I’m torn as a sending stone is a magic item and it would greatly enhance communication while scouting ahead
A Frightened creature suffers the following effects:
- A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
- The creature can’t willingly move closer to the source of its fear.
An Invisible creature has the following benefits:
- An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.
- Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.
What happens if the source of a creature’s fear is invisible or hidden?
- A Wizard uses Cause Fear to frighten an Ogre, then puts on a Cloak of Invisibility. On the Ogre’s turn, he tries smack a Fighter standing next to him. Does the Ogre have disadvantage on the attack roll?
- On her next turn, the Wizard Hides from the Ogre. When the Ogre tries to smack the Fighter again, is anything different?
Here are two related questions that may help answer this one:
- This question asks if the frightened creature can avert or close their eyes to avoid the disadvantage. The answers articulate the difference between line of sight and being able to see a creature. Does anything change if the source of the fear is invisible?
- This question asks if the second bullet point of the frightened condition allows a frightened creature to “supernaturally” detect the location of the source of its fears. Would the first bullet point of the frightened condition allow a frightened creature to supernaturally detect the presence of its fears?
The Sun Blade mentions proficiency twice in its description.
The first one is about being proficient with shortswords or longswords:
If you are proficient with shortswords or longswords, you are proficient with the sun blade.
The second one is about proficiency with a longsword:
Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
So what happens if you are proficient with shortswords but not longswords? Do you add your proficiency bonus to the attack roll or not? The first one assumes “yes” since you “are proficient with the sun blade”, but the second one is about longsword specifically. Is the second one just redundant?
Can the “Minor Illusion” cantrip or “Silent Image” spell be used to emulate the casting of other spells?
Thus hopefully tricking another spell caster into wasting a 3rd lvl or higher spell slot to cast “Counterspell” or “Dispel”?
If you have played any spellcaster capable of casting Counterspell you know every time someone announces what spell they are casting like a well placed “Fireball” you or your foe jumps right up screaming “Counterspell”. So far I have seen no one describe the visual appearance of the casting of a spell any spell other than a DM before/after announcing the spell´s name and level.
I’m specifically thinking of using the cantrip to emulate the casting of a different spell, not the effect. Just enough of a deception attempt to look like a spell is starting to complete casting, to make another spellcaster react.
A ball of fire to emulate Fireball or a similar imagery like a bright glow at the tip of the PCs pointing finger to emulate the casting of said spell or even “Delayed Fireblast Fireball”.
Covering yourself in illusory flames to emulate “Investiture of Flame”.
Making your hand glow brightly to emulate “Sunbeam”.
A levitating disk of light to emulate “Portal”
I expect that in most of these cases an opposed or contested ability check would be required from one or both spell casters.
At a 60ft distance (maximum range for Counterspell) you would not hear the verbal incantations nor see the somatic movements very clearly if at all. So, the best indication would be any visible change like a glowing hand or finger. “Minor Illusion” only has a Vocal and a Material (a bit of fleece). “Fireball” (for example) has a Vocal (that would not be easy to heard), the Material (tiny ball of sulfur or bat guano) would be in your closed hand/fist (unable to be seen), and the Somatic component could be made mockingly or completely improvised. So, by making your finger glow, you could fool another spellcaster into thinking you are casting “Fireball”.
I am not going to specify the model of router, because I’m looking for universal solution, presuming that I am inside Local Network.
1) Obvious way to do that would be by sending Syslog, most TP-Link routers has page where you can hourly email to external email address. And all syslogs in routers are definitely consist those Mac addresses. Problem with this method – that most ISP block port 25 for outbound connections – so you can’t use any external SMTP servers (only internal SMTP servers which are absent in most guest networks)
2) Less attractive way is bringing your laptop and asking wifi password. I call it less attractive because it requires physical presence with a laptop inside Local Network (being connected as a guest to WiFi router)
3) Another way is using Android apps which scan mac addresses which also requires physical presense
4) And of course using Dynamic DNS to connect to router. But most ISP’s are put the routers behind NAT and multiple vLANs so that you couldn’t access that even from within internal ISP network.
5) Also if you exclude your ability to use OpenWRT or other custom firmware – because it is time-consuming and too much physical presence requiring process.
6) But it could be useful to include some $ 10 devices which could collect that info by always being inside the wifi network (is there such devices accessible in Chinese electronics markets?)
Am I missing some obvious ways to spy on mac addresses on someone’s wifi network?
