Unity Unable to blend 2D Light renderers

I’ve followed the documentation on Unity regarding 2D lighting. It said to turn on Alpha blending in the options. But this is how it turns out: If Alpha blending is off: when off

If Alpha blending is on: when on

I’m not entirely sure why it’s turning black. These are my settings for the 2D light: settings

I’ve checked my layers, specifically the tile map floor, and it’s on the Default layer. tile map settings

I just want my lights to blend well.