I have a simple box, textured with bricks, in Blender:
I export this scene as glTF 2.0 and import into Godot. Here’s the result:
As you can see, the bricks are rotated 90 degrees for some reason. Why, and how can I make it right?
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I have a simple box, textured with bricks, in Blender:
I export this scene as glTF 2.0 and import into Godot. Here’s the result:
As you can see, the bricks are rotated 90 degrees for some reason. Why, and how can I make it right?