I ask this question, because I want to understand all ways someone might use to leak mac addresses of those devices from internal network with cheapest wifi routers.
I am building a D&D 3.5e Saint Cloistered Cleric with a Vow of Poverty and Vow of Peace. In the past two weeks, I ran across a character ability (a skill, feat, spell, alternate class feature, domain ability, or something) that had wording like:
as a free action you can consult your intuition and know whether something is in accord with your god’s will [or breaks a vow, I’m not certain of the exact benefit]
I remember specifically that it was a free action and it let you check the status of an action under consideration. But I’ve spent 3 hours searching the Book of Exalted Deeds, the Player’s Handbook, and Google and can’t locate it.
(Disclaimer: This is a hypothetical question in the sense that I’m not currently in this situation. However, it’s not entirely made up; it’s very closely based on a situation I saw someone else on a forum experiencing, and I found it so interesting I wanted to see what this community thought about it. So in the rest of this message, I assume a persona based on the GM who presented this situation to me.)
I GM mainly 3.X/D20 systems and other rules-heavy traditional systems. Most of my players seem OK with how I GM, and then there’s one guy. I’ll call him Kamina, because he loves “being cool” and shonen-anime-esque over-the-top-ness. He’s always trying to do stuff like this. Often I/we get into arguments with him over this, but I don’t think Rule of Cool is the whole issue here…
Kamina tends to take a long time on his turns. He likes adding colorful description and narration. To make it very clear, I’m OK with players narrating some stuff, adding to the conversation… so long as they realize how I GM. When I GM, I add fluff description myself, but (at least in these crunchy trad games) that’s all it is: fluff. I understand these systems as drawing a line between “rules” and “fluff”, and I hope my players can recognize that distinction. Kamina doesn’t. When players contribute narration, I hope they’ll expect me to treat it the same way I expect them to treat my narration; IE, a lot of it will be regarded as color that doesn’t impact future rules invocations. Kamina doesn’t. He spends lots of time analyzing every word I (and sometimes other players) say and then figuring how to incorporate those details into his narration and actions.
Kamina’s “creativity” mostly looks to me like trying to do stuff that’s totally outside the rules, or more insidiously, stuff that’s functionally already there in the rules. Like, he’ll describe his character aiming for a bad guy’s weak spot in a system where there are no called shot rules, and then he’ll get annoyed when I don’t give him a to-hit or damage bonus for it. I assume that, if there are no called shot rules, that aiming is abstracted into the standard to-hit and damage rules. I assume that characters can be assumed to be trying their best and that players don’t have to micromanage every move like that because it would just make already crunchy games take even longer. Kamina doesn’t seem to be satisfied with that.
There are other systems which might be better suited to Kamina. But he tells me, “You can totally play D20 systems my way!” and I think, “Maybe, but why should I?”
So my main question is, Can I (and my group) reconcile with this player, and is it worth the effort to try?
Looking over the Bladesinging Wizard Subclass, I came to realize that the ability Bladesong doesn’t list any requirements outside of a Bonus Action.
“Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time you choose (no action required). While your Bladesong is active, you gain the following benefits: • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). • Your walking speed increases by 10 feet. • You have advantage on Dexterity (Acrobatics) checks. • You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1). You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.”
To my knowledge there’s nothing here or within Wildshape that prevents you from using this ability.
I can see that it would be significantly advantageous to use this in a Moon Druid Build, especially considering it only requires a two level dip.
Is there something I don’t know preventing this from actually working and allowing me to use both abilities at the same time outside of the need of 2 bonus actions? Please use RAW, ERRATA, or a clarification from the designers of 5E to explain why you couldn’t use these abilities one after another.
you're weight in a year or I'll be this size or whatever I tried to not do that this time and it worked I just so to know what was your b Keto Fit est resource for finding everything you needed to know about the keto diet and progesterone progesterone progesterone progesterone and estrogen I can't even say it and I had to tweak some medication and I was stalling through that time period but I just kept going and then I knew I needed to go…
you're weight in a year or I'll be this
How does Eldritch Heritage function if you’re already a Sorcerer?
I’m a sorcerer with Celestial bloodline.
Eldritch Heritage finishes by saying:
You do not gain any of the other bloodline abilities.
Does that mean in general you can’t gain any other bloodline abilities? Or is that specific to the bloodline chosen with this feat?
I think it’s the latter but I wanted a second opinion.