This is a follow up question relating to What are the advantages and disadvantages of allowing a player to play a large creature?
So far, everything for the player playing the large Minotaur has been balanced. If anything, not being able to move between enemies that had a one square gap between them has shown that the character is actually weaker than a medium sized Defender.
So here’s what happened:
The party’s rogue ran into a room by himself, jump on a 10×25 foot table, and hit an enemy that was eating. Enemies that had been hiding rushed him from all corners (The players had been very noisy in the previous room). He was surrounded and in one enemy round he was unconscious.
The Minotaur fighter decided to Squeeze to move into the same square as the prone rogue.
After fighting (at a -5 penalty to hit because of the Squeeze) he decided to stop squeezing and push the enemies off the table.
Fortunately, he hadn’t only decided to stop using Squeeze, but he had also decided to Jump and smash the table with malicious intent.
We ruled that he broke the table in half and sent one of the enemies flying into the wall after they failed their acrobatics check. This gave the Minotaur space to land at full size to continue fighting the enemies.
Had he not had a table to break, how would a large creature that is being flanked by four enemies that stops using Squeeze work?
We talked about it after, and because he’s 10 feet tall and weighs 850 pounds we decided that if he did it again they would all get an attack of opportunity on a successful acrobatics check or be moved one square.
How should this actually go?