of all magic [on hold]

So, who I plan on making the big bad of my current campaign (a powerful wizard who tapped into the magic of the void and is almost invincible [ofc not really cause they need to be beatable] when it comes to magic), I want to give the goal of trying to absorb and ‘delete’ all magic in the universe other than themselves, making them the sole magic user and holder. But, this is D&D and I want a huge epic final battle and it will be hard with no magic! Basically, what this villain is doing is going under the guise of this omniscient being that stops really powerful magic disasters (that they put into play) so that they can convince everyone to reject magic (all magics arcane and divine). But I just don’t know what to do to keep this idea going, I would really appreciate some help!

What is the lowest level at which a human can beat the 100m world record (or: the presumed human limit) without using magic?

Optimizing a character build for fast movement in order to break the sound barrier is a well-tried source of fun with numbers in DnD. Such speed optimizations usually incorporate lots of magic and possibly additional help by allies. But I’d like to learn more about what the human body is capable of within the rules of DnD, so I’m more interested in what can be achieved without magic.

A high level Monk with two levels in Fighter and the Mobile Feat can still become ridiculously fast. If I didn’t mess up the calculations, he can run 100m in about 7.52 seconds: Use Action Surge and Step of the Wind for triple dashing to run 84m in 6 seconds, then double dash in the next round for the remaining 16m. This is even almost 2 seconds faster than 9.4s, which scientists think is the human limit (in our world, that is). But hey, it’s a Level 20 character, so becoming somewhat superhuman does kind of make sense in the world of DnD, I guess.

This raises the question: At what point in the game can human adventurers become superhuman without using magic? This is of course a more vague and general question (one could ask the same e.g. in the context of lifting strength), but let’s stick to running speed for the moment. So, my question in precise terms is:

What is the minimum level at which a human character can run 100m in less than 9.58 (or: 9.4) seconds and thus break the current world record (or: become superhuman)?


  • No magic.
  • No epic boons.
  • No UA (but any official rule book).

Let’s use the same approach as above, i.e. Mobile Feat + k squares Unarmored Movement + Action Surge + Step of the Wind. Since a round is 6 seconds long and a square corresponds to 1,5m, this strategy lets you run 100m in

$ $ t(k)=6+\frac{100-(48+6k)}{6+\frac34 k}$ $

seconds. Plugging in the possible values of k yields

$ $ t(2)\approx 11.333, \quad t(3)\approx 10.121, \quad t(4)\approx 9.111, \quad t(5)\approx 8.256, \quad t(6)\approx 7.524.$ $

Hence, a Monk 9 / Figher 2 is still more than half a second away from beating the world record, while gaining another Monk Level already makes her superhuman at a total Character Level of 12. Did I miss something? Or can one even do better with an altogether different strategy?

PS: A quick comment on the tricky question about Ki being magic: Since Ki is only used for Step of the Wind, we could add two Rogue Levels and achieve the same by taking the Cunning Action instead. However, this would raise the current minimum level to 14.

[ Politics ] Open Question : I thought being POTUS is a 24/7 job. Do you think any other world leader spends his mornings like this?

After waking up early, Mr. Trump typically watches news shows recorded the previous night on his “Super TiVo,” several DVRs connected to a single remote. (The devices are set to record “Lou Dobbs Tonight” on Fox Business Network; “Hannity,” “Tucker Carlson Tonight” and “The Story With Martha MacCallum” on Fox News; and “Anderson Cooper 360” on CNN.) He takes in those shows, and the “Fox & Friends” morning program, then flings out comments on his iPhone. Then he watches as his tweets reverberate on cable channels and news sites. Source:

How long do summoned beings last in World of Dungeons?

My friends and I are looking to play World of Dungeons, but I’m a little confused about the magic system:

Most magic requires summoning a spirit, demon, or elemental to perform supernatural effects. A Wizard begins play with the occult knowledge to summon two spirits. A spirit has a name, an appearance, and two domains of power (flame, shadow, stone, lightning, secrets, fear, etc.).

To summon a spirit you know, you require one of the following:

  • 1 hour of uninterrupted ritual.
  • A dose of quicksilver—a mild poison and addictive drug. (10s per use). If you drink more quicksilver doses in a day than your Level you must attempt to resist its negative effects with a CON roll.
  • A magic item containing a bound spirit.

A Wizard may command a spirit to perform a single magical effect that falls within its domains (it’s a good idea to give specific commands; spirits and demons can be capricious and cruel). Magical attacks do 2d6+level or 3d6+level damage if they are especially suited to the situation (using fire against a Frost Wraith, for example).

Is the summoned being single use since it performs ‘a single magical effect’? It doesn’t really seem right to have to summon a new spirit for every spell, but infinite uses seems overpowered too.