Would dimension door trigger or bypass mental prison?

After failing the saving throw for mental prison, the target is subjected, among other things, to this:

If the target is moved out of the illusion, makes a melee attack through it, or reaches any part of its body through it, the target takes 10d10 psychic damage, and the spell ends. (XGtE 161)

If, while under this effect, the target casts dimension door, what would happen? Would it count as being “moved out of the illusion” by the spell? Would the illusion, being in their head, follow them? Would this be different if someone else casts dimension door on them?

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Does the Chaos Bolt spell have to target someone else if the energy would leap to a new target?

In Xanathar’s Guide to Everything (p. 151), the spell Chaos Bolt includes the following:

If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.

Let’s say I cast Chaos Bolt, it hits, and I roll two of the same number on my d8s. However, the party is fighting a lone enemy, so there are no other creatures I want to target.

Can I “choose” to target no-one, since the spell description says “of your choice”, or does it happen regardless, and I just have to choose which party member takes the hit?

In summary, can I choose not to make this extra attack?

Would like to see this: Hardware -> Available Drivers

Notes on this site suggest that I can see a list of all hardware + avaliable drivers in software manager under additional drivers. I only see broadcom wifi+ some drivers. Where are the other drivers, such as display?. I have a dell Inspiron 9400, 32 bit. I just installed Ubuntu 16.04 and ugraded to 18.04. I have a ati mobility radeon x1400 and I am interested in testing drivers other than the default. I also have a usb 1200 dual band A/C adapter. I want to add a driver to that as well.

Can someone point me in the right direction?

My Aloha, in advance…

Feat Observant: What would balance swapping passive perception bonus for active perception

My DM doesn’t tend to use passive perception of the players, he’ll just get us to roll active perception in most cases. We tend to use perception far more than any other skill in the game.

When a new player joined playing a monk, they wanted to take the ‘Observant’ feat, but didn’t like that the +5 to passive perception would probably not be used. The DM said fine, we’ll just make that +5 to your perception skill, which pushes him to +9 perception at level 2. I’m concerned this overpowers the feat, as he’s already getting an ability point boost from it as well.

How might we change the ‘Observant’ feat so that it’s not useless, but also not inbalanced?

To what extent would using the initiative system from Edge of the Empire in 5e break the game?

I’ve been checking out Star Wars – Edge of the Empire and I really like the initiative system used in it.

… Once all Initiative checks have been made, the CM notes down the results of each check and ranks them in order, from highest number of successes to lowest number of successes.


Once the GM has determined the Initiative order, he notes which results were generated by Player Characters, and which results were generated by NPCs. The results generated by Player Characters become Player Character Initiative slots. The results generated by NPCs become NPC Initiative slots.


Beginning at the top of the Initiative order, the players and CM fill each Initiative slot one at a time with a character turn. If the Initiative slot is a Player Character Initiative slot, then the players agree on one Player Character to fill the slot from amongst the Player Characters who have not acted that round. That Player Character then takes this turn. If the Initiative slot is an NPC Initiative slot, then the CM chooses one NPC to fill the slot from amongst the NPCs who have not acted that round. That NPC then takes this turn.

In essence, players roll initiative ‘slots’ that can then be used by any player to take their turns each round.

I’m considering implementing this in my 5e campaign, as I’m not a huge fan of the static initiative rules they currently have. Players would roll for initiative as normal, but then would be able to freely choose their turn order within the rolled slots.

I realize this would be a significant step up in power for the PCs, as they would be able to much more consistently pull off synergies between classes that are highly dependent on turn order (eg. barbarian knocks enemy prone and rogue can get the sneak attack before the enemy stands back up), as well as increasing the potential effects of ‘until end of next turn’ features (eg. monk going first on round 1, using stunning strike, then going last on turn 2 so the enemy is effectively stunned for 2 rounds). However, I plan to combat this by having enemies able to use the same system to gain similar advantages.

My aim is to enable tactical choices regarding turn order and initiative, beyond those of the base rules.

Considering the above, to what extent would using this initiative system break/unbalance the game? I’m fine with an overall increase in power level, as I can adjust encounters etc. to suit but I’d like to avoid upsetting the class balance if possible.