How would i read data from FLYxxx.DAT file extracted from DJI Mavic Pro 2 Zoom [closed]

I’ve extracted .DAT files from my DJI Mavic 2 zoom drone. I tried to open these files with DatCon but it didn’t recognize the file.

The signature of these files is different from that of .DAT files. The starting bytes of these files are the following

0x4c 0x4f 0x47 0x48 ( L O G H ) 

Here is the hex view of the starting bytes

enter image description here

How can i read information from this binary file ?

Any help would be appreciated. thank you.

I want give Helmets AC in DnD 5e, would this work?

Basically I was thinking about giving helmets a +1 AC to players. Now I know its’ basically allowing players to get plus 1 AC for like 10-20 gp so here are some draw backs that I think would make the player really think twice. A guaranteed one is basically anyone who wears one gains a point of exhaustion for every 3 hours of continued use without taking it off for at least a few minutes. This doesn’t apply when the character is sleeping during short or long rests.

1: -3 to -5 on Perception rolls of any kind. (can be modified for type of helmet)

2: -3 to investigation of any kind

3: and finally, very susceptible to flanking maneuvers in combat

I was thinking of applying 1 or 2 appropriately to the type of helmet they wear. Only way all 3 would apply is if I decide the helmet gives +2.

Main reason is because my players like to look cool wearing the helmets but wanted some function to them as well. Is this a viable option?

Would an anti-magic field block targets of Dragon’s Breath spell user?

Consider someone has dragon’s breath cast on them.

Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone.

What happens if this creature exhale energy on targets inside an antimagic field?

Does the effect pass through as if it were a dragon’s breath weapon?

Would I have neither advantage nor disadvantage when attacking a grappled creature when opting to restrain via the Grappler feat?

The Grappler Feat states:

You’ve developed the Skills necessary to hold your own in close-quarters Grappling. You gain the following benefits:

You have advantage on Attack rolls against a creature you are Grappling.

You can use your action to try to pin a creature Grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both Restrained until the grapple ends.

The Restrained Condition states:

A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.

Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.

The creature has disadvantage on Dexterity Saving Throws.

If on the first turn I grapple a creature, I have advantage on attacks to the creature. On the second turn, I use my action to pin the creature and now we are both restrained.

On subsequent rounds, would I now have neither advantage nor disadvantage when attacking the creature?

Would I still be able to cast conjure barrage if I was also using flame arrow?

Conjure barrage specifies that the ammunition used to cast it must be non magical but I can’t find anywhere if an arrow under the effect of flame arrow is considered magical or not.

What I mean by that is, is the arrow in and of itself magical or does flame arrow just set it on fire as it’s launched as though it had been warped in cloth soaked in oil and lit (but without those steps)?

Would I still be able to use it as a medium to cast the conjure barrage spell or would I not be able to cast that till I lost concentration on flame arrow/the spell ran its course and if not would the effects stack?

What happens when a Wild Magic Surge would have a Sorcerer/Barbarian multiclass cast a spell while raging?

I was making a Barbarian/Wild Magic Sorcerer multi-class and realized the following scenario may occur:

  1. Rolling a 01-02 on the Wild Magic Surge Table:

    Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls […]

    Player’s Handbook (page 104)

  2. Enter a rage which has the following stipulation:

    […] If you are able to cast spells, you can’t cast them or concentrate on them while raging […]

    Player’s Handbook (page 48)

  3. Roll something on the Wild Magic Surge Table that causes you to cast a spell, for example:

    09-10 You cast magic missile as a 5th-level spell.

    Player’s Handbook (page 104)

Does the Barbarian’s rage prevent you from casting magic missile or do you cast magic missile even though you are raging?

Note that the following questions establish that when Wild Magic Surge calls for a spell to be cast the Sorcerer is the one casting it:

  • Counterspell & Dispel Magic vs Wild Magic Surge
  • What does it mean "you cast a spell" in terms of a Wild Magic Surge?

Would it be helpful to add more options for expanding project pane?

Good morning, Sven. :)

I was wondering if it might be helpful to add Expand options in the menu.
Right now there’s expand all projects and collapse all groups.
What about :
-Expand THIS group(presently highlighted)
-Collapse THIS group(presently highlighted)
-Expand groups down to active projects only?

OpenSSL 1.1.1b warning:*** WARNING : deprecated key derivation used. Using -iter or -pbkdf2 would be better

We have a homework assignment to encrypt the famous Tux.ppm using aes with ecb and cbc mode. We have to show and outline how insecure the ecb mode is…

So is there any way to ignore this warning?

*** WARNING : deprecated key derivation used. Using -iter or -pbkdf2 would be better.