I’ve followed the documentation on Unity regarding 2D lighting. It said to turn on Alpha blending in the options. But this is how it turns out: If Alpha blending is off:
If Alpha blending is on:
I’m not entirely sure why it’s turning black. These are my settings for the 2D light:
I’ve checked my layers, specifically the tile map floor, and it’s on the Default layer.
I just want my lights to blend well.