I’m doing a SphereCast for a GroundCheck of a player. I have my Raycast hitInfo, and here in the picture at the left, I Debug.drawRay in black the direction of the hitInfo.normal every frame
It seems like hitInfo.normal give me an interpolation of the normal, not the real normal of the surface…
I only want the real normal of the surface… (red normals I have draw on the right), and may be the green one (the perfect normal between 2 surface), but if I can have only the red one, it would be great
How can I do it ?