What’s a good comparison of different OSR Systems?

I’m looking to play a retro clone or something that is similar to old style D&D, but with the rules smoothed over a bit.

I’m seeing LOTS of different systems and it’s a bit daunting.

Some attributes I’d like to compare, to give you an example:

  • randomly spawning monsters?
  • random monster attitudes towards the players?
  • random treasure
  • random diseases
  • random etc…
  • inventory management: weight? slots?
  • player reviews
  • popularity / size of community
  • what is the max level / how long to recover from player death
  • are all encounters beatable?
  • how is armor class calculated?
  • are there dungeon turns?
  • light management
  • hex-crawl rules / overworld travel rules
  • reaction rolls
  • number of skills
  • death at 0HP vs stabilization rolls
  • magic system mechanics

Is there a comparison chart that can help me compare lots of different systems?