I am currently using URP to add bloom to my particlesystems. The problem im facing is that I cant pixelate the game. I have tried to implement several methods to post pixelate (via shaders and render texture) but none conserve the bloom on the particlesystem. This is the effect im after https://youtu.be/edaf2I-qwBg (using pixel perfect camera and zooming the editor window) but I cant achive this in build mode, any help on how I should pixelate the game so you can still see the character?
This is without 4x zoom:
This is my current settings: