Hi so I’m quite new to Unity and currently experiencing issues with colliders, a quick summary of what I have.
Player >
Object = Capsule ( Directly created through Unity ) Components = CharacterController, CapsuleCollider & a PlayerController script
Basic Tile >
Object = Rectangle ( Imported from blender ) Components = BoxCollider
this combination works well, no issues. However when I get to slightly more complex objects, such as elevated terrain I can’t apply a box collider
because the surface isn’t flat. So my next thought was to add a Mesh Collider
but unfortunately it doesn’t seem to do anything effective ( my player falls through ) I don’t know whether that’s because Mesh Colliders
are only relevant to RigidBodies
? Unfortunately though I can’t switch from a CharacterController
to a RigidBody
.
So I’m not sure what to do, maybe MeshColliders
are reponsive to a CharacterController
and my settings aren’t adjusted correctly?