If your class gives you a choice of skills to be trained in, can you choose a skill you’re already trained in to gain a free skill choice?

I know that if a class would make you trained in a skill you’re already trained in, you can select another skill to become trained in.

My question is about classes that let you pick between certain skills to be trained in, for example the Fighter lets you pick between Acrobatics and Athletics.

If I’m already trained in Athletics because of my background, can I choose Athletics as my Fighter skill, so that I gain another free skill choice, thus having 4+Int skill choices, instead of the usual 3+Int for a Fighter? Or would I be forced to choose Acrobatics?

Does the Psi Warrior Telekinetic movement let you move an item you’re standing on?

as title, the telekinetic movement option says "One loose object that is Large or smaller or one willing creature other than yourself", does that mean that if say, i placed my shield on the ground, stood on it and used telekinetic movement i could indirectly move 30 feet in any direction by moving the shield? i’m asking because the definition of "Loose Object" is kinda murky. i interpreted it as "an object that is not bound or being held".

TL:DR can i use telekinetic movement to prop fly a la half life 2?

What happens when you wear armor you’re not proficient in?

What penalties or restrictions does a creature have when they don armor they’re non proficient in?

For example, picture a newly adventurous (level 1) Dwarf Barbarian (18 Strength, 10 Dexterity) who has inherited a set of Full Plate armor. He’s only Trained up to Medium Armor, but he feels obligated to don it. What are the results? What if he still wears this armor at level 10 (assuming he never takes the Armor Proficiency Feat)?

This is generally a question to clarify related rules, but it has the possibility to come up. For instance, said Barbarian may invest in Feats that give benefits when hit or critically hit. Additionally, you could ‘equip’ the enemy Wizard you’ve captured to add to your restraints.

If you’re unconscious and making death saving throws, and an attack from within 5 feet of you hits you, does it cause 2 failed death saves?

In the PHB, it says that three death saving throw failures means you die; taking any damage causes 1 failure, and a critical hit causes 2 failures. But the unconscious condition says that attacks against an unconscious character have advantage and auto-crit if they’re within 5 feet.

That seems really tough — it almost guarantees that you’ll die if hit twice if one is melee, and on top of that if you’re hit once and not stabilized on your next turn you have a 45% chance of getting your third failure from the saving throw.

Am I correctly reading the rules? If you’re unconscious and making death saving throws, and an attack from within 5 feet of you hits you, does it cause 2 failed death saves?

Do you need a free hand for your holy symbol if you’re wearing it visibly?

I’ve been creating a Paladin who uses the Defense fighting style while wielding two weapons (instead of the more common Dueling style with weapon and shield). However, I was worried that spell components would make this too difficult because the character wouldn’t be able to use a shield emblazoned with a holy symbol as their spellcasting focus. However, I reread the section on holy symbols and it says the following:

A cleric or paladin can use a holy symbol as a spellcasting focus, as described in chapter 10. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. [PHB pg. 151, emphasis added]

By my reading of this, even absent a shield, the caster does NOT need a free hand for their focus. Simply wearing it on a chain outside their armor or clothing (or even affixing it to the outside of their armor) would be sufficient.

This surprised me, so I double-checked the material components section:

Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus (found in chapter 5) in place of the components specified for a spell… A spellcaster must have a hand free to access these components, but it can be the same hand that he or she uses to perform somatic components. [PHB pg. 203]

At first glance, its seems that the statements "A character can use… a spellcasting focus… in place of the components specified for a spell" and "A spellcaster must have a hand free to access these components" would logically mean that a spellcaster must have a hand free to use a spellcasting focus.

However, is this a case of "specific beats general"? Using an arcane focus requires a free hand because it follows the general rule from pg. 203, but a holy symbol doesn’t as long as it’s visibly worn as written in the more specific rule on pg. 151?

(Related: Do these spellcasting foci from Xanathar’s Guide to Everything have to be held in a hand?)

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When using Fly and you’re knocked out, do you fall?

I was running my game today and came across a situation which got the group into a heated debate. What happened was the witch was flying along using their fly hex 20 feet up in the air and got knocked out due to damage.

The players were arguing that the spell was no longer active and thus the feather fall aspect of fly would kick in and no fall damage. They even argued that it would behave similar to air walk and they would be resting in the air. Despite the spell/hex having a duration, and not a concentration. I ruled that since flying requires concentration similar to walking, and you fall down when you are knocked out, and thus you fall. The fly is still in effect however.

Please confirm or deny that my interpretation of the rules is correct. I like having 3rd party confirmation when making rulings on things.

What happens if you’re frightened of a hidden or invisible creature?

A Frightened creature suffers the following effects:

  • A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
  • The creature can’t willingly move closer to the source of its fear.

An Invisible creature has the following benefits:

  • An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.
  • Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.

What happens if the source of a creature’s fear is invisible or hidden?

More concretely:

  • A Wizard uses Cause Fear to frighten an Ogre, then puts on a Cloak of Invisibility. On the Ogre’s turn, he tries smack a Fighter standing next to him. Does the Ogre have disadvantage on the attack roll?
  • On her next turn, the Wizard Hides from the Ogre. When the Ogre tries to smack the Fighter again, is anything different?

Here are two related questions that may help answer this one:

  • This question asks if the frightened creature can avert or close their eyes to avoid the disadvantage. The answers articulate the difference between line of sight and being able to see a creature. Does anything change if the source of the fear is invisible?
  • This question asks if the second bullet point of the frightened condition allows a frightened creature to “supernaturally” detect the location of the source of its fears. Would the first bullet point of the frightened condition allow a frightened creature to supernaturally detect the presence of its fears?

Do you add your proficiency bonus when attacking with the Sun Blade if you’re proficient with shortswords only?

The Sun Blade mentions proficiency twice in its description.

The first one is about being proficient with shortswords or longswords:

If you are proficient with shortswords or longswords, you are proficient with the sun blade.

The second one is about proficiency with a longsword:

Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

So what happens if you are proficient with shortswords but not longswords? Do you add your proficiency bonus to the attack roll or not? The first one assumes “yes” since you “are proficient with the sun blade”, but the second one is about longsword specifically. Is the second one just redundant?