Hi, This is what I am trying to achieve: TextMeshPro with double outline.
So far I have tried these combinations:
TextMeshPro + Outline[int the mid] + Underlay [external]. It is close, but not the one I am trying to make. The problem in here: The outer shadow
Yoffset is limited and can’t go down below -1.
Then I tried to add built-in
Shadowcomponent but it did nothing.
Is there any way I can achieve this? I don’t want to use 2 TextMeshPros. I haven’t tried to achieve this in code because I am a super beginner in unity and open to any guidance on that.