canvas.context2D.font = "10px FONT_NAME" it works and until here i dont have an issue.
but when i scale context2D using
canvas.context2D.scale i lost the font and when i try to set it again using
canvas.context2D.font = "10px FONT_NAME" it does not work.
it is important to me to set different fonts cause a game can use those in different UI or levels, any idea?