Unity animation moves a game object. Should I create all my animations again from the scratch? Or how can I fix the issue?
I recorded approximately 15 animations in Unity. Now I try to animate in place and simultaneously use the physics engine of Unity to move game object. But I found out that the animations actually change position of my game object.
I tried to follow the advice from here:
I came across with the same problem, and I fixed it with parent game object. But, there is a small trick: Create a new game object inside your problematic game object, the new game object gets the parent (0,0,0,) coordinates and this will be the origin coordinates. Then, put the old game object as a child to the new one and make all the positions as you like. Try a few times and you will get there.
But the result was just the same. The game object still changes its position during animation. So, now I am afraid that I will have to start everything over again and do animations once more. Last time it took me two weeks to complete all the animations. So, I am hoping to find another solution, which would help to fix my problem without remaking all the animations.