I’ve been struggling with making exploration of locations/dungeon crawls engaging for the players.
I’ve tried a few things:
- "And then you enter another room with X, Y, and Z" provides no choices, even if stuff in the rooms is interesting.
- "You see two doors ahead of you" provides no meaningful choices.
- "You met an NPC who outlines areas of interest in the dungeon which are X, Y, and Z" provide some semblance of choice, but ultimately I’m not sure how to make choice matter.
I think I’m missing the core concept of what makes exploring a place fun.